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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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File credits
All thanks goes to the team that created the MP-412 weapon mod: ajhakra: Creation Kit and texture work Synths: Base weapon model and bullets The Edge: Reflex sight model Damage Inc: Speedloader model Robersonb1 (The Shiny Hax): The amazing animations New World Interactive: Weapon sounds Nightcall (firetruckboy2): The wonderful screenshots
Donation Points system
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Changelogs
Version 2.0
Replacer plugin is now an ESL-flagged ESP
Added a new option for removing leveled list injection scripts
Version 1.3
General fixes for uniques. Uniques should be replaced properly
General fixes to object mod data
Removed VIS-G patches
Version 1.2
Changed the in-game name to "MP-412"
Changed the min/max range from (256) to (200) to more closely mimic the original weapon mod
Version 1.1
FOMOD installer uploaded
Added plugins that are compatible with VIS-G. They will use VIS-G icons and sorting
Version 1.0
Main files added
About
This mod replaces vanilla 44 magnum revolvers with Ajhakra's MP-412 weapon mod. This mod overwrites "MP-412.esp". Ajhakra's MP-412 weapon mod is REQUIRED and must be installed first for assets.
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "MP-412" in-game and follow the instance naming convention
Replaced weapons will spawn with a random receiver
Replaced weapons will spawn with a random barrel
Replaced weapons will spawn with a random firetype
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
All thanks goes to the team that created the MP-412 weapon mod: ajhakra: Creation Kit and texture work Synths: Base weapon model and bullets The Edge: Reflex sight model Damage Inc: Speedloader model Robersonb1 (The Shiny Hax): The amazing animations New World Interactive: Weapon sounds Nightcall (firetruckboy2): The wonderful screenshots