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pra

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pra

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57 comments

  1. DaedraEater
    DaedraEater
    • member
    • 2 kudos
    Hey, Pra! Does this need to be updated to work ok with the latest PRP Branch, or will the old patch still work ok? Thank you for your time and hard work!!
    1. ArcanicVoid
      ArcanicVoid
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      • 77 kudos
      Likely it needs at least a nudge for the 74 version, but idk more than that. Alot of these subway mods have issues of PRP's precombines clipping through the worldspace entrances, but that's about it. Can't say much more since I haven't been near that area with PRP lately.
    2. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      I have the same question actually.

      I know there is a compatibility patch that has been released to make this mod compatible with Subway Runner - Revival by moving a conflicting door. Having not experienced this mod in game yet though, I can't tell which exterior cells remain affected and would need a PRP patch.

      In any case, a PRP074 version of the patch in the FOMOD of this mod would be great if time allows. Or would this mod remain functional with PRP074 and perhaps some minor visual issues ?

      Any assistance would be appreciated.
  2. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    getting a bug where I fall through the ground on entering and then die, if anyone out there knows of a fix
  3. OmegaX123
    OmegaX123
    • supporter
    • 6 kudos
    Is there a reason the Optimized version is ESP non-FE, when the Unoptimized version is ESP:FE/ESL-flagged?
    1. pra
      pra
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      • 567 kudos
      Yes. You cannot have previsibines, if the cell originates from an esl-flagged file. You can thank Todd for this.
    2. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      +
  4. blackboy2
    blackboy2
    • member
    • 7 kudos
    With the new version of Subway Runner that's being worked on, is there any chance in the future for a patch for your version of Lechmere and SR's version of Lechmere?
  5. rickard
    rickard
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    • 68 kudos
    I gained the Lechmere Station settlement, am at level 83, and the Machinegun and Heavy Machinegun turrets you build at the settlement are only Mk 1. Usually the further a settlement is from Sanctuary the higher level of turrets you can build. At Graygarden for example you can build Mk 3 Machinegun turrets. (not sure about Bunker Hill as I don't have that settlement yet).
    I think for Lechmere Station settlement the Machinegun turrets should be Mk 3 (or Mk 5).
  6. gramus100
    gramus100
    • member
    • 7 kudos
    I agree with tenhats (who is no slouch when it comes to settlements!) - this is one of my favourite settlements too: excellent atmosphere, lighting, layout and just the perfect sleazy feel for my raider playthrus.

    Brought here on a recommendation by Nakagawa777. Nice one! Kudos all round :-)
  7. Erierth
    Erierth
    • member
    • 9 kudos
    Can I use the optimized version without the PRP plugin?
    Would it be possible of a version without lights?
  8. awal1013
    awal1013
    • member
    • 0 kudos
    I love the place, just one thing that disappoints me, I don't get any SS2 visitors in this location.
    I have built a lot, two bars, two relaxation plots and one clothing store among other plots, but I never get any visitors.
    Is there any reason I don't know about why SS2 don't spawn visitors in this location? 
     
    1. pra
      pra
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      • 567 kudos
      I don't see why they shouldn't tbh...
  9. wiZZiCuBe
    wiZZiCuBe
    • member
    • 4 kudos
    I really like this settlement. I ever want to build in the Underground since I used Subway Runner and saw how the Raiders build in there.

    Only one thing is annoying, the sound from the speakers...is it possible to make a patch without it? After building 2 hours in a row I can't hear it anymore. Pleeeeease do an no Sound version xD
    1. pra
      pra
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      • 567 kudos
      Turn them off via the terminal?
  10. patrickyen
    patrickyen
    • member
    • 1 kudos
    I'm starting a FROST playthrough soon, is this compatible with it?
    1. pra
      pra
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      • 567 kudos
      No idea. Is FROST doing any changes to vanilla locations?
    2. patrickyen
      patrickyen
      • member
      • 1 kudos
      Frost removes all NPCs, adds in new ones, and makes a new subway tunnel system. I don't think they actually modify the location though.
    3. CrimsonLegion94
      CrimsonLegion94
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      • 33 kudos
      Lechmere Station is fully compatible with Frost for Frost adds no stations for that location. That being said, its a pretty dangerous area so be warned when heading to the settlement
    4. patrickyen
      patrickyen
      • member
      • 1 kudos
      Good to know, thanks.