Fallout 4

820 comments

  1. Systoliker
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    Hello there! It has been a long time already since the last released update, but I am excited to finally announce that the development of the mod is it's final phase. Therefore I am really excited to announce that Nuka World Plus 1.0 will be released between march and April of 2022! I am incredible excited to share everything I have been working on for so long and then finally move on to new projects and even keep working on this mod to expand it further after 1.0! 

    For more news you can join my Discord Server - there you can find even more news regarding the mod.

    Also I recently just got myself an patreon account where I try to share exclusive screenshots every two days showing and teasing the mechanics that will be introduced by the 1.0 version which will be available soon on Nexusmods.

    Discord
    Patreon
  2. Systoliker
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    For anyone who is intrested in how to obtain the blueprints:
  3. Systoliker
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    Assault System 4.0

    Quite some time passed... But with Starfield's creation kit around the corner the time has come to rekindle my passion for modding... So I present to you my concept for the new Assault System in NWP 2.0!

    The existing problems with the gameplay include excessive running, unfair results due to cell loading and other technical issues, and generally fun but somewhat minor issues. There are technical difficulties and unclean code. Furthermore, the investment in ammo doesn't justify the reward for each assault, which encourages players to wait out losses and then reclaim the park more easily.

    The new concept proposes that attacks will only come from one specified gate, decided at the start of the assault. This new system is inspired by the "breakthrough" mode of classic Battlefield, providing a more robust system that can be adapted for other parks and facilitating the development of a more strategic AI. The goal of the system is to offer more "dumb fun" and immersion rather than extreme difficulty, requiring a rebalance across the board to make assaults more engaging. Higher-intensity assaults will offer better rewards in the form of resources, caps, and new builders.
    In this new system, each park will be divided into three different sectors that defenders must maintain. Each sector will present distinct challenges and circumstances. While assaults are ongoing, players are required to remain in the sectors, with leaving resulting in an auto-resolve of the situation (with appropriate warnings for players who are out of bounds).
    Depending on the development's smoothness, the new system potentially allows for an overhaul of the "Open Season Again" quest, implementing a two-way system where both attackers and defenders use the same mechanics. As the player can plan attacks to retake parks for themselves.

    Sector 1# - Gate: The first sector is designed to be the quickest. Defenders don't receive reinforcements, and attackers start with only three waves, allowing one Assault Leader to spawn.

    • Attacker Objective: Storm the Gate and break through enemy lines to secure the first sector.
    • Defender Objective: Hold your ground and don't be overwhelmed by the attacker forces. Defeat three attack waves or kill the Assault leader.

    Sector 2# - City
    : The second sector focuses on urban combat. Attackers receive a total of six waves (three more than the first sector) and allow another Assault Leader to spawn. Defenders will now receive reinforcements to even the odds, with the amount dependent on the faction and park upgrades.

    • Attacker Objective: Kill five defenders of the city or claim the entrance to the center.
    • Defender Objective: Avoid casualties and defeat six attack waves or kill two Assault leaders.

    Sector 3# - Center
    : The third and final sector is the most intense. Both sides increase their combat efforts, with the maximum number of waves increased to nine and another Assault Leader joining the battle. Defenders immediately respawn fallen soldiers to keep the fight balanced.

    • Attacker Objective: Kill the defense leader to claim the park.

    • Defender Objective: Protect the defense leader under every circumstance and defeat nine attack waves or kill three Assault leaders.

    Feel free to share your thoughts with me regarding the new concept!
  4. RevampedRandom
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    Would we by any chance be able to get an America Rising 2 patch?
  5. Yamitri2
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    For some reason the some support quest is not passing the complete open season objective. Even after I complete it.
    1. cccrashhh
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      Same with me. Completed Open Season and the Some Support quest is still stuck on "Complete "Open Season" to liberate Nuka-Town U.S.A." objective. If I run sqt from the console, I don't even see the quest listed at all.
    2. cccrashhh
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      I seem to have gotten the quest Some Support to resolve. 


      • Had already finished Open Season
      • Went to FIzztop - very top - above the Overboss's quarters and hoisted my chosen faction's flag (the MinuteMen).
      • Opened the console and typed in setstage dlc04_nwp_nukaworldreclaim 150 - this should "complete" the stage quest 100 which is "Complete "Open Season" to liberate Nuka-Town U.S.A.".
      • Am now on "Wait until your faction has claimed Nuka-Town U.S.A."

