Fallout 4
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pra

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pra

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118 comments

  1. stg58fal
    stg58fal
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    I loved this mod when I ran SS1. A version for SS2 would be much appreciated. Thank you for all the work you've put in, on all your mods. 
    1. pra
      pra
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      Damn, I completely forgot about this :D
      Yeah, I should get to it. So much to mod, so little time...
    2. Skywise001
      Skywise001
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      Yes having it in SS2 would solve so many problems.  :D
    3. ryserlux
      ryserlux
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      i love this mod.i rather pay with cap then cheating,hopely this mod port to sim 2 soon...
  2. kiwiboys
    kiwiboys
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    I know it's been said before but please port to  Sim Settlements 2, I just like building huge cities while I like the new style I also like quick building towns. 
    1. StefanCP
      StefanCP
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      • 9 kudos
      Did you find any solution for SS2? Thanks
    2. mcleod777
      mcleod777
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      yes, please.  
    3. pra
      pra
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      if you want to cheat, use cf unlocklevel on the plot.

      I'll look into making a SS2 version after chapter 2 is released, I think. Still no clue about how to price the stuff. Should probably depend on the building subtype. If you can think of any good numbers, post them.
    4. DaManx64
      DaManx64
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      For some reason, the console states the script (unlocklevel) isn't there, any advice?
    5. pra
      pra
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      "cf unlocklevel". The cf is important. And you must have clicked a plot while in console. "cf" stands for "call function", and what it does is trying to call the function "unlocklevel" on the thing you clicked.
    6. DaManx64
      DaManx64
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      Thank you, I had a brain moment...
  3. CptQueenbee
    CptQueenbee
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    Does this work with Sim Settlements 2 as well ?
    1. pra
      pra
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      No. Maybe it will eventually, but not yet
    2. CptQueenbee
      CptQueenbee
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      Hopefully soon
    3. BlazeStryker
      BlazeStryker
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      Ditto. It literally hurt shifting over from 1, I surely want to keep this going for it.

      I came back for this and because the stacks were just too much. It's a superb questmod, but I'd have to downgrade a lot of my customizations to use it.

      All that said, there's something I am uncertain is a bug or just a feature unaddressed. 3 by 3 Agriculture plots (I checked with a couple different types) tell me "No Plot Nearby".
  4. zu2u
    zu2u
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    im mcm says "Missing plugins: ThrowMoneyAtSimSett.esl"  
    In vortex "throwmoneyatsimsett.esl" is active.
    P.S. i have 180 active plugins out of 254
  5. adrilex98
    adrilex98
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    For Sim Settlements 2
    $$$$$$$$$$$$$$$$$$
    1. pra
      pra
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      Eventually.
    2. BOBHOPE12
      BOBHOPE12
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      I hope im not being rude in asking if you have a general time frame. If I am I apologize. just curious I love this mod 
  6. Zavek00
    Zavek00
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    thank you for this, i finally have somewhere to dump my bottlecaps
  7. Reshirou
    Reshirou
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    Could something similar be done for upgrading _cities_ too?
    1. pra
      pra
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      KG sounded like he was opposed to that. Also, since I myself don't use cities this much, it has not much of a priority for me.

      But technically, yes. There are console commands to force-upgrade them, too
    2. Reshirou
      Reshirou
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      Ah I didn't think about console commands. I was just wondering because I wanted to make a couple of settlements automatically Level 3 for lore reasons (without using Conqueror), so I end up just sleeping for 100+ days in a row lol, but money to speed up would've worked also

      Console commands sound much easier however
  8. azxcvbnm321
    azxcvbnm321
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    Love the idea. I always have so many caps I have no idea what to do with them anymore. Even if I bought out all the inventory of every store in the world I would still have enough caps to do it all over again. The game needs more cap sinks and this is a good one, don't make it cheaper, make it more expensive if anything. Glad there's a MCM option to increase the cost.
  9. Modhunter42
    Modhunter42
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    Excellent work.
    Support for Martial L4's in the works I assume.
    1. pra
      pra
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      There are no martial L4s. If you have seen that on SirLach's plots, that's a bug. I now made sure that L4 is not possible for non-agriculturals.
  10. Frogzilla82
    Frogzilla82
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    I'm not getting an option to upgrade.