If you've download version 1.4 - ESL and you've come to comment saying that the plugin doesn't show up in NMM or doesn't work in-game after you've installed the mod through NMM, that is because you have to enable the plugin through the IN-GAME load order menu.
Just a heads up before you leave a comment, I will not be making a replacer version as I don't want to edit vanilla CK forms because doing so can cause a lot of conflicts and issues. The weapon is standalone with quest-script injected level lists so it will appear in the world.
Any chance at a different effect for Mjolnir? I love the look of it, but I hate that it's only effect is auto-equipping a hammer 'nade. Kind of annoying when I go to throw my usual and instead accidentally throw one of them. Maybe have Mjolnir do cryo damage, just to play up the frozen Norse motif? If anything, the smaller Mjolnir model would've been nice as a 1h weapon option that swings like a tire iron. Also would be handy if the sledge actually broke down into parts given how often it shows up in the world.
Hi everyone, i must say this mod is amazing, but i kinda have a problem, somebody could tellme how i can get Oh Baby! via console? The problem is that is losted it, and can't use it anymore, thx.
Anyone know how to make this work with classic holstered weapons? Only the "hammer head" appears and is holstered at the hip. Tried looking into the tags in FO4Edit but it had same tags as the normal super sledge so I am confused as to why it does not display properly.
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Also would be handy if the sledge actually broke down into parts given how often it shows up in the world.
Is there anything to do to change the damage?