Mod articles
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Announcements Sticky Post Archive
Announcement 2024-05-30 (v10.0.1)
New VIS Patches - Campsite, Give Me That Bottle, Legendary Rearmed, Settlement Repair Bot, Settlement Gardener Bot, Settlement Medic Bot, Settlement Salvage Bot, Settlement Tidy Bot.
Patches Flagged ESL - I flagged all of the files labeled VIS-Patch as ESL so they don't take up your ESP limit anymore. From what I understand, converting from ESP to ESL in an existing save can cause problems. However, my understanding is that is typically when FORMIDs change. Since VIS-Patches all overwrite existing FORMIDs from other mods, and therefore doesn't have any unique FORMIDs so it should be fine. Please report if you encounter any issues with these new files.
Give Me That Bottle - This patch could not be made ESL because it broke t... -
This mod renames items with tag prefixes so that they will sort better in the inventory. The vision behind the sorting method is to:
1) Group like items together (notes, holotapes, keys, food, chems, etc)
2) Sort the most commonly used items near the top for easy accessibility
Tags Used By This Mod
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AID:
(Chem) - chems with only benefitial effects (stimpack, rad-x, radaway, etc)
(Device) - stealth boy
(Drink) - drink with beneficial effects
(Food) - cooked food and food with beneficial effects
- addictive chems (Buffout, Mentats, Psycho)
- all alchohol
- Nuka Cola, Nuka Cola Quantum, Nuka Cherry and their ice cold variations
- all prepackaged prewar food (Fancy Lads... -
Translations
See the TRANSL button on the Actions bar above
Known Compatible and Incompatible Mods (VIS 11.x)
(Not necessarily all inclusive)
Not Compatible
AWKCR - VIS 11.x Armor and Cosmetics use an included keyword resource VISKeywords which isn't compatible with AWKCR's edits. VIS 11.x INNR would not work correctly with AWKCR edited records.
Armorsmith Extended (and any other AWKCR based mod) - AE modifies a lot of the same records that VIS does so without AWKCR they are not compatible. However, VIS + ECO Redux + LEO + UCO pretty much accomplish the same as AE. Be sure to load VIS after all of the DankRafft mods and use the included VIS patch.
Any mod built for AWKCR - VIS 11.x uses it's own keyword resou... -
FAQ
Q: I don't get tags on a non-equipable item (Aid, Misc, Junk).
A: You have another mod installed that also alters the same item. You will either need a compatibility patch or to load the appropriate VIS module lower in your load order than the conflicting mod.
Q: I just loaded VIS but Armor, Cosmetics and/or Weapons still don't have tags on items in my inventory or storage.
A: See Known Issues. Those items were generated prior to loading VIS and their names need to be regenerated to update. The best workaround is to do the "Store in Workshop" method:
1) Drop the item on the ground within your settlement
2) Enter settlement build mode
3) Store the item in the workshop from build mode
4) When you retrieve the item from the ... -
VIS 11.x Patch Creation Tutorial
Tutorial: VIS 11.x Patch Creation
Forward
This guide will provide the basics for crafting patches for VIS 11.x. This is by no means the only way to create a patch, but is the essential methods used to create VIS in the first place and to create the included patches for VIS.
Tool Used (FO4Edit)
The main tool I use when modding FO4 is FO4Edit. It loads much quicker than Creation Kit (CK), is easier to navigate, and for many tasks is simpler to use. It is invaluable for comparing records from multiple mods and merging them together. It also has functions for editing records en masse via scripts, but that falls outside the scope of this document. FO4Edit is available on Nexus. I'm not going to go into extreme detail on it's ... -
Valdacil's Mod Loadout (2016-10-14)
Valdacil's Mod Loadout
Everyone has their ideas about what the best mods are. This list is simply what I am using. Do with it as you will. The categories below are simply the way that I have organized them in NMM. This list is known stable with hundreds of hours with zero crashes.
Mod Use Philosophy
This is just a quick statement about the types of mods I load. I tend to not go for all out cheats (except for Cheat Terminal) and also don't go for punishing hardcore mods. I tend to look for things that enhance the play experience with minimal alterations. In some cases there may be other mods out there that accomplish similar things, but I tend to gravitate towards the simpler ones or ones with fewer overblown features.
Regarding spe...