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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. akonai
    akonai
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    Sorry for asking but what is the clothing the guy is wearing in the screenshot? looks dope!
    1. jimmycozad
      jimmycozad
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      I would Like to know as well.
    2. bucky699
      bucky699
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      Read the descrtition page guys
  3. hrodulf
    hrodulf
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    Use Fiddler's Deliverer Animation Replacer with Beretta M9-FS Pistol [92FS]
    for better "M9-FS" Animations.


    Do not useBeretta M9-FS Pistol [92FS] and FiddlerGreen's M9FS Animation Overhaul together with this mod (You will
    be sighting into the back of the firing pin and "through" the barrel instead of through the sights and your animations won't work.
    Slide will also not move all the way back properly when reloading and round will be missing from chamber).
  4. YokaiDealer
    YokaiDealer
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    Using the ESL version + Fiddler's anims and a Tactical Reload patch, everything functions as intended but enabling this (10mm replacer) bugs the hammer, when idle it's not there and ADS results in it flying into the correct position. Not a huge deal but a fix would be much appreciated.
  5. L4zyWalrus
    L4zyWalrus
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    Great mod!

    However, when replacing the gamma guns the weapon record model still points to the gamma gun, resulting it showing the vanilla gamma receiver in game. Easy fix by copying the correct filepath from Beretta weapon record but thought I should mention this.

    Thanks!
    1. gogzxy24
      gogzxy24
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      Sorry,Can you teach me how to fix it?plz!
      I cant understand whats you mean!
  6. Mudrin
    Mudrin
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    ?????????????????????????????????????????
    1. cyanide4suicide
      cyanide4suicide
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      ?????????????????????????????????????????
  7. renkard
    renkard
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    In the latest update of this mod, I do not have the option to select the version that uses Fiddler's animation. I did in the last update. It may just be me, but I wanted to give you a heads-up.

    Also dropping by to show love. Your mods are absolutely essential to all my playthroughs!
    1. GoldenS
      GoldenS
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      This mod is compatible with mods that replace Deliverer animations, such as Deliverer Animation Replacer Pack? by WarfightersWorkshop and Fiddler's Deliverer Animation Replacer by FiddlerGreen
      It probably just means it no longer requires selecting such an option in the installer.
  8. StealthyZeus
    StealthyZeus
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    0-0
  9. Geokaifrai
    Geokaifrai
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    Love this one, you can start the game in the vault and have one, so good!
  10. lolipopkins
    lolipopkins
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    I can't make the weapons added by those replacer mods work with VIS icons. Even if I use standalone VIS patches for them, because the tags added by this replacer are different than the one that VIS uses, they seem to be connected to real callibers, wich I don't use ;(
  11. Veekz
    Veekz
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    Is there a patch for Fiddler's Beretta M9FS Animation Overhaul (https://www.nexusmods.com/fallout4/mods/42161) ?
    1. cyanide4suicide
      cyanide4suicide
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      Yes, I've updated the mod for compatibilty with FiddlerGreen's Beretta M9FS Animation Overhaul (https://www.nexusmods.com/fallout4/mods/42161)
    2. Veekz
      Veekz
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      You're a good man