Troubleshooting: 1) Check your load order. 95% chance it's your load order that is causing trouble. Using LOOT? Well, you shouldn't. Check the Articles tab for a functioning Load Order. 2) I missed something when editing these gazillion files and entries? Very likely. Make sure to a) name the mod you seem to have trouble with/where something is missing. b) Describe what problem you actualy have. c) Be polite about it. Don't just snot a sentence on the comment field like "It wrong. Do now." or be otherwise impolite. No modder likes this. No one likes that. Especially when we work for free and want to share stuff with you.
1) Any icons that are missing, that is, what icons should I add?
2) Are there too many weapon icons? Would a reduction to the following be better? And in this order? Handguns Shotguns Rifles (and Machine Guns) Sniper Rifles
I'm still renovating the new appartment and haven't had time to update the mods (haven't looked where necessary), new job and kids... a lot going on. I'm not sure when I'll be back to offer support atm but maybe somebody is interessted on taking the charge while I'm away? PM me. Anyway, thanks for all the support! Cheers.
For all that don't want to much Work to let Naked Raider Mod Function with any Body Replacer. https://www.nexusmods.com/fallout4/mods/49793?tab=posts&BH=0 Download this Then the Raider Naked Mod 2-4k install both normal with your Modmanager after run Bodyslide chose in the group all files for your body Replacer then the Naked version of your Body Replacer and let all Build with Morph.Finish from now on you have all real Naked even Gunners and Raiders and all ingame have the Body you want with the Combination of the things Unique NPC addit
Thanks found out by myself but good advice yes espiecally for BT-3. Am I the only one who has like for example psychopath female raider that are not nude ??? Is this also unique NPC's fault ?
Even though some of the content is out of date, I still find ways to use some of the files. Uto, if you pop in some time, please upload just the bare RaiderOverhaul.esp that is not merged. I've been using a non AE/AWKCR build this time and would love to use your raider .esp after an AWKCR scrubbing. Actually, I'm using your general guidelines and your main.ba2 to fix missing models.I don't even know what changes may be in you ba2 but I'm assuming goodness. Anyway, from another post:
Raider Overhaul No AWKCR Here's how I fixed invisible weapons (well only a shotgun so far) on a new installation of FO4 with Raider Overhaul but NOT Super Mutant Redux. Also, I'm not running AE or AWKCR.
You'll only use one file or folder from Each of the following:
1. Raider Overhaul WIP - Main File. ONLY use the Raider Overhaul - Textures.BA2 file. Delete the .esp and RaiderOverhaul - Main.ba2 2. Raider Overhaul AEPatch - Restored Content - Full File. ONLY use the textures folder. Delete the rest. 3. UTO's Raider Overhaul Overhauled - ONLY use RaiderOverhaul - Main.ba2 4. Raider Overhaul - No AWKCR. It provides RaiderOverhaul.esp
If anyone ever takes up this set of mods again, Mother of God the icon library is FKN gold. If it could be adapted to a standalone set of iconlibs and also a version to work with (non)Frost Simplified Sorting it would be amazing.
Hey so Uto's been pretty busy lately so he's allowed me to take over. I haven't really messed around with it lately but I could possibly see about updating it myself. Are you referring both to the one on Nexus and 3dnpc.com?
Nah hes talking about Thirdstorms UniqueNPC mod, its had a massive update since this came out. I'm also curious myself as to how Uto added compatibility from UniqueNPCs as Improved BoS is going to have a big update tomorrow and I'd like to add the compatibility to it.
Uto is taking time off from modding (unfortunately IRL issues) but I can certainly take a look at it and update it sometime this week. If you have any knowledge, let me know. I've never used Improved BoS
also what variants of https://www.nexusmods.com/fallout4/mods/24357 do you use (e.g., deadlier deathclaws, insanity, vis-g, wse, etc.)?
That's is a creature overhaul. I mean I have an idea of how to fix things via FO4Edit but I dont know how Uto added the NPC stuff to certain mods like Raider Overhaul in my case. If you got a discord I can help you out with what I know.
