FALLOUT 4
Nora Companion Mod WIP by HouseVariable
Fallout 4 » Companions
Added: 06/06/2017 - 01:04AM
Updated: 20/06/2017 - 04:19PM

2,052 Endorsements

1.0.1 Latest version

30,034 Unique D/Ls

63,002 Total D/Ls

265,328 Total Views

Uploaded by HouseVariable

Description

Last updated at 16:19, 20 Jun 2017 Uploaded at 1:04, 6 Jun 2017

Well, here's my take on a Nora Companion Mod. After the Kellogg sequence in the beginning of Fallout 4, you are reawaken from cryosleep and notice your wife's cryopod is empty. After exiting Vault 111, you are given the opportunity to find your spouse and reunite with her. Thus, giving you the chance to find Shaun together.

NOW AVAILABLE ON BETHESDA.NET FOR PC AND XBOX ONE
BETHESDA.NET LINK under username ChosunYoung (PC): https://bethesda.net/en/mods/fallout4/mod-detail/4022615
  (XBOX ONE): https://bethesda.net/en/mods/fallout4/mod-detail/4022617

FEATURES:
-adds Nora as voiced companion
-adds short intro, recruitment quest
-adds companion dialogue interjections/interrupts 
-adds companion swap dialogue for base game companions as of now
-supports customized Nora, looks will carry over if you edit her appearance in the beginning of the game
-disables Nora's corpse in Vault 111
-Mostly completed affinity system with 2 major approval and disapproval scenes
-adds max affinity companion perk, "Till Death Do us Apart"
-adds some environmental commentary
-adds some dialogue edits so Nora isn't referred as dead
-Nora has ability to lockpick and hack

PLANNED FEATURES:
-DLC SUPPORT
-End Game Dialogue
-More idle dialogue and commentary for quests
-more polishing/improvements on Nora's dialogue
-Complete removal of Nora being referred as dead

PATCH NOTES VER 1.0.1:
-Fixed Codsworth post war dialogue loop, Codsworth should now be able to search the neighborhood with you and Nora or without her
-Fixed Nora dismissing bug in which the "dismiss" option would still be there after dismissing Nora
-Affinity dialogue will now retrigger if you missed the first chance Nora wanted to talk to you due to a random interruption such as combat. Simply talk to her again and her affinity scene will start again.
-Nora's first meet dialogue will retrigger if you missed the first chance Nora wanted to talk to you due to a random interruption such as combat. Simply talk to her again and her "first meet" scene will start again during "O Spouse, Where art thou?".
-Dialogue edits to remove "dead wife" reference in player dialogue during "Sanctuary" side quest
-Dialogue edits for Nick Interview, MUST HAVE COMPLETED NORA'S RECRUITMENT QUEST
-Nora can now go into Institute on first visit WITHOUT use of console commands! Thanks and credit to kesabelus for helping me!
-Adjusted Nora's following player distance, she should move closer to you...hopefully
-Added EndGame Dialogue for Nora for the quest "The Nuclear Option"
-Added Dialogue interjections for meeting synth shaun for MQ302
-cleaned up ITMs with FO4 edit

NOTES:
-For those starting a new game: In order to trigger Nora's recruitment quest,"O Spouse Where Art Thou", once you exit vault 111, head towards Sanctuary Hills and the quest will activate.
-For those playing on existing save: Quest should start up automatically once you load your game.
-This mod has only been tested by me so PLEASE if you see anything FUNKY like dialogue not triggering or Nora's AI sandbox being stupid, please post something in the bugs section -This mod is meant to be played with male player character. Playing as female pc will result in conflicts.

-Nora Likes: Healing Dogmeat, helping Minutemen Settlements, modding weapons, picking locks
-Nora Dislikes: Eating corpses, murder, stealing, refusing to help Minutemen settlements

-I do not have plans to make a Nate Companion (Male sole survivor) Mod right now. My entire focus is on the Nora Companion WIP which includes polishing/cleaning, fixing bugs, and adding more content to her. HOWEVER, there is a male version called Dual Survivors by kesabelus! I'd recommend checking that one out. I hear good things about it!

-Xbox One version coming soon and it'll be up on Bethesda.net under user: ChosunYoung (Also me)

COMPATIBILITY:
-Mods that modify or alter Abernathy Farm may risk conflicts with Nora Spouse Companion
-Side quests and main quests have been modified to allow Nora to have dialogue interjection. Mods that change those quests may risk conflicts
-"Alternative Start" mods risk conflicting with Nora's recruitment quest
-If using "Everyone's Best Friend" mod by Valdacil make sure NoraSpouse.esp is first, then underneath "Everyone's best Friend"
(see bugs section for reason)
NoraSpouse.esp
EveryonesBestFriend.esp

INSTALLATION:
If doing manual install, drop NoraSpouse - Main.BA2, NoraSpouse - Textures.BA2, and NoraSpouse.esp into the the Steam/steamapps/common/Fallout 4/Data folder. 

Acknowledgements:
-Seddon4494 for CK tutorials-Bethesda for CK!
-greentea101 for the FO4 Voice Reference Tool
-lazyradly for Fallout 4 Lip Sync File Generator
-Bethesda for the CK tool