I know it's been said before but please port to Sim Settlements 2, I just like building huge cities while I like the new style I also like quick building towns.
if you want to cheat, use cf unlocklevel on the plot.
I'll look into making a SS2 version after chapter 2 is released, I think. Still no clue about how to price the stuff. Should probably depend on the building subtype. If you can think of any good numbers, post them.
"cf unlocklevel". The cf is important. And you must have clicked a plot while in console. "cf" stands for "call function", and what it does is trying to call the function "unlocklevel" on the thing you clicked.
Ditto. It literally hurt shifting over from 1, I surely want to keep this going for it.
I came back for this and because the stacks were just too much. It's a superb questmod, but I'd have to downgrade a lot of my customizations to use it.
All that said, there's something I am uncertain is a bug or just a feature unaddressed. 3 by 3 Agriculture plots (I checked with a couple different types) tell me "No Plot Nearby".
Ah I didn't think about console commands. I was just wondering because I wanted to make a couple of settlements automatically Level 3 for lore reasons (without using Conqueror), so I end up just sleeping for 100+ days in a row lol, but money to speed up would've worked also
Love the idea. I always have so many caps I have no idea what to do with them anymore. Even if I bought out all the inventory of every store in the world I would still have enough caps to do it all over again. The game needs more cap sinks and this is a good one, don't make it cheaper, make it more expensive if anything. Glad there's a MCM option to increase the cost.
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Yeah, I should get to it. So much to mod, so little time...
I'll look into making a SS2 version after chapter 2 is released, I think. Still no clue about how to price the stuff. Should probably depend on the building subtype. If you can think of any good numbers, post them.
I came back for this and because the stacks were just too much. It's a superb questmod, but I'd have to downgrade a lot of my customizations to use it.
All that said, there's something I am uncertain is a bug or just a feature unaddressed. 3 by 3 Agriculture plots (I checked with a couple different types) tell me "No Plot Nearby".
In vortex "throwmoneyatsimsett.esl" is active.
P.S. i have 180 active plugins out of 254
$$$$$$$$$$$$$$$$$$
But technically, yes. There are console commands to force-upgrade them, too
Console commands sound much easier however
Support for Martial L4's in the works I assume.