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Striker118x

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Striker118x

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19 comments

  1. Striker118x
    Striker118x
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    • 3 kudos
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    I did not expect this tool to his over 1,000 downloads, *Insert cheesy thank you message here* In all seriousness, I hope that every user has had no issues with it and enjoys the convenience. On another note, there is now a B.A.E. version available thanks to 4etGimp creating a message on how to use it with AutoTOP manually.
  2. kylemcqueen75
    kylemcqueen75
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    The instructions say to Extract .ba2 with BAE. What ba2 file? Everything was clear until that point, no clue what its asking me to do.
  3. jackylantern1
    jackylantern1
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    auto top BAE version still requires archive 2 to function ;/
  4. Juancarenas99
    Juancarenas99
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    • 0 kudos
    Should i change the name of the archive2 shortcut if my pc is in spanish and it became Archive2.exe - Acceso directo?
  5. FreemanSR388
    FreemanSR388
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    • 0 kudos
    Hi guys, im getting skipped files when running 3_OVT and 4_Vivid. Is this right or i'm doing something wrong? My game is pink right now.
  6. GreyZarcovski
    GreyZarcovski
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    • 0 kudos
    For anyone having the following issue with the CMD Giving a quick and long error message that states
    "Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Archive2Interop.dll' or one of its dependencies."

    The problem can be fixed by installing Visual C++ Redistributable for Visual Studio 2012 Update 4 For windows.

    This will cause it to detect the DLL and load everything normally.
  7. 4estGimp
    4estGimp
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    I modified the muli-autotop .bat to make a Texture Optimization Project/Optimized Vanilla Textures/Vivid Fallout All-In-One ba2 set. The 4 folders used were named "1_ba2", "2_TOP", "3_OVT", and "4_Vivid".
    Here's the .bat:
    Spoiler:  
    Show

    echo off
    set /a x=1
    echo.
    echo Make sure file path above is C:\WorkingIgnore "echo off"
    pause

    :loop
    if %x% lss 16 (

    echo.
    echo Use Archive2 to Extract .ba2 to file 1_ba2 then close Archive2.
    echo.

    start "" "D:\<your name>\Desktop\Working\Archive2.exe - Shortcut"

    pause

    echo.
    echo R0B0COPY is about to run for TOP.
    echo.

    pause

    call robocopy "D:\<your name>\Desktop\Working\2_TOP" "D:\<your name>\Desktop\Working\1_ba2" /s /xl

    echo.
    echo R0B0COPY is complete.
    pause

    echo.
    echo R0B0COPY is about to run for Optimized Vanilla Textures.
    echo.

    pause

    call robocopy "D:\<your name>\Desktop\Working\3_OVT" "D:\<your name>\Desktop\Working\1_ba2" /s /xl

    echo.
    echo R0B0COPY is complete.
    pause

    echo.
    echo R0B0COPY is about to run for Vivid Fallout - All in One.
    echo.

    pause

    call robocopy "D:\<your name>\Desktop\Working\4_Vivid" "D:\<your name>\Desktop\Working\1_ba2" /s /xl

    echo.
    echo R0B0COPY is complete.
    pause

    echo.
    echo Use Archive2 to Repack .ba2 file and save to Fallout 4 data folder replacing the old file. Then close Archive2.
    echo.

    start "" "D:\<your name>\Desktop\Working\Archive2.exe - Shortcut"

    pause

    echo.
    echo Textures from folder 1 are about to be deleted.
    echo.

    pause

    RD /Q /S "D:\<your name>\Desktop\Working\1_ba2\textures"

    echo Deletion Complete
    pause

    set /a x+=1
    echo.
    echo Number of Files Completed: %x%
    echo Press any key to continue. Close application if all texture files replaced.
    pause>nul

    goto loop
    )
    echo Fallout 4 Texture Optimization is now installed.
    pause


  8. TheEndOfNothing
    TheEndOfNothing
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    • 3 kudos
    Could you possibly make a version that extracts using B.A.E. instead? Archive2 screws up the cubemaps during extraction. Although packaging is fine.
    1. 4estGimp
      4estGimp
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      I just did that manually. During normal processing, the Bat will open Archive2 and prompt the use to extract the next ba2 file. All a person has to do is :
      1. Close Archive2
      2. Drag the desired ba2 onto the BAE window and extract the files to the target folder.
      3. Go back to the cmd window which was opened by the bat file and click any key.
      4. Follow cmd window prompts until the extraction process starts for the next file.

