Fallout 4

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Joe Forsyth

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About this mod

Official Blog: www.zombiewalkers.net

This mod overhauls Feral Ghouls and turns them into slower Romero-style zombies. Zombies wander in groups, follow noise, and eat their victims.

A configuration holotape is included for additional features including Settlement Attacks, Player Infection, Spawn Replacements, and more.

Permissions and credits
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***** Zombie Walkers  *****
This mod overhauls Feral Ghouls and turns them into slower Romero-style Zombies.

Blog: http://www.zombiewalkers.net

A new 3.0 beta is in progress and I will update this page once complete - see Logs -> Changelogs for details.

***** Feral Ghoul Overhaul *****
Renamed to Zombie

All Zombie levels scale with the player.

Movement Changes
- Sprinting has been disabled.
- Running speed has been greatly reduced (less than player walk speed).
- Dodge/180-turn animations disabled.

Behavior Changes
- Wandering in groups
- Distance noise attraction
- Feeding on humans

Attacks Changes
- Attack types with animations that involved sprinting/diving have been disabled.
- Attack base damage is doubled (15 to 30).
- Reduced attack speed.

Durability Changes
- Health was not changed, though level scaling with player will increase most Zombie health.
- Disabled evade animations
- Damage percentages have been changed to encourage headshots

Spawn Variety
- randomly spawn with different skin/clothes
- if Far Harbor installed, the Fog Ghouls will also be used

***** Configuration *****
A holotape for configuring optional features can be crafted at any Chem Station under Utility. All optional features below are configured by this holotape.

Mod Configuration Menu (MCM) support is included and highly recommended.

***** Optional: Infection Settings *****
NPC Resurrection - Human/Ghoul NPCs will raise from the dead as Zombies after they die. You can choose to have them only raise if previously infected (hit) by a Zombie or have them always raise regardless of how they died.

Player Death Alternative - changes how player death works - you die and a zombie spawns in your place with all your items while you respawn to take over one of your settlers.

Player Infection - player automatically receives survival infection disease or a lethal infection with various effects.

***** Optional: Spawn Settings *****
Extra Spawns - Extra zombies spawns where you control frequency.

Settlement Attacks - Chance to trigger settlement attack when player is in a settlement.

Sleep Interruption - Chance to  interrupt sleep and spawn zombies nearby.

Spawn Replacements - Ability to replace other actor types with Zombies via Holotape option. Configure % chance for replacement and number of Zombies to replace each actor with.

***** Optional: Zombie Settings *****
- Headshots Only mode
- Health: 1% - 100%
- Horde Behavior - zombies wander in groups
- Speed options: from 0.7x to 3x or random
- can kill protected/essential
- XP: 0% - 100%
- No Loot mode
- Perception options: from 2-5 to 10-13
- Damange Mult options: 0.25x - 6x
- Finishing (kill) moves toggle

***** Utility Menu *****
- Cure Player Infection
- Display Zombie Count
- Kill Nearby Zombies
- Remove Dead Zombies
- Spawn Zombies Nearby

***** Known Issues *****
Please note that depending on the holotape/MCM settings that some quests may break. Please review the settings when starting a new game and if you are planning to play quests with this adjust accordingly. For example, you may want to disable 'Replace Already Dead' under General Settings of Spawn Replacements to avoid dead NPCs holding quests items from wandering off. Also, it is generally advisable to avoid human replacements if playing for quests.

Note that the mod author generally ignores playing quests when using this mod and instead plays a zombie survival theme (with other mods that limit loot, etc.). Most quests have not been tested as a result. If you run into an issue where you need a certain quests item, you can google for the item id and use the console to add it to the player as a workaround.