Fallout 4

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Valdacil

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  1. valdacil
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    Known Compatible and Incompatible Mods
    (Not necessarily all inclusive)

    Designed to Work Together (fully compatible)
    Armorsmith Extended by Gambit77 (v2.1 and higher)
    DEF_UI by Neanka and Valdacil
    Updated ICONLIBS2 for DEF_UI by omega9380 (Adds icons for things that don't have icons in DEF_UI like Casual, Dapper, etc; colorized version available)

    Fully Compatible (no patch needed)
    Legendary Modification by teaLz (v1.61 and v1.74 checked) {unless using the 2LM option, see below}
    Craftable Armor Size by johndoebowler
    Concealed Armors by nisas
    FCO - Fully customizable Outfits by slevin92 (has AWKCR keywords for Cosmetics By Type or Class)

    Compatible via Armorsmith Extended (get patch from AE page)
    Daisy Nukes - Cutoff Jeans and More by Calyps
    Harness Wardrobe by Calyps
    Helmetless Hazmat Suit by cat_woman1989
    Clean Drifter Outfit by cat_woman1989
    Dark Drifter Outfit by cat_woman1989
    Chem I Care Outfit by nsk13
    Commonwealth MiniDresses Vanilla-CBBE by nsk13
    Commonwealth Shorts by nsk13
    Adventurer Outfit by nsk13
    Vault Girl Shorts by nsk13
    Boston Jacket Fatigues by Eferas
    The Bad-ass Vault Dweller Longcoat by Eferas
    Eli's Armor Collection Remade by Elianora
    Armorsmith Extended Flight Helmet Pack by ilordg
    Insanitys Celtic Katana by Invalifate the ported
    Havok Physics-Enabled CBBE Mina Cloth by Invalifate the ported
    Simply Clothes for female by Invalifate the ported
    Wearable Squire Outfit by okido
    Wearable Backpacks and Pouches by Aldebaran90 and StndMunki
    Wearable Camo Backpacks by Aldebaran90 and Voivre
    Wearable Postman Shoulderbag and Backpack by Eferas
    Hubris Comics Shoulder Bags by TotalMeltdown
    Field Scribe Backpack by jet4571
    Vaultsuit - Proto Standalone by nitronizer
    Proto Vaultsuit Standalone by srcanseco
    Kerrigan Bodysuit by guffeh
    Nanosuit Standalone by vasstek
    B-90 Armor by LOrdOfWar
    Prewar Dress Retex by siraxx
    Craftable Custom Combat Armor by Endormoon (patch for AE available on the Craftable Custom Combat Armor page)

    Compatible via AWKCR
    Any modder who properly tags their items with AWKCR tags will be compatible. drdanzel has made a number of AWKCR patches for standalone armor mods. These patches are available from the AWKCR page.

    Compatibility Patch Needed
    Chem Redux by herpderp2332 (v2.5 patch included in VIS)
    Courser X-92 by DefenderX (Patch by omega9380 for mods; AWKCR patch available from Courser X-92 page)
    D.E.C.A.Y by Thumblesteen (Patch by KingTobbe available on the mod's page)
    Functional Displays by SecretAgent99 (v0.2.3 patch included in VIS) (Weightless versions of Aid and Junk available from
    bladexdsl
    )
    Legendary Modifications 2LM by teaLz (Patch available from Legendary Modification page)
    New Calibers by BrowncoatGarrus (Patch for Ammo by Alphast)
    NX Pro Farming by Nephatrine (VIS patch included in NX Pro Farming installer)
    Power Armor Materials and Paints (PAMAP) by Mcgan (Patch by Velgath)
    Radiation Overhaul by MASmarksman (Patch by MrZoner)
    Raider Overhaul by MadMAX713 (Patch by kkthebeast)
    Tumbajamba's Combat Power Armor by tumbajamba (AWKCR + VIS patch included in download for Combat Power Armor)
    Various Sorting Patches by alphanumeric (compliments VIS by adding VIS tags to a number of standalone mods)
    Vault Girl Bobblehead by AnTiWoMaAgNoT (Patch by omega9380)
    Wasteland Imports by Mkdo40 (Patch by kkthebeast)
    Worsin's Immersive Power Armor Garage by Worsin (Patch by omega9380)
    ZephyWarrior's F4 Power Armor Overhaul by ZephyWarrior (v0.9.7 patch included in VIS; load patch AFTER both ZephyrWarrior's esp AND VIS Armor module.)

