This is my first upload to nexus. I made this mod for my personal Fallout 4 game and I hope that all of you find this patch helpful. Feel free to report bugs.
If you are using this patch, DO NOT under any circumstances download/use the "VERSION 2.0 (PreOpt)" aka. v2.0 update for the Concord EXPANDED, use only the Concord EXPANDED 1.54. Otherwise this will corrupt your game.
You should only have:
Concord EXPANDED The Beantown interiors Project Beantown Interiors Full Optimization Patch (Season Pass) Beantown After CE v1.0.4
In this order.
It's best to avoid Beantown Interiors until/if it gets updated, it'll just mess up your save.
"Concord EXPANDED The Beantown interiors Project Beantown Interiors Full Optimization Patch (Season Pass) Beantown After CE v1.0.4"
But then you say to avoid Beantown Interiors. (thus my confusion)
I too am having an issue with conflicts between Concord and Beantown interiors, and even with this compatibility patch, I am getting incompatibility errors.
At this point, I may just flip a coin and have one or the other. Concord is soo much closer though when starting a new game =)
As for me I haven't used Concord Expanded, Beantown Interiors, this patch, or any other mod that alters or breaks pre-combine meshes in a while. I even stopped using Boston FPS Fix. All great mods with a lot of work put into them. It's just something I'm choosing to no longer deal with.
The exception to this rule for me has been the Unofficial Fallout 4 Patch which alters some pre-combines (not breaks).
Sim Settlements 2 breaks a few interior pre-combines and I make an exception for that as well. Breaking an interior pre-combine isn't as serious as breaking an exterior, and I have a lot of faith in that team.
Yes, sadly there's many issues with the version of Concord Expanded this patch uses. There is a replacer esp for Concord Expanded at OPC patches but it uses the pre-opt version, not v1.54, and still doesn't fix navmeshes. However, Pra has produced a patch for Beantown Interiors that converts that mod to true interiors, keeps precombines intact, and far better compatibility with other mods.
So, I guess you could try BTI, pra's patch, then add OPC's version of Concord Expanded. But I can't confirm as frankly, even OPC's fix is a WIP and it's simpler to just go without the Expanded series - bit of a shame but there are far more other mods about these days.
Just came back to say I am doing exactly as I'd mentioned in my above post....... and: Update 25th Nov 2023 - no, still some issues.
It's a tough choice but I'd say give Concord Expanded a miss (for now, but worth tracking for any patches). Use Beantown, with Pra's True Interiors, which admittedly is a compromise but taken together has built-in compatability for Tales, Stumble Upon and Inside jobs etc. Then add something like Zorkaz's Concord Resurrected which seems to work ok with said loadout and today got updated with some bug fixes.
Edited comment: Ok, I've had to remove Concord Expanded - I tried both versions (with and without the Concord-Beantown patches), and OPC's version. That said, I've got the rest of my Concord-related mods seemingly (thus far) working ok together, in this order: More Doctors (places one of its docs in Concord), Concord Personified, BT Interiors, Pra's BT Interiors True Interiors patch, Stumble Upon Ineteriors, Inside Jobs, Inside Jobs UFO4P patch, Concord Resurrected, Vault-Tec Concord, Tales (aka 3DNPC, not sure how much it touches Concord - btw I'm using the OPC patched version of Tales).
As these already provide for a decent amount of Concord content, I'm sadly removing Concord Expanded (at least until it's ever updated or newer patches or compatibilities emerge). Cheers.
Really appreciate the patch bringing CE and BI together. Finally Concord looks like more than a one stoplight town. However, I am getting constant CTD since installing CE and the patch after BI (problem goes away after turning off both and loading an earlier save). I have an extensive set of mods (200) but only BI, Subway runner and Plenty of Exploration affecting Concord. Wondered if anyone else was seeing similar.
I had a similar problem with CTDs having the same mods installed, I also posted this on the concord EXPANDED topic, this is my load order for all the location mods I have installed:
WZWildWasteland.esp NEST_BUNKER_PROJECT.esp plenty 'o' exploration.esp moreXplore.esp HagenEXPANDED.esp SalemEXPANDED.esp SOTS.esp ConcordEXPANDED.esp DrunkenGnomes_Gnomepocolypse.esp BTInteriors_Project.esp AA Subways of the Commonwealth.esp ConcordExpandedBeantownPatch.esp
That should probably stop the CTDs from happening, if it doesn't, it's probably another mod conflicting, you can use LOOT to edit the metadata, set each .esp to load after the other so they don't end up it the wrong order after auto sorting, hope this helps.
I resolved the issue by removing the BI optimization patch and rechecking my settings. Really appreciate the mod and the help. Now enjoying a fresh start with CE and BI both in place.
