About this mod
Replaces a variety of vanilla weapons with FX0x01's G36 Complex
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will randomly spawn in different variations:
- All replaced weapons will be named "G36" in-game
- All replaced weapons will randomly spawn with either an automatic or semi-automatic receiver
- All replaced weapons will spawn with a random Stock
- All replaced weapons will spawn with a random barrel
- All replaced weapons will spawn with the a random magazine
- All replaced weapons will spawn with either the NATO 5.56 Supressor or no muzzle at all
- All replaced weapons will spawn with a random right rail attachment (Flashlight, Laser Sight w/ Flashlight, or none)
- Common weapon drops and loot will spawn with pool of selected reflex sights or iron sights. Rarer weapon drops and loot will spawn with the full array of reflex sights and scopes
This mod includes edited leveled lists for super mutants since they cannot use weapons with custom animations. When selecting any plugin that replaces assault rifles or laser guns, super mutants that normally spawn with assault rifles or laser guns will instead spawn with a pipe guns at all scalable levels.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the G36 Complex tactical reload patch from Tactical Reload Patch Repository by Rom7977
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones - https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) G36 Tactical Reload Patch by Rom7977 - https://www.nexusmods.com/fallout4/mods/52619
Animations: Ha_ru
Models: Mr. Brightside, Noodum | Textures: Domcha
ACOG, Bullets Models/Textures: Thanez
NATO Silencer Model/Textures: ImBrokeRU
EOTech 552 Model/Textures: aTacticalError
Helix HX Silencer Model/Textures: r_populik
Aimpoint, Magnifier Models/Textures: natelaurin
Barska, C-More, AN/PEQ-15 Models/Textures: Odec3D
AAC Silencer Model: chamferzone | Textures: Oh Deer
Sounds: Navaro