    Incompatible
    Display Stands for Model Robots Nuka Cola Etc by SecretAgent99 (mod integrated into Functional Displays)
    Reballistic by Tomdboss (mod abandoned by author)
    Simple Bug Fixes by MookittyBonnie (use UFO4P instead)
  2. valdacil
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    Known Issues
    ----------------------------
    - Armor, Power Armor and Weapons existing in the inventory or containers when the mod is installed will not be tagged. Tagging will update when the item is modified at the crafting station. This assumes that the item name has not been modified by the player (which locks the name of the item) and are not unique weapons or armor which lock their names at generation due to how they are generated. For the same reason, items tagged by VIS will retain their new naming after the mod is unloaded. See spoiler for best workaround:
    Spoiler:  
    Show
    1) Drop the item on the ground within your settlement
    2) Enter settlement build mode
    3) Store the item in the workshop from build mode
    4) Exit build mode and retrieve the item from the workshop. The name should be updated.


    - Cobalt, Gallium, Hydrocloric Acid, Tungsten and other items used for that quest are not sortable. I renamed the objects, but they come up as "[Quest] Unidentified Sample XXX". When they are identified as part of the quest, a script alters the names of the objects. There are not tools available yet to modify those scripts.

    - Named unique armor and weapons that were generated prior to loading this mod will not be sorted.

    - Quest items tagged as [Quest] retain their tag even after they are no longer needed for the quest. It would require significant scripting to fix this problem and would create potential problems and incompatibilities. Most items can be manually renamed at the workbench where you can assign the correct tag to the item causing it to be sorted differently.
  3. valdacil
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    FAQ


    Q: I don't get tags on a non-equipable item (Aid, Misc, Junk).
    Spoiler:  
    Show
    A: You have another mod installed that also alters the same item. You will either need a compatibility patch or to load the appropriate VIS module lower in your load order than the conflicting mod.

    Q: I just loaded VIS Armor, VIS Cosmetics and/or VIS Weapons, but I still don't have tags on items in my inventory or storage.
    Spoiler:  
    Show
    A: See Known Issues. Those items were generated prior to loading VIS and their names need to be regenerated to update. The best workaround is to do the "Store in Workshop" method:
    1) Drop the item on the ground within your settlement
    2) Enter settlement build mode
    3) Store the item in the workshop from build mode
    4) When you retrieve the item from the workshop the name should be updated.

    Q: What is the correct load order with Armorsmith Extended?
    Spoiler:  
    Show
    A: Load order between VIS and Armorsmith does not matter; AKCR takes care of compatibility. Unless you are using Simple Bug Fixes in which case Armorsmith must be loaded AFTER Simple Bug Fixes AND the VIS Armor Patch for Simple Bug Fixes.

    Q: What is AWKCR and why do I need it?
    Spoiler:  
    Show
    A: AWKCR is Armor and Weapons Keywords Community Resource. It contains a number of keywords on armor and cosmetics so that those items can be identified by the game engine and naming rules. Many keywords were missing in the vanilla game and AWKCR creates a standard framework for mod authors to use so that authors making armor mods and authors making sorting mods can remain compatible without patches.

    Q: I have armor/cosmetic/weapon items that don't get tags.
    Spoiler:  
    Show
    A: Assuming you've already tried the "Store in Workshop" trick, then you have another mod loaded that is conflicting with AWKCR. If you have any other mod loaded that alters armor/cosmetic/weapon records then it will override AKCR entries. Without the AWKCR entries, VIS will not be able to identify what an item is and apply a tag for it. (See question above related to AWKCR).

    Q: I am using DEF_INV but there are some items that don't have an icon.
    Spoiler:  
    Show
    A: First of all, good for you. DEF_INV is an awesome interface mod and the author has done some amazing things. That said, that mod is still a work-in-progress and not all tags have an icon defined (weapon and some cosmetics most notably). Therefore, there isn't an icon available for every tag that VIS has. I'm sure the author will get back to making more icons once the interface itself is more finalized. But for now, the interface improvements far outweigh the lack of a few icons.

    Q: I am using DEF_INV and one of the VIS Junk modules and/or VIS NotJunk. What is the correct load order?
    Spoiler:  
    Show
    A: All of the VIS+DEF_INV Junk modules incorporate the changes from def_inv_scrap_en.esp. You no longer need def_inv_scrap_en.esp at all. However, if you don't disable it, at least load it BEFORE ALL VIS modules. NotJunk must also be loaded AFTER VIS Junk modules. So a sample load order with ValsPick, weightless junk override, and NotJunk would be:

    def_inv_scrap_en.esp
    ValdacilsItemSorting-00-ValsPicks.esp
    ValdacilsItemSorting-JunkWeightless+DEF_INV.esp
    ValdacilsItemSorting-NotJunk.esp

    Q: Most (or all) weapons, armor, or cosmetics have the same tag. What's wrong?
    Spoiler:  
    Show
    This happens when one of the naming conditions references a keyword that doesn't exist. This is typically caused by an out-of-date AWKCR. Always install the latest version of AWKCR from the AWKCR page and do not let other mods overwrite it. You may even think you have the latest AWKCR because NMM says you do, but a few other mods package an older version of AWKCR with their mod (Concealed Armors, AE, WE) and if you let those files overwrite AWKCR, you'll end up with an out of date ArmorKeywords.esm.

