Fallout 4

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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. I have updated this mod so that all replaced weapons use the weapon mod instance naming instead of vanilla naming

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Stats like magazine capacity and attack delay are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. Diababloss
    Diababloss
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    Hello there :)

    'Dont have a full list yet but some guns from 21 of your replacers are still shown as vanilla weapon. In that case the bozar... Those i get from dead enemies are vanilla combat rifles with bozar skin, when i customize them the parts don't match. So in order to get a customizable bozar i MUST use the console command. I also still find FULL (name/meshes/textures) vanilla combat rifles quite often.

    Is this the kind of issue people get from a wrong installation? I already installed original mod + replacer twice with no troubles detected by Mod Organizer 2... That's why i post here cause finally i don't really know if install is ok or not.

    Ur whole replacer stuff is cool however ? after 2k hours on F4 it's nice to use new weapons so TY x)

  3. Dukoth
    Dukoth
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    so....you swaped a .45 sub machine gun with a .50 automatic light machine gun/sniper rifle

    well, that's certainly trading up
  4. IronGo4t
    IronGo4t
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    so what rule should i follow if im using vortex?
    i chose the "requires" but it says its still conflicted
    you said the one overwrites the other. but vortex doesnt give me an overwrite choice
    just..
    load before
    load after
    requires
    cant be loaded with..

    EDIT: tried manually downloading, chose the assault rifle replacer only
    manually deleted the bullpupbozar.esp and then pasted in yours..
    still nothing still seeing people with that abortion of an assault rifle in their inventories..
    1. cyanide4suicide
      cyanide4suicide
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      Maybe make the switch to Nexus Mod Manager. Vortex has a conflict resolution system that keeps it from installing this mod properly. Manually installing works too, just drag and drop the esp of this mod into your data folder and let windows overwrite anything.
  5. svecenik
    svecenik
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    Be sure to install version 2.0 or you wont be asked to replace esp.Love this,endorsed!
  6. SonGOHan435
    SonGOHan435
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    how do you fix the tommy gun holding and reloading animation seems thats the only weapon that keeps popping up on this one on the fn p90 and steyr aug replacers any advice??
  7. SoullessRebirth
    SoullessRebirth
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    Loving all your replacers dude. only complaint i had with this one is they all start with polly frames,
    1. cyanide4suicide
      cyanide4suicide
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      I have a huge bias for polymer furniture on weapons over wood furniture.
  8. deleted42179195
    deleted42179195
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    Loving these replacers so far. Would you consider making a Tomacuzi or 10mm SMG replacer for the Submachine Gun?
    1. cyanide4suicide
      cyanide4suicide
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      I can look into it. Getting permissions would have to be the first step.
    2. loggabhod
      loggabhod
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      Could you replace the hunting rifle with the varmint rifle https://www.nexusmods.com/fallout4/mods/19342 or perhaps the lee enfield https://www.nexusmods.com/fallout4/mods/32128 both of these are made by the same author. This is also the author that makes the tomacuzi so if you do get into contact with him please ask about these for me. Thnx
  9. SonGOHan435
    SonGOHan435
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    awesome hey are you working on doing a lever rifle replacer for this would be awesome thnks again for your hard work.
    1. cyanide4suicide
      cyanide4suicide
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      Yeah I was gonna do that later today because I remembered someone requested that on a comment somewhere.
    2. SonGOHan435
      SonGOHan435
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      o that was me but im sure someone else besides me also requested.
    3. cyanide4suicide
      cyanide4suicide
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      Done. You can find the plugin under optional files.
  10. a20388813
    a20388813
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    where do you get your cod advanced Warfare armors?
    1. cyanide4suicide
      cyanide4suicide
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      Read the credits section.
  11. xxNewbie10xx
    xxNewbie10xx
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    If you have the time would you consider working on the pipe weapons in the future? I'm not picky, ill take ANY replacer for those pieces of garbage.
    1. cyanide4suicide
      cyanide4suicide
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      I've had the pipe weapon request many times, I'm hesitant about taking the time to make one.

      There are very few weapon mods here on the Nexus that are versatile enough to fit both the pistol and rifle variations of the vanilla pipe weapons. There is also the question of being lore friendly or not.

      And finally, since my replacers touch just about every gun, that leaves super mutants with nothing to use except for pipe weapons.