Hi to old fans and newcomers alike, hope you enjoy this early version of the mod. Once the official tools are out I will of course be implementing everything from the Fallout 3/New Vegas mod and you guys will get a stand alone fully scripted station once again ( with all-new updates! ). Keep me informed of any bugs, suggestions, etc. Remember to keep your dreams recorded.
Right now there is no way to script the station so it is locked to whatever the default scripting is, so for now you might hear two station addresses by Junket in a row etc. this will improve as the tools allow.
I remember playing with this back on Fallout 3 and just forgetting it was on. Listening to the great DJ (such and awesome idea) and even finishing the little quest. It works great for me here, I don't have any problems, I love the ambience that the radio brings and I love the dj (my only 'problem' now being that sometimes it mentions the capital wasteland instead of the commonwealth, but it's just a minor thing)
I'm going to have to download this now I've found it. Has some awesome tracks although the DJ starts grating on the ears after a while. I think I still have my edited/chopped down version for FO3. At any rate, thanks for bringing this to FO4.
What the heck happened to the development of this, lmao. Hope you are doing well though Casum. Saw a video of Juicehead recommending this. Gonna give it a try. Thank you for everything.
Thanks for this mod, 2024 and still enjoyable. I made a creepy walkthrough with some mods like "The Grim" and some others but yours add a very cool plus to the game.
I just wanted to say I played this mod since I was younger and it was so influential in forming my taste in ambient music and music as a whole. I've never done a run of Fallout without this mod cause it's been so essential to me throughout the years. Thanks Casum!
Given it's not been updated in 6 years I'd say it's unlikely. However, I played the mod in FO3 and frankly the really neat music is the best part, followed by the melancholy robot DJ. The original mod in FO3 had a significant world-space questing element to it, but it seems many perhaps less-experienced gamers struggled with chasing/finding the sometimes vague clues. So the latest version in FO3 sadly cut most of that out, and what got left is a bit untidy/annoying, because much of the long backstory you previously had to carefully study for those original clues is all still confusingly front & centre in the FO3 mod as if important - even though they're mostly now not relevant! And I guess this slightly screwy truncated version is what got ported to FNV - and was intended for FO4.
So, you're really not missing much except a glitchy FPS-drop hallway with angry robots, a sort-of puzzle in hexidecimal code, and a terminal interaction & too-long text story about how this sad robot came to be... That said, if FO4 gamers had some of that story to uncover, it might make some negative commenters here about the robot change their opinion - because you'll sympathise with him.
And personally, while I think the music is a fantastic fit for vanilla FO3's murky green polluted and mostly desolate world, I just don't see it fitting FNV at all. FO4? - maybe, if you go with more polluted/foggier, gloomy weathers (and don't add lots of greenery mods).
I have been listening to the YT playlist and I agree, the soundscape does seem to invoke images of deep fog and overall gloom. So I think this might be a good companion to the Whispering Hills mod. Although it might need a patch? Especially if someone could adjust the music files to be used as atmospheric tracks instead of a radio station considering the state of the quest and locale.
Hi. Glad someone agrees. I don't use Whispering Hills (too much other stuff in it for my taste), but I do use mods which make vanilla weather crappy (mostly fog/mist/rain, never sunny). There are a few different ones but I use a combination of UCW & MCW (see my comments at both mods) along with No Godrays. Weathers also mask the lod, as my settings' draw distances are all low or low-ish.
194 comments
Right now there is no way to script the station so it is locked to whatever the default scripting is, so for now you might hear two station addresses by Junket in a row etc. this will improve as the tools allow.
Thank you for bringing this great mod!
So, you're really not missing much except a glitchy FPS-drop hallway with angry robots, a sort-of puzzle in hexidecimal code, and a terminal interaction & too-long text story about how this sad robot came to be... That said, if FO4 gamers had some of that story to uncover, it might make some negative commenters here about the robot change their opinion - because you'll sympathise with him.
And personally, while I think the music is a fantastic fit for vanilla FO3's murky green polluted and mostly desolate world, I just don't see it fitting FNV at all. FO4? - maybe, if you go with more polluted/foggier, gloomy weathers (and don't add lots of greenery mods).