Fallout 4
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Bonsly24

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Bonsly24Mods

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About this mod

Want to go on a murderous rampage? Want to take your fav companion with you? Well, here's the mod for you! Companions shouldn't turn on you mid battle because you're "Killing innocents" or something.

Permissions and credits
Introduction:
You ever download one of those "companions love everything" or "companions don't hate anything" mods and think "Now I can do anything without angering (insert fav companion here)", only to find them turning on you when you do some murdering and pillaging? Well, that's because there's a separate system tracking how they react to crime. Every companion has a list of factions that they consider killing members to be murder, and crime to be... crime. Some are long, while others are short (MacCreedy only cares about Goodneighbor for example). While affinity mods mean companions won't hate you for the murdering part of murder, they don't cancel out the fact that you are committing crimes against a faction, and so the companions will still defend the civilians.

What does this mod do?
Clears out the lists of factions that companions consider bad to murder or do crimes against.
Well, what does that do?
It makes it so when a companion is your active companion, they don't care who you kill, or commit crimes against. Piper will happily join you in exterminating Diamond City as long as she's the active companion.

What doesn't this mod do?
Make faction affiliated companions ignore you killing their faction. Deacon will still leave your side if you attack the railroad, Danse still won't tolerate enemies of the brotherhood, Gage will still side with the raiders of Nuka World, and X6-88 will still (try to) exterminate enemies of the Institute. Companions that hate stealing will still hate the act of stealing.

I see all these versions, what do they do?
Unfazeableroboticcompanions is the most "lore friendly" version, if I can completely take apart and put back together Curie and Codsworth with the robot workbench, (And brainwash practically every robot in the commonwealth with robotics expert), why can't I pull a few wires out and make them ignore my "questionable" morality? This is why this mod was born. No patch needed for Automatron, because Ada and the bots you can make there have none of these "morals".

Unfazeablecompanions does all the vanilla companions that don't have an empty list, while UnfazeablecompanionsFH has Longfellow too. No version for Nuka World, because Gage doesn't have a list to clear.

Notes
Companions that are allied with a place (like Piper is with Diamond City) will still side with the place if you attack when they aren't your active companion.
I recommend having something like the "No Negative Affinity" side of No Negative Affinity and No Affinity Cooldown, while they won't attack you for killing and stealing anymore, If they dislike/hate stealing they will still dislike/hate stealing.

Mod made with FO4Edit 4.0.3

Compatibility
Will conflict with any mod that adds to the lists I'm clearing, but... if you want my mod, you probably don't want those additions, so you know the drill; yada yada, put my mod last in the load order, yada yada.