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HouseVariable

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HouseVariable

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About this mod

Adds Nora, your spouse, as a fully voiced and functioning companion in Fallout 4

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Well, here's my take on a Nora Companion Mod. After the Kellogg sequence in the beginning of Fallout 4, you reawaken from cryosleep and notice your wife's cryopod is empty. After exiting Vault 111, you are given the opportunity to find your spouse and reunite with her. Thus, giving you the chance to find Shaun together.

For more information regarding Nora's escape from Vault 111 please read "Nora's Journal" after completing her recruitment quest.
She left Vault 111 10 days earlier before you re awake from cryosleep.

NOW AVAILABLE ON BETHESDA.NET FOR PC AND XBOX ONE
BETHESDA.NET LINK under username ChosunYoung (PC): https://bethesda.net/en/mods/fallout4/mod-detail/4022615
 (XBOX ONE): https://bethesda.net/en/mods/fallout4/mod-detail/4022617

Ver 1.1 Preview Video




FEATURES:
-adds Nora as voiced companion
-adds short intro, recruitment quest
-adds endgame dialogue for all 3 factions for Nora
-adds companion dialogue interjections/interrupts 
-adds quest commentary 
-adds companion swap dialogue for base game companions as of now
-supports customized Nora, looks will carry over if you edit her appearance in the beginning of the game
-disables Nora's corpse in Vault 111
-Mostly completed affinity system with 2 major approval and disapproval scenes
-adds max affinity companion perk, "Till Death Do us Apart"
-adds environmental awareness commentary
-adds some dialogue edits so Nora isn't referred as dead
-Nora has ability to lockpick and hack
-Nora Tracker

PLANNED FEATURES:
-DLC SUPPORT
-More idle dialogue and commentary for quests
-more polishing/improvements on Nora's dialogue
-Complete removal of Nora being referred as dead

PATCH NOTES FOR VER. 1.1
*New Quest/Post Quest Conversations added for
-Kellogg's Death (Reunions)
-Institute Teleporter (Molecular level)
-After Meeting Father (Institutionalized)
-Player becomes Director of Institute (Mankind-Redefined)
-Institute Ending

*New Dialogue Interjections for Institute quests:
- Mankind Redefined
- Talking to Father about his illness
- Building a Better Crop
- Plugging a Leak
- A House Divided

*New Combat/Taunt Dialogue
*Disabled one of Nora's taunt dialogue "You're fat, you're ugly....."
*Disabled some of Nora's monotonous combat dialogue
*New greetings from Nora*New Idle Chatter 
*Plethora of environmental awareness comments
-Should make comments where vanilla companions usually say something when at a certain location

*NORA TRACKER - "Nora's Whereabouts" will appear under MISCELLANEOUS in quest section once you complete her recruitment quest*Adjustments for Nora's follow distance

*New Quest Commentary - Asking Nora her "thoughts" during certain main/faction quests should trigger dialogue regarding the mission-Ex.) Asking Nora her thoughts just after rescuing Nick Valentine

*Revised Nora's Journal
*Fixed Lover's embrace bug
*Removed Nora's pipboy (Works only for new save files)
-Existing saves with old version of Nora mod will have to use console commands

NOTES:
-For those starting a new game: In order to trigger Nora's recruitment quest,"O Spouse Where Art Thou", once you exit vault 111, head towards Sanctuary Hills and the quest will activate.
-For those playing on existing save: Quest should start up automatically once you load your game.
-This mod has only been tested by me so PLEASE if you see anything FUNKY like dialogue not triggering or Nora's AI sandbox being stupid, please post something in the bugs section -This mod is meant to be played with male player character. Playing as female pc will result in conflicts.

-Nora Likes: Healing Dogmeat, helping Minutemen Settlements, modding weapons, picking locks
-Nora Dislikes: Eating corpses, murder, stealing, refusing to help Minutemen settlements

-I do not have plans to make a Nate Companion (Male sole survivor) Mod right now. My entire focus is on the Nora Spouse Companion which includes polishing/cleaning, fixing bugs, and adding more content to her. HOWEVER, there is a male version called Dual Survivors by kesabelus! I'd recommend checking that one out. I hear good things about it!

-Xbox One version coming soon and it'll be up on Bethesda.net under user: ChosunYoung (Also me)

COMPATIBILITY:
-Mods that modify or alter Abernathy Farm may risk conflicts with Nora Spouse Companion
-Side quests and main quests have been modified to allow Nora to have dialogue interjection. Mods that change those quests may risk conflicts
-"Alternative Start" mods risk conflicting with Nora's recruitment quest
-If using "Everyone's Best Friend" mod by Valdacil make sure NoraSpouse.esp is first, then underneath "Everyone's best Friend"
(see bugs section for reason)
NoraSpouse.esp
EveryonesBestFriend.esp

INSTALLATION:
If doing manual install, drop NoraSpouse - Main.BA2, NoraSpouse - Textures.BA2, and NoraSpouse.esp into the the Steam/steamapps/common/Fallout 4/Data folder. 

Acknowledgements:
-Seddon4494 for CK tutorials-Bethesda for CK!
-greentea101 for the FO4 Voice Reference Tool
-lazyradly for Fallout 4 Lip Sync File Generator
-Bethesda for the CK tool
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