After the most recent update, just launching the launcher for the game disables mods. I had the exact same problem after the latest patch. I must of started up and closed the game like 10 times trying to get the plugins.txt to stay as I had it and not disable my mods.
In your Fallout 4 folder, rename "Fallout4Launcher.exe" to "Fallout4Launcher.exe.bak" (or whatever you like, to keep it as a backup in the folder). Then take "Fallout4.exe", make a copy of it (CTRL C / CTRL V), and rename the copy to "Fallout4Launcher.exe"
Now, every time you launch the game, it will just start the game straight up, and it won't mess with, revert, or change any of your ini files, or your plugins.txt file. Much easier then the latest found work around to enable mods (that only works some of the time, if you're lucky) after the latest patch, and it works 100% of the time, no fail.
I hope not. If you agreed to be the General, and do so much as one little raid on a Commonwealth settlement, you don't deserve to have Preston overlook it, or forgive you, even if you then go wipe out the gangs at Nuka-World.
Okay, I am not actually being serious, and wholeheartedly believe you should be able to mod the game you bought to your heart's content. But if there had to be one consequence hard coded into the game, I'd argue that should be it. I'll just argue that there shouldn't be anything we can't mod out of the game first lol.
I've 2 doubts and that I wanna know: 1)still working this mod in this 2025 just fine as i read? And 2) work just fine on companions of mods apart of the vainilla ones?
Edit: can ignore this one/eliminate bc a bug of internet cut momentarily
Heya all :)/I've 2 doubts and that I wanna know: 1)still working this mod in this 2025 just fine as i read? And 2) work just fine on companions of mods apart of the vainilla ones?
Everything here should work with Nora except for the in-game messages. The game will still tell you "Nora disliked/hated that," but it won't actually do anything.
Kinda late to the party but I can confirm, the message doesn't change but the affinity stays the same. Easy to check with "getav ca_affinity" console command. She was 846.66 before and still she was 846.66 after I stole a key, to you know, FIND OUR SON.
Can confirm this mod doesn't seem to work anymore. Which is unfortunate since it claims to have no conflicts and FO4Edit also detects no conflicts with it.
Still works for me, just some times piper or cait (I have unlimited companion mod) will randomly turn hostile when getting in a vertibird 20% of the time.
im getting the opposite results of atxheart. i can pick a lock and relock it with console commands and keep getting affinity with piper without any cooldown, but everyone at sanctuary gets mad at me when i give mama murphy chems and it doesnt display the "no Fs given" message. ive tried reinstalling the mod to no effect, hopefully the author is still in business and can help.
EDIT: ok after restarting the game once more ive gotten a "no Fs given" message. im a bit confused, maybe it just glitched out. currently both functions seem to be working as intended, but definitely wasnt working properly last time i played. it might only work for some variables and situations and not for others, or maybe you just need to restart the game when it doesnt work right.
One problem I've found. I accidentally shot a minuteman during Taking Independence. The 'Piper hated that. No fucks given' came up but it still said she was heading back to Publick Occurrences. What?? Had to load a save and start again. What was that all about? Her affinity was at 1100. Any clues? I recently reacquired the files from Steam (somehow my games files got screwed up), and set it up again with Vortex (was using NMM) game works fine with all my mods. I DID however notice that the 'Piper is returning to Publick Occurrences' message came up BEFRORE the 'no fucks given' stuff. Could it be the order that the mod and the game take situations into consideration?
UPDATE: It happened again when defending one of the vanilla settlements. One of the settlers got shot (because they all rush like idiots into the fray) by me and immediately Piper was heading back to Publick Occurrences. Went to find her and she was hostile, not commandable. SO, there IS a game mechanic in there that this mod isn't addressing or is unable to address.
late af but if you're still wondering about that (or someone else happens to) - that's normal as it's part of a separate faction affiliation system; i.e. which factions an NPC will defend if you try to steal from or murder members of, which is completely unrelated to companion affinity hence why this mod doesn't do anything about it
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In your Fallout 4 folder, rename "Fallout4Launcher.exe" to "Fallout4Launcher.exe.bak" (or whatever you like, to keep it as a backup in the folder). Then take "Fallout4.exe", make a copy of it (CTRL C / CTRL V), and rename the copy to "Fallout4Launcher.exe"
Now, every time you launch the game, it will just start the game straight up, and it won't mess with, revert, or change any of your ini files, or your plugins.txt file. Much easier then the latest found work around to enable mods (that only works some of the time, if you're lucky) after the latest patch, and it works 100% of the time, no fail.
Okay, I am not actually being serious, and wholeheartedly believe you should be able to mod the game you bought to your heart's content. But if there had to be one consequence hard coded into the game, I'd argue that should be it. I'll just argue that there shouldn't be anything we can't mod out of the game first lol.
I've 2 doubts and that I wanna know: 1)still working this mod in this 2025 just fine as i read? And 2) work just fine on companions of mods apart of the vainilla ones?
Edit: can ignore this one/eliminate bc a bug of internet cut momentarily
discord:caetanooo
Nora Spouse Companion
EDIT: ok after restarting the game once more ive gotten a "no Fs given" message. im a bit confused, maybe it just glitched out. currently both functions seem to be working as intended, but definitely wasnt working properly last time i played. it might only work for some variables and situations and not for others, or maybe you just need to restart the game when it doesnt work right.
use the last version before the Experimental.
UPDATE: It happened again when defending one of the vanilla settlements. One of the settlers got shot (because they all rush like idiots into the fray) by me and immediately Piper was heading back to Publick Occurrences. Went to find her and she was hostile, not commandable. SO, there IS a game mechanic in there that this mod isn't addressing or is unable to address.
luckily there's another mod that can help with that: Unfazeable Companions