    There was also a Raider Overhaul patch for VIS that was broken and causing this same issue. I built a new RO-VIS patch for RO that is available from the RO downloads page.

    Q: When I try to load a saved game, FO4 crashes before loading the saved game.
    Spoiler:  
    Show
    A: This is actually an engine bug, not related to a specific mod. This happens when the mods recorded in the saved game don't match what mods are loaded in the game. If mods are missing, the game should prompt you with a dialog that content is missing and asking if you want to load anyway. However, sometimes instead of displaying the prompt, it instead crashes.

    One solution is to reload whatever mods were loaded in the saved game and disable them one at a time. Disable one mod, load the saved game, save it, then disable another and repeat.

    Another solution is to use Fallout 4 Saved Game Editor (F4SGE) to remove the references to the mods you no longer have loaded.

    A third solution pointed out by BigAndFlabby is to find your saved game file in your Documents folder. Once you've found the file for your saved game you are trying to load, record the name of the file. It will be something like: Save230_8DCE7E74_4173756E61_Commonwealth_081203_20160113065710_58_2 (don't include the .fos extention). Now launch the game and on the main menu, instead of using the menu to load your saved game, open the console (default key is backtick [`] key usually just left of the 1 key). In the console type the following command:

    load <NameOfSaveFile>

    Where NameOfSaveFile is the file name you recorded above. This will load that save bypassing the check for missing content which is what potentially causes the crash. Once your save if loaded, resave the game. This new save will have the mods you currently have loaded registered in it and can then be safely loaded from the main menu normally.

    Q: Since version 7.3.0, I don't have DEF_INV component tags when using Val's Picks.
    Spoiler:  
    Show
    I removed the DEF_INV component tags from Val's Picks for 2 reasons. 1) It caused confusion for people who weren't using DEF_INV. 2) DEF_INV can't be uploaded to Bethesda.net because of the nature of the mod. In order to load Val's Picks to Bethesda.net, I need it free of DEF_INV features.

    If you want the component tags for Val's Picks:
    1) Uninstall VIS
    2) Reinstall VIS, Select one of the Val's Picks presets
    3) Select Customize, Click Next
    4) On the Customize screen, select one of the Junk modules with DEF_INV component tags
    5) If you want NotJunk, also select one of the NotJunk modules (you have to override the Junk override)
    6) Click Next and select whatever patches you need. Click Finish.

    Load order should be:
    ValdacilsItemSorting-00-ValsPicks-xxxxxx.esp
    ValdacilsItemSorting-Junkxxxx.esp
    ValdacilsItemSorting-NotJunk.esp


    Q: The game crashes every time I try to open a rollup (DEF_UI).
    Spoiler:  
    Show
    This typically happens with a bad installation of DEF_UI:

    1) Uninstall DEF_UI
    2) Uninstall VIS
    3) Reinstall DEF_UI. Do not install the components tags option and select the option that you already have a tags file from your mod.
    4) Reinstall VIS and make sure to select the DEF_INV tags option. If prompted to overwrite any files from DEF_UI, say Yes.




    Tutorials
    VIS+DEF_UI Installation Tutorial Video - Excellent video by Gopher with a step-by-step installation of both VIS and DEF_UI to work together. Also highlights the features of both well in case you weren't already sold.
    AWKCR Item Tutorial by Gambit77 - Details how to create an armor/cosmetic item, make it craftable, and add the appropriate keywords
    Instance Naming Rules 101 by Valdacil - Details what Instance Naming Rules are, how they work, and knowledge and observations
    Customizing DEF_UI by Valdacil - Details the XML files involved in DEF_HUD and DEF_INV
  4. valdacil
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    I'm crossposting this from my own post in the DEF_UI patch. This applies to ALL mods, not just my mods. If you need help with any mod, please read this and help the mod author out by following these guidelines before you post that something doesn't work:

    Q: OMG!! OMG!! I have a problem. What do I do now?
    A: First, don't just post a single statement of 'Your mod doesn't work." That doesn't even begin to give enough information for anyone to help you and only serves to frustrate and anger mod authors. The following tips are useful for ANY mod bug report, not just DEF_UI.

    Useful pieces of information:
    1) What is the nature of your problem? Screen doesn't look right, CTD, flying pigs attacking your settlement? Provide something descriptive.

