I hope you are still working on this. It would be great to see it expand to other locations in the FO4 world.
Presently I have set up a new game to try this out. So far I have noticed that part of the Lakeside Trading Post lies outside the vanilla game boundaries (The game gives me a message that says "You can't go that way" when I try to enter it. I will look for a mod that expands the boundaries so I can take a better look.
EDIT: I was formerly known on the Nexus as jaydawg55. I left a post earlier down below.
Yes, I plan to work on the mod. I need to wait for inspiration! Actually, I have a lot of current Affairs. I'm running out of time. But I'll think of something. As for the boundaries of the game, carefully read paragraph 6 in the description, on the main page of the mod. There everything is described in detail.
I am back to being jaydawg55 again. Sorry I missed your instruction in paragraph 6. Thanks for your diplomatic reply. The borders in my game have since been removed.
Where is 'Leonard?' Is it a new settlement you created or a vanilla settlement by a different name?
I hope you are still working on this. It would be great to see it expand to other locations in the FO4 world.
Presently I have set up a new game to try this out. So far I have noticed that part of the Lakeside Trading Post lies outside the vanilla game boundaries (The game gives me a message that says "You can't go that way" when I try to enter it. I will look for a mod that expands the boundaries so I can take a better look.
EDIT: I was formerly known on the Nexus as jaydawg55. I left a post earlier down below.
Hey Caiena, I'm interested in your Castle edits. Can players choose which parts can be edited? Cuz I like the front entrance edits but I want it more modular so I could change some parts to it. Thanks!
Yes, if Place Everywhere is installed, you can edit anything. For example, stone elements have points of connection with other parts.
Hey Caiena, I'm interested in your Castle edits. Can players choose which parts can be edited? Cuz I like the front entrance edits but I want it more modular so I could change some parts to it. Thanks!
I greatly admire your hard work, I wish I knew how to mod this game, I can only do armor mods right now, I just wanted to say thank you and for me your time and your effort is greatly appreciated, keep up the good work! Many mod authors go through a lot of time and effort to make this game more enjoyable because like me and im sure many others have done a dozen play throughs with different mods to experience a different game, I just wanted to say, thanks, and your work to me is valuable for a better playthrough.
Grettings friend, I rationalise these problems by saying the great war, was not 200 years ago, but 20, and the inhabitants are crazy and pretend it's 200 years. Then, all I need is a more green trees mod and its fixed. 20 years after, not 200. Our current civ. Irl, is on the verge of collapse, and I look forward to being a warlord Irl.
In fact, that's exactly right! Bethesda takes the postwar world and says - now it's been 5 years. And now it's been 205 years. And another 150 years have passed... Bethesda creates worlds, absolutely not bothering to logic. Any observant person immediately begins to notice one mistake after another. But this is a computer Game! Anything is possible here! Including a split consciousness...
I agree with your summary of the 200 years past the great war. I don't think Beth meant for it to be realistic. First clue, bottle caps instead of gold or silver for currency. Common people, get a real clue. The mod looks promising, tracking for now. Thank you for sharing.
Thank you for your kind words. If I have the opportunity to continue to engage in this hobby, I will definitely engage in the development of this subject.
I want this Build Set for my Workshopmenu. Looks cool.
My real thought is to use empty cells. I want to be compatible with mods such as Atomic World or Beyond the Borders, and other popular works. There is no guarantee that there will be no problems . Mods is too much, but I'll try.
I have no intention of creating new Settlements. But Workshops can always be added using other mods. Settle Everywhere or CAMP76 are well suited for this.
Minutemen's castle is an exception, but this idea has long bothered me.
The building material I use in my mods is quite suitable for further construction if Place Everywhere is installed.
23 comments
Yes, I plan to work on the mod. I need to wait for inspiration!
Actually, I have a lot of current Affairs. I'm running out of time. But I'll think of something.
As for the boundaries of the game, carefully read paragraph 6 in the description, on the main page of the mod. There everything is described in detail.
Where is 'Leonard?' Is it a new settlement you created or a vanilla settlement by a different name?
Presently I have set up a new game to try this out. So far I have noticed that part of the Lakeside Trading Post lies outside the vanilla game boundaries (The game gives me a message that says "You can't go that way" when I try to enter it. I will look for a mod that expands the boundaries so I can take a better look.
EDIT: I was formerly known on the Nexus as jaydawg55. I left a post earlier down below.
Yes, if Place Everywhere is installed, you can edit anything. For example, stone elements have points of connection with other parts.
Bethesda creates worlds, absolutely not bothering to logic. Any observant person immediately begins to notice one mistake after another.
But this is a computer Game! Anything is possible here! Including a split consciousness...
The mod looks promising, tracking for now.
Thank you for sharing.