Mod articles
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How to create your own database
There is several ways to do it, and I will explain two of them.
First, go into the database menu and select "Fast Import"
You will see this window :
Don't forget to select the right encoding for the language you will analyse ! (not useful for fallout 4, because it always use UTF-8)
Then Click on "Add a Mod file /xml file", and select one or more MOD files.
If you select multiple mod, you will have this window :
It allows you to choose the order in which the mod will be treated. (via the arrows or drag and drop)
Click OK
You will then see this window :
Here, you will be able to choose on which column of the window the mod will go. You can check the "remem... -
(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
I will simply show you an example of numeric translation.
It's completly automatic.
Consider this mod :
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I simply fill the first line (or any other one) and here is the result :
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That's it !
Here's another example :
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Enjoy ! :)... -
(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
Here is a quick overview of How the automatic translation 3 works.
Consider the following mod. See the pattern here ?
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Here is an example of how my Automatic Translation 3 is configured.
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And now, I simply select a bunch of lines, and hit Apply Auto Translation 3 !
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And here is the result :
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Of course there is shortcuts for this. Hit F9 and all automatic translations will be applied on the selected lines, or to apply only the ... -
(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
Here is a quick overview of How the automatic translation 1 works.
Consider the following mod. See the pattern here ?
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Here are examples of how my Automatic Translation 1 is configured.
As you can see, specific grups and fields fires the automatic translation, which will be applied on a specific grup and field.
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Here is another detailed line.
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And now, I simply fill the first line, and all my automatic translations are activated.
And here is the result !
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(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
Here is a quick overview of How the automatic translation 4 works.
Consider the following mod. See the pattern here ?
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Now, here is How My Automatic Translation 4 is configured :
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As you can see, I create a group named Race. Inside, I put the different races of Tamriel, In english and in my language (french).
Now, I simply manually fill any of the line of the mods and here is what happen :
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Nice :)
Now let's say I know I have something like this ... -
(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
Here is a quick overview of How the automatic translation 2 works.
Consider the following mod. See the pattern here ?
Link to image
Here is an example of how my Automatic Translation 2 is configured.
Link to image
And now, I simply select a bunch of lines, and hit Apply Auto Translation 2 !
And here is the result :
Link to image
Of course there is shortcuts for this. Hit F9 and all automatic translations will be applied on the selected lines, or to apply only the Auto Translation 3, hit CTRL+F9. -
(Sorry for the format, I initially put screenshot directly, but I can't resize them, and the reading page is too small to display completly the images)
I will show you here how the newdialog tool works.
First, load a mod (or directly fallout 4.esm), and once it's loaded, select, in the file menu, the option "Fallout 4 - Convert for newdialog mod".
Here is the screen you will have :
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Select the options you want to apply. I included several example, You have to chck or to add what you want.
Then simply hit Start Conversion. Wait 10 seconds and here is the result :
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You then just have to hit launch the translation to translate the mod.
Enj...