Fallout 4

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KennedyMadeIt

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KennedyMadeIt

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  1. KennedyMadeIt
    KennedyMadeIt
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    This is my first upload to nexus. I made this mod for my personal Fallout 4 game and I hope that all of you find this patch helpful. Feel free to report bugs.
  2. lautasantenni
    lautasantenni
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    If you are using this patch, DO NOT under any circumstances download/use the "VERSION 2.0 (PreOpt)" aka. v2.0 update for the Concord EXPANDED, use only the Concord EXPANDED 1.54. Otherwise this will corrupt your game.

    You should only have:

    Concord EXPANDED
    The Beantown interiors Project
    Beantown Interiors Full Optimization Patch (Season Pass)
    Beantown After CE v1.0.4

    In this order.

    It's best to avoid Beantown Interiors until/if it gets updated, it'll just mess up your save.
    1. CyberPrime8
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      Greetings, I am a bit confused by your post.

      "Concord EXPANDED
      The Beantown interiors Project
      Beantown Interiors Full Optimization Patch (Season Pass)
      Beantown After CE v1.0.4"

      But then you say to avoid Beantown Interiors. (thus my confusion)

      I too am having an issue with conflicts between Concord and Beantown interiors, and even with this compatibility patch, I am getting incompatibility errors.

      At this point, I may just flip a coin and have one or the other. Concord is soo much closer though when starting a new game =)
    2. KennedyMadeIt
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      As for me I haven't used Concord Expanded, Beantown Interiors, this patch, or any other mod that alters or breaks pre-combine meshes in a while. I even stopped using Boston FPS Fix. All great mods with a lot of work put into them. It's just something I'm choosing to no longer deal with.

      The exception to this rule for me has been the Unofficial Fallout 4 Patch which alters some pre-combines (not breaks).

      Sim Settlements 2 breaks a few interior pre-combines and I make an exception for that as well. Breaking an interior pre-combine isn't as serious as breaking an exterior, and I have a lot of faith in that team.
    3. Grifman
      Grifman
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      I've used Beantown Interiors for years and never had a save game problem with it.
    4. streetyson
      streetyson
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      Yes, sadly there's many issues with the version of Concord Expanded this patch uses. There is a replacer esp for Concord Expanded at OPC patches but it uses the pre-opt version, not v1.54, and still doesn't fix navmeshes. However, Pra has produced a patch for Beantown Interiors that converts that mod to true interiors, keeps precombines intact, and far better compatibility with other mods.

      So, I guess you could try BTI, pra's patch, then add OPC's version of Concord Expanded. But I can't confirm as frankly, even OPC's fix is a WIP and it's simpler to just go without the Expanded series - bit of a shame but there are far more other mods about these days.
    5. streetyson
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      Just came back to say I am doing exactly as I'd mentioned in my above post....... and: Update 25th Nov 2023 - no, still some issues.

      It's a tough choice but I'd say give Concord Expanded a miss (for now, but worth tracking for any patches). Use Beantown, with Pra's True Interiors, which admittedly is a compromise but taken together has built-in compatability for Tales, Stumble Upon and Inside jobs etc. Then add something like Zorkaz's Concord Resurrected which seems to work ok with said loadout and today got updated with some bug fixes.
    6. streetyson
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      Edited comment:
      Ok, I've had to remove Concord Expanded - I tried both versions (with and without the Concord-Beantown patches), and OPC's version. That said, I've got the rest of my Concord-related mods seemingly (thus far) working ok together, in this order:
      More Doctors (places one of its docs in Concord), Concord Personified, BT Interiors, Pra's BT Interiors True Interiors patch, Stumble Upon Ineteriors, Inside Jobs, Inside Jobs UFO4P patch, Concord Resurrected, Vault-Tec Concord, Tales (aka 3DNPC, not sure how much it touches Concord - btw I'm using the OPC patched version of Tales).

      As these already provide for a decent amount of Concord content, I'm sadly removing Concord Expanded (at least until it's ever updated or newer patches or compatibilities emerge). Cheers.
  3. 1shieldwolf
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    Just wanted to say a massive thanks you are Awesome
  4. AlphaSigmaOmega
    AlphaSigmaOmega
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    there has been a update to Concord Expanded
  5. Shadow1474
    Shadow1474
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    Was this made for having the BTOptimization patch? Or are you not supposed to use it?
  6. onionbreath
    onionbreath
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    Really appreciate the patch bringing CE and BI together. Finally Concord looks like more than a one stoplight town. However, I am getting constant CTD since installing CE and the patch after BI (problem goes away after turning off both and loading an earlier save). I have an extensive set of mods (200) but only BI, Subway runner and Plenty of Exploration affecting Concord. Wondered if anyone else was seeing similar.
    1. KennedyMadeIt
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      My load order:

      *TOP*
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      DLCUltraHighResolution.esm
      Unofficial Fallout 4 Patch.esp
      HUDFramework.esm
      ArmorKeywords.esm
      NewCalibers.esp
      SimSettlements.esm
      . . . // everything else
      DarkerNights.esp // major cell-edit mods start here
      InteriorsEnhanced-All-In-One.esp
      SOTS.esp
      SOTS_AWKCR_AS_Patch.esp
      DeadAirplane.esp
      UFOCrashSite.esp
      PlaneWreck.esp
      CrimeTown.esp
      TrainBar.esp
      BunkerHillMinPatrol.esp
      BetterBostonAirport.esp
      DiamondCityPlus.esp
      ___DC Interiors_LessBooze.esp
      DiamondCityMoreSecurity.esp
      DiamondCityAutoClose.esp
      DCEnhancedSecurity.esp
      DiamondNewVendors.esp
      NukaMercs.esp
      MarketRedone.esp
      Nuka World Bottle Fix.esp
      plenty 'o' exploration.esp
      moreXplore.esp
      HagenEXPANDED.esp
      SalemEXPANDED.esp
      BTInteriors_Project.esp
      ConcordEXPANDED.esp
      AA Subways of the Commonwealth.esp
      ImmersiveDrumlinDiner.esp
      BeantownConcordExpandedPatch.esp
      *BOTTOM*

      Note that I have all plugins that greatly affect cells at the bottom. I no longer use LOOT to manage my load order and do it all manually.

      Also make sure you have the the Concord Expanded and Plenty 'o' Exploration compatibility settings enabled on the Beantown holotape.

      I hope this helps.
    2. Fluiquid
      Fluiquid
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      I had a similar problem with CTDs having the same mods installed, I also posted this on the concord EXPANDED topic, this is my load order for all the location mods I have installed:

      WZWildWasteland.esp
      NEST_BUNKER_PROJECT.esp
      plenty 'o' exploration.esp
      moreXplore.esp
      HagenEXPANDED.esp
      SalemEXPANDED.esp
      SOTS.esp
      ConcordEXPANDED.esp
      DrunkenGnomes_Gnomepocolypse.esp
      BTInteriors_Project.esp
      AA Subways of the Commonwealth.esp
      ConcordExpandedBeantownPatch.esp

      That should probably stop the CTDs from happening, if it doesn't, it's probably another mod conflicting, you can use LOOT to edit the metadata, set each .esp to load after the other so they don't end up it the wrong order after auto sorting, hope this helps.
    3. onionbreath
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      I resolved the issue by removing the BI optimization patch and rechecking my settings. Really appreciate the mod and the help. Now enjoying a fresh start with CE and BI both in place.
    4. phrozac
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      I can't find this Beantown Holotape you speak of...
  7. ShadowOfNV
    ShadowOfNV
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    This bug isn't caused by your mod, but I thought i'd bring it up since it is caused by a mod you are patching. I found a broken navmesh between drumlin diner and the town Concord, Trashcan Carla gets stuck in the fields.
  8. thunderlord2200
    thunderlord2200
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    how well does this still work? i have both mods and scrap everything among many others..
  9. fr33rang3r
    fr33rang3r
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    For those of you experiencing stuttering, hangups in game, and CTDs while using Beantown Interiors, BI Season Pass, Concord Expanded, and CE after BI Patch.

    So, I have been having continually degrading gameplay with BI, CE, CE patch for BI before CE, and BI Season Pass. Stuttering, staggering, CTD that began to extend across my experience in the Commonwealth, not just in and around Concord.
    So here's what I did and my conclusion:

    1.Uninstalled all mods.
    2. Began fresh game.
    3. Reinstalled my personal list of core mods with the exception of a couple that were suspect. This core included: BI, CE, and CE after BI Patch.
    4. Once in game liberated Preston and company and back to Sanctuary.
    5. Saved and exited game.
    6. Loaded game in Sanctuary and ran to Concord with Dogmeat, in particular areas in Concord that had crashed or locked me up.
    7. No issues at all.
    8. Ran out of Concord toward Red Rocket by Sanctuary; saved and exited game.
    9. Installed the first suspect mod: Scrap Everything.
    10. Loaded in outside Concord and ran to the same trouble spots.
    11. Occasional hiccups and a few graphical glitches. Nowhere near what happened in old game.
    12. Fast traveled back to Sanctuary, saved and exited game.
    13. Installed the Beantown Season Pass and Fast Traveled back to Concord.
    14. Hiccups were now full stops in game play, visuals had even larger graphical glitches.*
    15. Fast Traveled back to Sanctuary; saved and exited game.
    16. Uninstalled Scrap Everything; loaded game in Sanctuary.
    17. Fast Traveled to Concord, ran to trouble spots and there were no glitches at all.
    18. Conclusion: Scrap Everything conflicts with Beantown Interiors, BI Season Pass, Concord Expanded, and CE after BI Patch. Though BI Season Pass seems to increase SE's conflicts with these mods.

    TL;DR: I tested Scrap Everything with Beantown Interiors, Concord Expanded, and CE after BI Patch and had a few issues. I then tested with and without the Beantown Interiors Season Pass. Much larger issues appeared. Scrap Everything and Beantown Interiors Season Pass seem to conflict greatly. Although Scrap Everything does have some conflicts on it's own with original BI, CE, and CE after BI Patch.

    I don't know how safe it is, but I will be activating and deactivating Scrap Everything only when I am working on a settlement. SE started having troubles back with the Automatron DLC. The Mechanist's Lair would have progression breaking glitches on the sealed doors as well as simply annoying glitches elsewhere in the Lair.

    *Primarily things in Concord would flash on and off looking like a photo negative in black and green.
  10. trojonkiller
    trojonkiller
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    Thank you for the update! and thank you for sharing this must have patch.
  11. Echelon117
    Echelon117
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    Endorsed good job