Hey twist3dimages, thanks for replying. Really glad you are taking over this page, its a treasure trove of goodies, isn't it? Already sorted this out myself. Yes, Utopolyst's textures are compatible with UniqueNPCs V2.1. It took a bit of experiment and file-wrangling, but it's working well.
If anyone else wants to make this awesome mod work with AAF/RSE, the male body textures to be replaced by Utopolyst's textures are in "Unique NPCs - Textures01.ba2".
The male mesh to be replaced is in "Unique NPCs - Main.ba2" in Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs.
After running the AAF Compatibility Patch, unpack "Unique NPCs - Main.ba2", navigate to Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs and replace MaleBody_Core.nif with the AAFCP MaleBody.nif renamed to MaleBody_Core.nif. You also need to copy the MaleBody.tri from AAFCP, rename it to MaleBody_Core.tri and place it in the same folder as MaleBody_Core.nif. Repack the ba2.
Not all of the male bodies are done (maybe 90% or more?) and the naked ghouls are in undies with their bits hanging out. If you run into a male body with underwear (or a ghoul) you can always console "recycleactor" them. There's a 50% chance they recycle as a gorgeous female (no more nude problems!), and if male there's a 90% chance they'll have working genitals.
It's amazing that Unique NPCs and Utopolyst's textures are over 8 GB in total, but there is practically no hit in performance!
Thanks again twist3dimages for taking over this page it's great to see lapsed and abandoned mods kept going by enthusiasts. I wish somebody would do that with CLIPBOARD!
I was going to download your mod, but I see that you do not credit the artist Hajime Sorayama for the images you use as posters in Better Paintings - Uto's Institute Paintings for the Workshop. Your Description states you're either the owner of all assets or they are free-to-use assets. But I don't think that's the case with the Hajime Sorayama images.
This is a brilliant system that works and looks great. The icons and sorting system is the best I've used or seen. My only real complaint is the requirement of NAC. It just does weird things with light and makes the Pip-Boy screen a cloudy greenish. Also, Concealed Armors is obsolete as the concealed feature is now included in Armorsmith Extended. That also affects the Synth overhaul as it has Concealed Armors as a master.... Modding can sure turn into a can of worms.
I have a question about the Tales of the Commonwealth merge. So for the sound file we need to extract do we need both the Sound/Voice/3DNPC_FO4_DLC.esp/ and Sound/Voice/3DNPC_FO4.esp/ folders in the data folder, or do wouldn't it just be easier to rename 3DNPC_FO4_DLC.esp into 3DNPC_FO4.esp after extracting it?
Just 3DNPC_FO4_DLC.esp/ but yes with voice data you have to rename the sound files to whatever the esp is - so you're right that you would need to rename it
Just checking as the instructions say to cut the needed files from one folder to another and my only thought was why not just rename the folder theyre already in you know? Thanks for clearing it up for me.
I´m a bit unclear about the instructions for MoreHairstyles, specifically the FO4Edit part. Do we really need to go into the Non-Player Character Actor section to edit the hairstyles? Since the hairstyles are going to have the same names, isn´t it enough to edit the master file in File header?
I´m still learning FO4Edit, so exceuse my ignorance :P
Sadly, no. You'll get blank eyes (for the eye patch) and weird hair (for mo'hair) that causes clipping. You can always wip up the looksmenu via console... but that just breaks immersion when you could do it beforehand... ¯\_(?)_/¯
All this and Shad stuff on the header. You are a MOD GOD.
edit - Is there a reason for all the Concealed Armors support (not updated since 2015) when apparently Armorsmith does the same thing and more? Worried about that mod in particular.
127 comments
1) Check your load order. 95% chance it's your load order that is causing trouble. Using LOOT? Well, you shouldn't. Check the Articles tab for a functioning Load Order.
2) I missed something when editing these gazillion files and entries? Very likely. Make sure to a) name the mod you seem to have trouble with/where something is missing. b) Describe what problem you actualy have. c) Be polite about it. Don't just snot a sentence on the comment field like "It wrong. Do now." or be otherwise impolite. No modder likes this. No one likes that. Especially when we work for free and want to share stuff with you.
Thank you for understanding.