      I tried doing step #3 before step #2, but the quest "Nuka-World Reborn" then failed. Which was odd since it wasn't even started yet
    3. tarkh23
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      Had this issue using the call support option!
      So i ignored this and used instead the MM Takeover mod and after finishing Open Season
      After finishing Open Season nuka world reborn quest poped up
    4. Modemus
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      I seem to have gotten the quest Some Support to resolve.
      ~~~

      This fixed it for me, ty cccrashhh!
    5. jcase123
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      had this same bug and this fixed it. thanks
  6. flyingtoast169
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    quick question can we have assaults as raiders?
  7. CiaraRayne
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    Any chance we might get some updates on the status of t he project? :)
  8. ForsakenGhost
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    Hey, im having a problem where the quest part that has me hoist up my faction's flag just automatically fails and there's no flag pole is this a persisting problem with more than just me?
    1. MRMIdAS
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      Same issue here. I *assume* it's cos I'm only really allied with the minutemen, so I don't have a choice whose flag I hoist? but It's not clear ATM and the quest popup said "completed" so it's an odd one.
  9. LemsipColdFlu
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    Hey love the mod so far. Just finished the quest where you defend from the massive raider attack and talked to Jason and he said to come see him about taking the rest of the park but now I cannot find him anywhere. Does anyone know where he's meant to be? Also wondering how to get more builders. I have 4 from saving the slaves but not too sure how to get more to start the bigger projects.
  10. man3son
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    Hey, I love the ideas presented in this mod but I seem to be stuck at some point. I am told to speak to Luna but no new quest marker pops up.
    I have tried reloading the save and that didn't fix it. Have I missed anything or done anything wrong for this to happen? Has anyone found a solution to this?
    1. vartexman1
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      Same
    2. liurongsen002
      liurongsen002
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      Same
    3. Tomik45
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      I had the same issue and spent last day testing possible mod conflicts with minutemen mods (we are the minutemen, militarized minutemen, buffed minutemen militia, one minutemen radiant quest at a time) and launching this mod before or after the Open Season only for the quest to get borked on "speak to luna" or right after the "hoist the flag" if the mod is started after open season every single time. Same thing with the original Minutemen take over Nuka World mod and its patch mod. All of it was for nothing as I think the problem is the Nuka World itself.

      Now I got it to work (with WATMM) by starting Open Season with this mod enabled so the bosses come out to save some time (loot the war chest) and turning it in but nothing happened. So I fast traveled to Commonwealth, exit save, disabled Nuka World+, loaded the game and exit saved again to get a "clean" save, enabled NW+ back up, load the exit save and the quest to hoist the flag should start. Fast travel back to Nuka World, use the flag pole and the quest finishes and no other quest starts. So Fast travel back to Commonwealth to give the cells chance to respawn as waiting in Nuka World (fizztop, Red Rocket, clearing other parks) did nothing. Reception should start right away so back to Nuka World we go and now the chain continues normaly with Maintanance and Luna's Much Effort quests.

      I guess it just works now and I hope it'll work for you too.
      (This was such a pia.)
  11. EdxTheRedfury
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    need to know the incompabilities, for example I use the nuka world settlements mod (that basically turns every park inclusing nuka town usa into different settlements) or minutemen take over nuka world mod... 
    1. Chrtistian8OO
      Chrtistian8OO
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      Q: is Nuka World Plus be compatible with my other mods?
      A
      : In most cases, Yes! As long as it doesn't modify too much of the Nuka Town USA Exterior Cell.

      Please, read descriptions.
    2. GeniusGamerV
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      Combine Nuka World Plus with Nuka World Settlements? It is possible?
    3. H4RDC0R3V1B3Z
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      Unlikely, as they both edit NW exteriors.
  12. At0micAng3l
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    I seem to be a little stuck and confused. I just completed Open Season and now i have the quest Some Support telling me to wait until my faction has claimed Nuka Town, however i never chose a faction to claim nuka town, additionally ive waited several days and nothing has happened yet. What am i doing wrong and how do i make the quests continue?
    1. spacerangermike
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      sounds a lot like my problem - the cause and effect of how to trigger the mod is not explained very clearly. Who is this guy Henry, for example? 
  13. spacerangermike
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    So after sorting out the three main parks, I go to the market, speak with the rebel woman, and find Henrys note - but there`s no options to tickbox. I thought this is how I put out the call for the Minutemen to come along. Should point out that  although I've cleared the parks I`ve not selected faction flags for them - should I have done this before staring Open Season? Is there another thing I should do before starting OSeason? Do I have to eliminate the 3 faction leaders BEFORE I start Open Season? Would appreciate any advice.

    UPDATE - okay, I`ve had it. Looked around, here and on reddit, tried various things including disabling and reenabling the mod on vortex, but am still faced with quest directing me to Hoist the flag of my faction, except there are no options to click on, no apparent way to progress the quest, and most importantly no responses from the mod maker since last September I think. Since its borked, its coming out - which means I`m rolling back to the save I had before entering Nworld and moving in a diff direction (which also means losing about 12 levels!) All other FO4 gamers be warned - the mod instructions on Nexus are inadequate, and the mod maker seems to have completely abandoned it.