Fallout 4
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HomicidalGrouse

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HomicidalGrouse

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35 comments

  1. cubbyman1
    cubbyman1
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    i would like the idea of this location to not exist as a settlement location, it's just too performance heavy adding it to the location of this part of the city.

    i don't know what bethesda were thinking, i wish they didn't make this location for stability reasons, but when has bethesda ever thought about performance before releasing their games, NEVER!

    they would have done better making an underground settlement location for this specific location, maybe it could be a sewer lid leading to the actual settlement location under Dimond city.
    1. HomicidalGrouse
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      This location being a settlement only affects performance if you choose to use it as a settlement and build a bunch of stuff there. If you don't develop it, it won't affect your performance at all whether it's a settlement or not. 

      Downtown Boston is heavy in general because of the number of objects the game tries to render, not because of some locations being settlements. 
    2. cubbyman1
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      true, and i hate downtown Boston because of that issue, i have all the mods that are supposed to fix these areas with varying in tangible results barely scratching the surface.

      maybe if i had a 4090 i could play it without issue lol, but not everyone can afford such hardware with the addon of all the other PC parts needed to make it all work lol. 

      part of me feels like bethesda should have made parts of the city locked out via load screen for more than just Goodneighbor and Dimond city as interior's for stability reasons because the city location is so damn bogged down. 
  2. ChiyoSumizome
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    I'm having an issue where the shack pops up for me even though it's gone and I can't bump into it or anything. I went through my plugins list with Wrye Bash and it says this mod has a couple of deleted navmeshes. If you could fix that, it would be great. I have a settlement blueprint by Elianora that uses this mod, and I love it!
    1. HomicidalGrouse
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      Navmesh was rebuilt after certain items were removed. Those deleted navmeshes were supposed to be deleted and have nothing to do with any problems you're having with the shack reappearing. The most likely scenario is you have another mod that edits precombined objects for that cell and is conflicting with this mod. 
    2. TennesseeTuxedo
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      Small possibility this can be an LOD glitch.  I have had that happen where LOD becomes permanent in the foreground close up.  I don't think LOD should be generated for Hangman's Alley because it isn't in any line of site, but while having generated it with xLODGen, I don't know how it works at a detail level.  "Stuck LOD" will look like the structure but be far less resolved, the wood would be blurred.  You can't interact or nor even click on it in the console.  If a mod doesn't regen LOD, the old LOD will come poking through.
  3. fgambler
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    Can this mod be the possible cause of random crashes caused by navmesh when teleporting to Hangman's Alley or through it? I don't have any oher mod altering the Alley region, the closest is Eli's Shop (just like in your load order).
    1. HomicidalGrouse
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      I don't think so. At least, I never had an issue running it. 

      Other mods could be changing things without specifically pertaining to the alley. If you can reproduce the error (get it to crash in the same spot every time), then you could narrow it down from there.
  4. rdnorthup
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    I started seeing missing textures outside Diamond City while this mod is installed towards the end of my load order...

    Loaded up FO4Edit and I'm seeing a large number of conflicting worldspace edits (I use PRP so it's not uncommon for any cell or block edit to cause a conflict).  But why there are edits as far reaching as Vault 81 and the UFO crash site, I don't understand.  Tried some moves in the load order but ultimately had to uninstall. 

    Does anyone know of a good alternative mod?
    1. HomicidalGrouse
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      The edits would be precombines that were rebuilt for any cell that has some sort of visibility of the cell that Hangman's Alley is in. 
  5. thezuuukouu
    thezuuukouu
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    hey i have a odd problem whit the mod that makes the house thing u removed pop up when i look from one direction and i can´t scrap it
    1. HomicidalGrouse
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      Can you take a screenshot of where you're standing when you see the shack reappear?
    2. Burridge303
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      I also had this problem. Unisntalling and reinstalling the mod seems to have fixed it
    3. e1grey
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      I put at the very bottom of my load order and it fixed it. Not sure how high it can go before it appears again.
    4. LightFire58
      LightFire58
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      I have this problem. I haven't moved it in the load order yet but wasn't sure if there was another fix or not. 
  6. fgambler
    fgambler
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    This is what I needed for Hangman's Alley, clean and no broken precombines, which would cause huge fps issues in downtown. It would be nice a clean version for Bunker Hill and Jamaica Plain as well as they suffer the same fps problem with scrap mods.
    1. seraphael
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      Raze My Settlement does about as good a job for all the settlements without breaking precombines :)
  7. demonkiller24
    demonkiller24
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    works like charm
  8. aridgers
    aridgers
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    <EDITED>

    My issues were actually being caused by 'Quieter Settlements' - the large generator causes a hard CTD when the game tries to load the cell.
    Deactivating this mod's ESP gave me a false fix, as the game generated fresh cell data temporarily.
    1. HomicidalGrouse
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      I've used this mod through multiple playthroughs, as well as Creative Clutter, Better Settlers, and others.

      Never even heard of Clean Environment, so I'd guess it's a conflict with that.
  9. phrozac
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    Will this mod conflict with Flicker Fixer or the Boston FPS fix? That shack pops into existence when I’m near it. Not sure how to fix.
    1. Mycenia
      Mycenia
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      If you're getting pop-in and such, then they are conflicting. You can patch it, but it does involve using the Creation Kit. Trosski made a great (40 minute) video showing how to do it here: https://youtu.be/hM3Di75WKj4

      It's worth watching. Making patches is a bit tiresome, but can really improve your stability and performance and let you use otherwise conflicting mods together.
  10. e1grey
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    Thanks so much for this mod. Now I can build in places that make sense and the structures don't look ridiculous. Having open interiors would be better, but that mod, unfortunately, breaks precombines.

    I have a question. Are you planning any updates? If you are, will you remove the black cable in the eastern part of the area?
    1. HomicidalGrouse
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      Probably not.I'm not really playing or modding Fallout 4 at the moment, and this was just a personal tweak to the area to get rid of some things that should have been scrappable anyway.