1) Any icons that are missing, that is, what icons should I add?
2) Are there too many weapon icons? Would a reduction to the following be better? And in this order?
Handguns
Shotguns
Rifles (and Machine Guns)
Sniper Rifles
Laser/Plasma Pistols
Laser/Plasma Shotguns
Laser/Plasma Rifles
Gamma Guns
Heavy Weapons
Machinized Melee (Chainsaws, Rippers, etc)
1H Melee Blunt (Bats, etc)
1H Melee Bladed (Knives, 1H Swords)
2H Melee Blunt (Sledgehammer)
2H Melee Bladed (Claymore)
Fist (Barehand, Power Fist, Boxgloves, etc.)
https://www.nexusmods.com/fallout4/mods/49793?tab=posts&BH=0
Download this
Then the Raider Naked Mod 2-4k install both normal with your Modmanager after run Bodyslide chose in the group all files for your body Replacer then the Naked version of your Body Replacer and let all Build with Morph.Finish from now on you have all real Naked even Gunners and Raiders and all ingame have the Body you want with the Combination of the things Unique NPC addit
Am I the only one who has like for example psychopath female raider that are not nude ???
Is this also unique NPC's fault ?
If anyone ever takes up this set of mods again, Mother of God the icon library is FKN gold. If it could be adapted to a standalone set of iconlibs and also a version to work with (non)Frost Simplified Sorting it would be amazing.
Mostly i'm interested in your UniqueNPC male body texture replacers. Is it likely your fixes will be compatible with V2.1?
Kudos on all your work, its modders like you who have kept FO4 alive. Thank you very much!
also what variants of https://www.nexusmods.com/fallout4/mods/24357 do you use (e.g., deadlier deathclaws, insanity, vis-g, wse, etc.)?
https://www.nexusmods.com/fallout4/mods/21248
That's is a creature overhaul. I mean I have an idea of how to fix things via FO4Edit but I dont know how Uto added the NPC stuff to certain mods like Raider Overhaul in my case. If you got a discord I can help you out with what I know.
Already sorted this out myself. Yes, Utopolyst's textures are compatible with UniqueNPCs V2.1. It took a bit of experiment and file-wrangling, but it's working well.
If anyone else wants to make this awesome mod work with AAF/RSE, the male body textures to be replaced by Utopolyst's textures are in "Unique NPCs - Textures01.ba2".
The male mesh to be replaced is in "Unique NPCs - Main.ba2" in Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs.
After running the AAF Compatibility Patch, unpack "Unique NPCs - Main.ba2", navigate to Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs and replace MaleBody_Core.nif with the AAFCP MaleBody.nif renamed to MaleBody_Core.nif. You also need to copy the MaleBody.tri from AAFCP, rename it to MaleBody_Core.tri and place it in the same folder as MaleBody_Core.nif. Repack the ba2.
Not all of the male bodies are done (maybe 90% or more?) and the naked ghouls are in undies with their bits hanging out. If you run into a male body with underwear (or a ghoul) you can always console "recycleactor" them. There's a 50% chance they recycle as a gorgeous female (no more nude problems!), and if male there's a 90% chance they'll have working genitals.
It's amazing that Unique NPCs and Utopolyst's textures are over 8 GB in total, but there is practically no hit in performance!
Thanks again twist3dimages for taking over this page it's great to see lapsed and abandoned mods kept going by enthusiasts. I wish somebody would do that with CLIPBOARD!
Nice long comment, but How did you make it work?
Edit:
Read your post again, ok, got it.
I'm use Archive2 extract the unique npc texture01.bsa,edit the texture and repack to bsa file.
I get in the game,all male raider body is purple...Am i do something wrong?
I´m still learning FO4Edit, so exceuse my ignorance :P
edit: Inevermind, I figured it out. This is going to take awhile, lol. Why didn´t betehsda make a simpler system? :P
edit: I´ve put together detailed step by step instructions with pictures for my modguide that people might find useful. Will upload tomorrow :)
edit - Is there a reason for all the Concealed Armors support (not updated since 2015) when apparently Armorsmith does the same thing and more? Worried about that mod in particular.