Fallout 4
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Mat1024

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Mat1024

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About this mod

Rebalance of all Fallout 4 weapons, including Creation Club.

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Not much thinking was put into the original Fallout 4 arsenal statistics and it got even worse with the addition of Creation Club mods, where stag hunting rifles are nearly as dangerous as end game gear like the gauss rifle. I spent some time in-game and in xEdit, and realised that the situation is way worse than I imagined, we have:

  • the hilarious rolling pin doing more damage (11) than a minigun bullet (8)
  • grognak's axe (24) hitting 30% harder than a 10mm gunshot (18)
  • a makeshift "board" (14) more dangerous than a submachine gunshot (13)
  • unique weapons cheaper than their regular counterparts (Early Retirement revolver) etc.
  • 1000 damage artillery strikes sounds set to "normal" etc.

There are way too many enhancements to be listed, but hopefully the highlights below will be helpful. No scripts, no new records, .esp flagged as .esl, always safe to uninstall. I believe all regular weapons have been revised (let me know if I forgot any), and some uniques too. Not all uniques have been revised (coming soon). Modifications are untouched and are out of scope.


BASE DAMAGE
I created a benchmark based on one criteria: a naked, 10mm headshot lethality:



I bumped the 10mm gunshot damage to 30, and all other weapon damage stats were increased/decreased based on this benchmark.

HIGHLIGHTS

Balance
All weapons series originally share more or less identical default values, so most had to be adjusted to give the player a sense of variety and tactical choices. Feel in your hands a heavier, louder, but stronger Classic 10 mm and a faster, lighter Gen-4 10 mm over the default 10 mm. Swing faster with a pack baseball bat, and both faster and harder with a 2076 world series. Abberations were flattened, no matter how fun, there is no way a railway rifle shares the same gauss rifle high monetary value and damage output.

Bash Damage
Bash damage had to be brought down a notch for guns. You can't pistol whip as hard as with a rifle. It was increased for heavy weapons.

Melee Weapons
Damage was generally not increased, but all melee weapon critical hit was bumped to 2.5 from 2, and many have lower AP costs to help make them more viable.

Energy Weapons
All now do 1 ballistic damage instead of 0, for impact & agression purposes. Institute weapons are stronger and lighter than 200 years old pre-war laser.

Heavy Weapons
The minigun original base damage (8) is equivalent to firing darts. It was bumped to 25. Missile launcher base damage increased to 50 (missile impact damage, not the explosion). Many other AP & damage adjustments.

Explosion
No more guesswork: force, inner & outer radius are not arbitrary anymore and linearly proportional to damage: 100 damage = 100 inner radius = 200 outer radius = 500 force. Includes creatures, robots, cars, vertibird crashes etc. Mechanist pulse mines projectile range increased from 1500 to 2000.

Sound
All mines are silent as you should be carefully dropping them. All grenades are quiet, they can't be silent: you're hurling them as far as you can. All melee weapons are silent except the super sledge, the ripper, the shishkebab and mr. handy buzz blade. All energy weapon sounds were reduced by one notch (ex: Loud to Normal). Most explosions set to very loud. Many ranged weapons were adjusted (ex: paintball to normal and triple barrel shortgun to very loud).

Resistance & Damage Type
- all weapon damage type adjusted (ex: flamer does fire damage instead of energy), NPCs weapons (robot arms etc.) included
- all acid/poison damage resisted by poison resistance
- all cryo damage resisted by cold resistance
- all electrical damage resisted by electrical resistance
- all fire damage resisted by fire resistance
- asbestos lining mods now provide fire resistance

Explosion
- FO4 Revisions (FO4R) adjusts headshot multipliers
- Perk Rebalance adds cold, electrical, fire and poison resistance to some underwhelming perks.
- includes revised cryo scripts from Hisazul CryoFix, please endorse his work

STATISTICS

10mm


Alien


Baseball Bat


Flamer


Laser


Mine


Paintball


Pipe


Shotgun


Sword