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Borjoyzee

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borjoyzee

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16 comments

  1. AnimeFunize
    AnimeFunize
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    • 1 kudos
    I would love to use this mod, but every time I load up my game I cannot find them under any tab and/or a tab of their own :c
    Hell, the NMM "Check mod for updates" button has made it so your Resources 1 and 2 both become 2, on the list. No matter where I look, it's like I am the only one with this issue...
    1. borjoyzee
      borjoyzee
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      • 181 kudos
      It's not a mod, it's a resource for other modders. Delete the associated files from your computer, because as is they'll do no good.
    2. AnimeFunize
      AnimeFunize
      • supporter
      • 1 kudos
      Sorry, guess I cannot read. Missed that text :/
      It's a real shame, the clutter is amazing and unique. Was hoping to use them in a good few builds. Maybe one day, lol.
  2. Zorkaz
    Zorkaz
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    Wow, great.
  3. sakura9
    sakura9
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    • 266 kudos
    Aw! How many awesome stuff you have here! \(^o^)/
    I especially like filled broken shelves. Awesome job!! Thank you for sharing!
  4. Spifferino
    Spifferino
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    These look great, but just thought I'd share a little bug I encountered. Many of these meshes are havok enabled, thus they sink in to the ground, making many not viable for use. Is it possible this is on my end? I've imported them all as statics.
    1. borjoyzee
      borjoyzee
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      Some where made in the CK then made as static collections, then a nif made out of them. There's something about doing it that way that makes them move if using them in cells, but in game they seem to be fine. As is building them in workshop mode, you can build them in the air and they're fine.

      Some where made in nifskope and they are totally fine.

      As for the ones to be used in cells, disable havok simulation when placing, then select them in the cells and select "Don't Havok Settle".

      That's all I can really suggest as removing havok from them in nifskope also seems to removes collision so you will be able to walk right through them. I don't know why havok and collision are tied to the same flag in nifskope. But if I find a way to remove haok but preserve collision I'll do it, but for now if using them in cells just do what I mentioned above.
    2. Spifferino
      Spifferino
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      Yea, thought it might've been because some are SCOLs. Nevertheless, your method of disabling havok settling worked, and I used some of your meshes in my junkers airbarge mod! https://www.nexusmods.com/fallout4/mods/27006
    3. borjoyzee
      borjoyzee
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      • 181 kudos
      Wow, look at that thing! Haha awesome stuff. I do have a soft spot for all things made out of scrap, as you may have noticed.
    4. Spifferino
      Spifferino
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      • 2,603 kudos
      Yea, as soon as I seen this mod I knew I wanted to use this resources in my player home, some awesome looking SCOLs
  5. Kyudong0
    Kyudong0
    • supporter
    • 7 kudos
    This is just what I've been looking for. Thank you so much!!!
  6. borjoyzee
    borjoyzee
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    • 181 kudos
    Thanks guys ;)
  7. sovietfallout1940
    sovietfallout1940
    • member
    • 4 kudos
    look real cool!
  8. WardenAI
    WardenAI
    • supporter
    • 14 kudos
    THUMBS UP!
  9. TV78
    TV78
    • supporter
    • 29 kudos
    Amazing work on these!
  10. damanding
    damanding
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    • 244 kudos
    Wow this is a fantastic collection of clutter! You've done great work here.