This bug isn't caused by your mod, but I thought i'd bring it up since it is caused by a mod you are patching. I found a broken navmesh between drumlin diner and the town Concord, Trashcan Carla gets stuck in the fields.
For those of you experiencing stuttering, hangups in game, and CTDs while using Beantown Interiors, BI Season Pass, Concord Expanded, and CE after BI Patch.
So, I have been having continually degrading gameplay with BI, CE, CE patch for BI before CE, and BI Season Pass. Stuttering, staggering, CTD that began to extend across my experience in the Commonwealth, not just in and around Concord. So here's what I did and my conclusion:
1.Uninstalled all mods. 2. Began fresh game. 3. Reinstalled my personal list of core mods with the exception of a couple that were suspect. This core included: BI, CE, and CE after BI Patch. 4. Once in game liberated Preston and company and back to Sanctuary. 5. Saved and exited game. 6. Loaded game in Sanctuary and ran to Concord with Dogmeat, in particular areas in Concord that had crashed or locked me up. 7. No issues at all. 8. Ran out of Concord toward Red Rocket by Sanctuary; saved and exited game. 9. Installed the first suspect mod: Scrap Everything. 10. Loaded in outside Concord and ran to the same trouble spots. 11. Occasional hiccups and a few graphical glitches. Nowhere near what happened in old game. 12. Fast traveled back to Sanctuary, saved and exited game. 13. Installed the Beantown Season Pass and Fast Traveled back to Concord. 14. Hiccups were now full stops in game play, visuals had even larger graphical glitches.* 15. Fast Traveled back to Sanctuary; saved and exited game. 16. Uninstalled Scrap Everything; loaded game in Sanctuary. 17. Fast Traveled to Concord, ran to trouble spots and there were no glitches at all. 18. Conclusion: Scrap Everything conflicts with Beantown Interiors, BI Season Pass, Concord Expanded, and CE after BI Patch. Though BI Season Pass seems to increase SE's conflicts with these mods.
TL;DR: I tested Scrap Everything with Beantown Interiors, Concord Expanded, and CE after BI Patch and had a few issues. I then tested with and without the Beantown Interiors Season Pass. Much larger issues appeared. Scrap Everything and Beantown Interiors Season Pass seem to conflict greatly. Although Scrap Everything does have some conflicts on it's own with original BI, CE, and CE after BI Patch.
I don't know how safe it is, but I will be activating and deactivating Scrap Everything only when I am working on a settlement. SE started having troubles back with the Automatron DLC. The Mechanist's Lair would have progression breaking glitches on the sealed doors as well as simply annoying glitches elsewhere in the Lair.
*Primarily things in Concord would flash on and off looking like a photo negative in black and green.
33 comments
You should only have:
Concord EXPANDED
The Beantown interiors Project
Beantown Interiors Full Optimization Patch (Season Pass)
Beantown After CE v1.0.4
In this order.
It's best to avoid Beantown Interiors until/if it gets updated, it'll just mess up your save.
"Concord EXPANDED
The Beantown interiors Project
Beantown Interiors Full Optimization Patch (Season Pass)
Beantown After CE v1.0.4"
But then you say to avoid Beantown Interiors. (thus my confusion)
I too am having an issue with conflicts between Concord and Beantown interiors, and even with this compatibility patch, I am getting incompatibility errors.
At this point, I may just flip a coin and have one or the other. Concord is soo much closer though when starting a new game =)
The exception to this rule for me has been the Unofficial Fallout 4 Patch which alters some pre-combines (not breaks).
Sim Settlements 2 breaks a few interior pre-combines and I make an exception for that as well. Breaking an interior pre-combine isn't as serious as breaking an exterior, and I have a lot of faith in that team.
So, I guess you could try BTI, pra's patch, then add OPC's version of Concord Expanded. But I can't confirm as frankly, even OPC's fix is a WIP and it's simpler to just go without the Expanded series - bit of a shame but there are far more other mods about these days.
It's a tough choice but I'd say give Concord Expanded a miss (for now, but worth tracking for any patches). Use Beantown, with Pra's True Interiors, which admittedly is a compromise but taken together has built-in compatability for Tales, Stumble Upon and Inside jobs etc. Then add something like Zorkaz's Concord Resurrected which seems to work ok with said loadout and today got updated with some bug fixes.
Ok, I've had to remove Concord Expanded - I tried both versions (with and without the Concord-Beantown patches), and OPC's version. That said, I've got the rest of my Concord-related mods seemingly (thus far) working ok together, in this order:
More Doctors (places one of its docs in Concord), Concord Personified, BT Interiors, Pra's BT Interiors True Interiors patch, Stumble Upon Ineteriors, Inside Jobs, Inside Jobs UFO4P patch, Concord Resurrected, Vault-Tec Concord, Tales (aka 3DNPC, not sure how much it touches Concord - btw I'm using the OPC patched version of Tales).
