This version is the Last version ill be making for a while, the changes are as follows
Lowers the chance of legendary ghouls by using a different leveled vanilla ghoul. I left about 100 of them that can still spawn legendary. More basic leveled ghouls and less legendary/glowing.
If you want more ghouls just make a copy of the ESL and name it a little different like Worldwideghoulsv400x then you can have double the ghouls. The more ESL Worldwide ghouls you make and load you will be adding x400 ghouls although they will spawn around the same areas. I recommend x800 . this makes them way more common and dangerous but not a crazy amount of them.
Remember this Mod doesn't edit anything in the base game and doesn't use scripts so its compatible with anything really.
If your going to use this with other mods that spawn extra Ghouls (or NPC's), open xEdit and compare each of those mods. See how many Ghouls (NPC's) are in each area and start shaving off a few Ghouls (NPC's) at a time.
The reason for this is simple, if there's too many Ghouls (NPC's) in one spot it'll break the AI and it just becomes a shooting gallery. Or worse, CTD.
This is what I did (still working on it) because I'm using three copies of this mod plus Feral Ghoul Outbreak (v1 or v1.1). I'd recommend shaving only the ones (mods) with less Ghouls then the other. Or, if your using multiple copies of this mod, then you could just remove any conflicts from Feral Ghoul Outbreak instead. This is time consuming but it's better than having broken AI or worse frequent CTD.
Lastly, don't use Ghoul Horde Cambridge. This mod covers that area. If you want more Ghouls in Cambridge, make extra copies of this mod to populate Cambridge with more Ghouls.
Does this mod place nicely with FeralGhoulOutbreak? I'm guessing it's the same type of mod, just adds the ghouls in places other than in Downtown Boston?
I currently use FeralGhoulOUtbreak with ZombieWalkers and FallEvel MegaZombie Pack. Should work fine right?
Yeah it works. I cannot speak for the ZombieWalkers as that mod is buggy as well so it can impose on the spawning, but works fine with the others. If you don't see enough of them spawning, it's most likely MaxPapyrusOps limitation. You would need to expand the maximum number of operations that can be done to load more. Beware though of performance doing so.
just make a copy and rename it like I did. Look at the file names, you can name the second one whatever you want, obviously, mine is name as such because it is the windows default
You know, I´ve seen this mod being recommended in many "Fallout 4 zombie apocalypse" modlists, and I have been putting it off and not even coming to check the modpage because I had this notion that this would add ghouls that would be French, Dutch or *ugh* Swedes. You know, as in worldwide? Glad to see that was just a silly misconception.
Nice, with this and Zombie Walkers (lite version) my game just got a little more Walking Dead. I'm loving this so far, and I just followed your suggestion of making a copy of the plugin (WorldwideGhoulsV400-x2.esl) for twice the spawns. This should be fun.
Thank you for sharing!
Edit: Many hours of using this, I'm totally into the Rick Grimes (Walking Dead) roleplay. I just added a WorldwideGhoulsV400-x3.esl and may not even stop there. Thanks again!
Do they respawn? Been using mod a while and can't recall. If they do respawn, would love a version where they don't respawn, so they are permanently cleared once dealt with, and the area becomes safer.
111 comments
Lowers the chance of legendary ghouls by using a different leveled vanilla ghoul. I left about 100 of them that can still spawn legendary.
More basic leveled ghouls and less legendary/glowing.
If you want more ghouls just make a copy of the ESL and name it a little different like Worldwideghoulsv400x then you can have double the ghouls. The more ESL Worldwide ghouls you make and load you will be adding x400 ghouls although they will spawn around the same areas.
I recommend x800 . this makes them way more common and dangerous but not a crazy amount of them.
Remember this Mod doesn't edit anything in the base game and doesn't use scripts so its compatible with anything really.
The reason for this is simple, if there's too many Ghouls (NPC's) in one spot it'll break the AI and it just becomes a shooting gallery. Or worse, CTD.
This is what I did (still working on it) because I'm using three copies of this mod plus Feral Ghoul Outbreak (v1 or v1.1). I'd recommend shaving only the ones (mods) with less Ghouls then the other. Or, if your using multiple copies of this mod, then you could just remove any conflicts from Feral Ghoul Outbreak instead. This is time consuming but it's better than having broken AI or worse frequent CTD.
Lastly, don't use Ghoul Horde Cambridge. This mod covers that area. If you want more Ghouls in Cambridge, make extra copies of this mod to populate Cambridge with more Ghouls.
I currently use FeralGhoulOUtbreak with ZombieWalkers and FallEvel MegaZombie Pack. Should work fine right?
I personally use WorldwideGhoulsV400.esl and WorldwideGhoulsV400 - Copy.esl together for a lot of fun!
Glad to see that was just a silly misconception.
Thank you for sharing!
Edit: Many hours of using this, I'm totally into the Rick Grimes (Walking Dead) roleplay. I just added a WorldwideGhoulsV400-x3.esl and may not even stop there. Thanks again!