    2) What were you doing in the game when the problem occurred? Also known as Steps to Reproduce. Most of the time mod authors can't fix a problem if they cannot identify the cause which usually requires them to reproduce the problem. Knowing what you are doing when the problem occurred helps them to try to reproduce the problem or at least know what game interactions were occurring at the time.

    3) Screenshot. Most people don't do a great job fully describing in detail what their problem is and some describe expected behavior as a problem. You know what they say: A picture is worth a thousand words. Use Imgur to post screenshots if you don't already have a similar service. Imgur is completely free, takes a few seconds to setup, take a few more to upload the screenshots, then gives you a nice short URL you can share with the author so they can see what you see.

    4) Your load order. This tells the author what other mods you have loaded (some of them may have known issues) and in what order they are loaded (so conflict winner/losers can be identified). In extreme cases, an author can even load the same mods as you to try to reproduce the problem (what a nice author that would be... they definitely deserve a donation). When you do post your load order, don't just dump your load order into the discussion thread. Wrap it in tags. Right before pasting the load order, put a [ spoiler ] (without spaces) tag, and immediately following put a [ /spoiler ] (without spaces) tag. This condenses the load order so everyone doesn't have to scroll past it to see other comments just like this FAQ.
  5. valdacil
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    Note

    I haven't been playing either FO4 or SkyrimSE in quite some time. I am therefore not keeping up on my mods or posts. The latest version of VIS does not have any bugs that aren't caused by vanilla game, another mod, improper installation, or user malfunction. If I don't respond quickly it is because I am not closely monitoring the page anymore.
  6. Gambit77
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    Just a heads up, I won't be offering support on this page anymore.
    I've released my VIS sequel, so if you want to check that out follow the link by clicking the pic

  7. 13voron37
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    not working
    1. boomrr
      boomrr
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      yeah any version crashes my game
  8. boxerbeast1
    boxerbeast1
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    this compatible with MAIM?
    1. cosmic94
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      you ever figure this out?
  9. xbytes23
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    I cant pick anything in the Val's picks or even customize, it says I they're inactive or missing, I looked inside my Data folder and they are all there, is there any way to fix this?
    1. leequiring
      leequiring
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      Same issue here. No choices are available. The mod appears to be neutered.

      Looking a little further, Valdacil seems to have abandoned this for another mod that requires all DLC. I can't use that.
    2. Altaraiser
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      same
    3. IshamaelR
      IshamaelR
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      What other mod?
  10. U1849KA
    U1849KA
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    Some mod seems to have assumed I'm using something like this, and changed all my armor names to fairly useless names, such as, "Leather Armor {Light} [Studded]" What kind of armor?  Limb?  Body?  If a limb, which side?  Is there a mod that just gives me back my normal vanilla names without removing important information and putting a million brackets everywhere?

    Looks like it's 4estGimp - Raider Overhaul ONE - All Files - No AWKCR doing it.  :/  I'll have to see if there's another option that's not tied to a sorting mod.
  11. Th3medic
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    I have an issue where, after I uninstall the mod some of the items still have the category name in front of them. I've tried reinstalling and changing settings, but nothing seems to work. Maybe somebody already has a solution to the issue and I just couldn't find the post.
  12. Grizzly20
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    this might be a very stupid question, but how would one go about altering the types of delimiters used in the sorting? like, if I wanted everything to be "|', can I do this? 

    e.g.

    [.38] Pipe Pistol | Heavy | Bayonetted 

    instead of it having all the curly brackets and such, is this just not possible or is it something I could do in Fo4Edit? 

    also, having issue with some items not being tagged at all, even when newly acquired, like 10mm and pipe pistol, ironically
  13. GabiGG
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    What does Weightless, Vanilla Weight, Reduced Weight etc. mean?
    Does it just literally mean different weights in your inventory or some fancy way of saying a different thing?
    1. Arodin
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      Yeah literally the weight of the items in your inventory
  14. kaianvestra
    kaianvestra
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    fixed my issue
  15. SinopharmINTL
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    I encountered an issue that vault 81's kids have invisible body. I think it is the problem of tag or something so I just uninstalled this and instal FIS. But the issue remains unsolved. So is there anyone could help me out of this? Much appreciated!
  16. Blackieees
    Blackieees
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    Really liking this mod but.... 

    Is there anyway to move prewar money and cigarettes back into scrapable? I'm in need of cloth and have other ways of making currency even though prewar money was always sellable so not real sure why it was  even  recategorized. 

    Edit in; (10/29/22)  I can only gather by all of the sticky post above that there's no more intention of supporting this mod, however I did find the answer to my question above, after looking at the esp inside of fo4edit I would be able to make the changes I want but it would be very time consuming as there's a lot of editing I would have to do in order to change weights and categories.