As these already provide for a decent amount of Concord content, I'm sadly removing Concord Expanded (at least until it's ever updated or newer patches or compatibilities emerge). Cheers.
*TOP*
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
ArmorKeywords.esm
NewCalibers.esp
SimSettlements.esm
. . . // everything else
DarkerNights.esp // major cell-edit mods start here
InteriorsEnhanced-All-In-One.esp
SOTS.esp
SOTS_AWKCR_AS_Patch.esp
DeadAirplane.esp
UFOCrashSite.esp
PlaneWreck.esp
CrimeTown.esp
TrainBar.esp
BunkerHillMinPatrol.esp
BetterBostonAirport.esp
DiamondCityPlus.esp
___DC Interiors_LessBooze.esp
DiamondCityMoreSecurity.esp
DiamondCityAutoClose.esp
DCEnhancedSecurity.esp
DiamondNewVendors.esp
NukaMercs.esp
MarketRedone.esp
Nuka World Bottle Fix.esp
plenty 'o' exploration.esp
moreXplore.esp
HagenEXPANDED.esp
SalemEXPANDED.esp
BTInteriors_Project.esp
ConcordEXPANDED.esp
AA Subways of the Commonwealth.esp
ImmersiveDrumlinDiner.esp
BeantownConcordExpandedPatch.esp
*BOTTOM*
Note that I have all plugins that greatly affect cells at the bottom. I no longer use LOOT to manage my load order and do it all manually.
Also make sure you have the the Concord Expanded and Plenty 'o' Exploration compatibility settings enabled on the Beantown holotape.
I hope this helps.
WZWildWasteland.esp
NEST_BUNKER_PROJECT.esp
plenty 'o' exploration.esp
moreXplore.esp
HagenEXPANDED.esp
SalemEXPANDED.esp
SOTS.esp
ConcordEXPANDED.esp
DrunkenGnomes_Gnomepocolypse.esp
BTInteriors_Project.esp
AA Subways of the Commonwealth.esp
ConcordExpandedBeantownPatch.esp
That should probably stop the CTDs from happening, if it doesn't, it's probably another mod conflicting, you can use LOOT to edit the metadata, set each .esp to load after the other so they don't end up it the wrong order after auto sorting, hope this helps.
So, I have been having continually degrading gameplay with BI, CE, CE patch for BI before CE, and BI Season Pass. Stuttering, staggering, CTD that began to extend across my experience in the Commonwealth, not just in and around Concord.
So here's what I did and my conclusion:
1.Uninstalled all mods.
2. Began fresh game.
3. Reinstalled my personal list of core mods with the exception of a couple that were suspect. This core included: BI, CE, and CE after BI Patch.
4. Once in game liberated Preston and company and back to Sanctuary.
5. Saved and exited game.
6. Loaded game in Sanctuary and ran to Concord with Dogmeat, in particular areas in Concord that had crashed or locked me up.
7. No issues at all.
8. Ran out of Concord toward Red Rocket by Sanctuary; saved and exited game.
9. Installed the first suspect mod: Scrap Everything.
10. Loaded in outside Concord and ran to the same trouble spots.
11. Occasional hiccups and a few graphical glitches. Nowhere near what happened in old game.
12. Fast traveled back to Sanctuary, saved and exited game.
13. Installed the Beantown Season Pass and Fast Traveled back to Concord.
14. Hiccups were now full stops in game play, visuals had even larger graphical glitches.*
15. Fast Traveled back to Sanctuary; saved and exited game.
16. Uninstalled Scrap Everything; loaded game in Sanctuary.
17. Fast Traveled to Concord, ran to trouble spots and there were no glitches at all.
18. Conclusion: Scrap Everything conflicts with Beantown Interiors, BI Season Pass, Concord Expanded, and CE after BI Patch. Though BI Season Pass seems to increase SE's conflicts with these mods.
TL;DR: I tested Scrap Everything with Beantown Interiors, Concord Expanded, and CE after BI Patch and had a few issues. I then tested with and without the Beantown Interiors Season Pass. Much larger issues appeared. Scrap Everything and Beantown Interiors Season Pass seem to conflict greatly. Although Scrap Everything does have some conflicts on it's own with original BI, CE, and CE after BI Patch.
I don't know how safe it is, but I will be activating and deactivating Scrap Everything only when I am working on a settlement. SE started having troubles back with the Automatron DLC. The Mechanist's Lair would have progression breaking glitches on the sealed doors as well as simply annoying glitches elsewhere in the Lair.
*Primarily things in Concord would flash on and off looking like a photo negative in black and green.