      I did use Archive2 to generate the new ba2 files as prompted by the bat file cmd window.
      Actually, having a dedicated explorer window open just for extracting ba2 files, and having a BAE window always open, helped me to keep place while waiting on files to process. Both the explorer window and BAE showed the last ba2 extracted.
    2. Striker118x
      Striker118x
      • member
      • 3 kudos
      Taking this, and 4estGimp comment, I have made a B.A.E. version although it may be a bit late for you.
    3. 4estGimp
      4estGimp
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      • 838 kudos
      Well... bleh. I did some more experimenting today and got the cubemap bug whether using Archive2 or BAE. I had to put a folder of default cubemaps back into place. https://www.nexusmods.com/fallout4/mods/29073
      Regardless, I still prefer to use BAE as the extractor to always show the last file I modded. Sometimes I get distracted.
      Anyway, kudos again for a great bat. I rebuilt my base ba2 set again today : TOP-OVT-Vivid I would not even try that without MultiTOP.
  9. Mortercotic
    Mortercotic
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    Hey there! I would like to know more about this tool. What exacly can we do with it. If only works with the refered texture mods or if we can make custom choices of any kind. For example phyop mod and/or any loose files texture mods. Thanks! Im curious to know about this and i will try as soon as i can.
    1. Striker118x
      Striker118x
      • member
      • 3 kudos
      The best answer I can give is to check if the textures will compress properly with Archiver2 or BAE compatibility. AutoTOP simply speeds up removes the repetition involved in the texture replacement. It enters the command codes necessary to copy, replace, and delete files along with opening the programs (Archiver2/BAE) to uncompressed and decompress.
  10. 4estGimp
    4estGimp
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    Striker,

    I love this bat. It works and is simple enough that I was able to modify it (and add a folder) for combining 3 sets of texture files:

    * Texture Optimization Project
    * Optimized Vanilla Textures
    * Vivid - All-in-One

    Thank you.
  11. angryglock
    angryglock
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    • 149 kudos
    Thanks for the batch file. It's very well thought out. I have a question. What is your opinion of the other texture overhaul (Optimized Vanilla Textures). It's already in a ba2 format. You must have picked Fallout 4 - Texture Optimization Project for a reason so I assume you may have some insight into the differences between the two mods.

    Fallout 4 - Texture Optimization Project
    https://www.nexusmods.com/fallout4/mods/978

    Versus

    Optimized Vanilla Textures
    https://www.nexusmods.com/fallout4/mods/1204

    1. TH3CR4PM4N
      TH3CR4PM4N
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      • 45 kudos
      Not the mod author but TOP covers many more textures, unlike OVT. The thing with OVT is that it's more for mid-higher end users.

      TOP will leave you with a noticeable drop in quality, OVT won't.

      If you want a good balance, install OVT over TOP and archive em together.
    2. Striker118x
      Striker118x
      • member
      • 3 kudos
      I agree with what TH3CR4PM4N said. I have not used OVT before but it does the same thing that TOP leading some areas to look better than the other one. (No two people do the exactly the same thing without copying settings)

      Something to add is even though OVT is in a ba2 format already, base game loading times can be effected and take a plugin spot. This is because the game has to load another file over top of the base textures. If you download the loose files you can pack them doing the same process for TOP which can help with some of these.
    3. Striker118x
      Striker118x
      • member
      • 3 kudos
      I can make a small modification and allow both to work. Thanks for the idea.