-- READ THIS FIRST -- I am no longer active as a modder, and this mod is no longer maintained! Instead, I recommend LXYDuckboy's excellent mod Crafting Mastery, a continuation of this mod which is still up to date. Don't forget to endorse it!
F.A.Q Please read this before reporting bugs, as these questions get asked a couple of times per day:
Q: Why can't I add armors of different tiers/variants? Only the first ones are available! I want to craft Sturdy/Heavy versions too! A: You can, but it's slightly random at the moment. For some reason, Bethesda has tied every tier of an item to the same FormID (the one you write when using the player.additem command). This means that you can't decided which tier to get when you spawn the item. The same limitation exists when crafting the item. It may take a couple of tries before you actually get the tier you want. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Until this can be fixed I suggest you use this mod to change the tier into the one you want: Craftable Armor Size
Q: Only one type of pipe gun/laser gun/plasma gun/institute rifle is available to craft. Why not both pistols and rifles? A: You can craft both, but for the same reasons as with the armors this is slightly random. What type a gun is (pistol, rifle, bolt-action, revolver) isn't determined by it's ID, they're all tied to the same one. Just like the armor tiers. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Q: The weapon I crafted had random mods attatched to it! I don't want that, that's cheating! A: Same issue as with the armor tiers. Mods are sometimes added randomly with the weapons you craft based on your characters level, just like how they drop from enemies in the game. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Q: I can't/couldn't leave one of the menus! A: This seems to be because of a bug in the game rather than something that's caused by the mod. In the base game it is possible to get stuck in the menus for the cooking menu and chemistry station (which the crafting workbenches are basically remodeled versions of), without being able to go back or save and forcing you to reload.
Q: This mod conflicts with the workshop menus for another mod! A: This almost is almost certainly happening because you've reached the keyword limit in your game. It happens when you use to many mods that add new keywords to the game. See this thread for more in-depth information and suggestions on how to solve it: Crafting Mods, Game Limitations, and You
Warning to anyone installing this mod: The changes made by this mod will *NOT* be undone simply by uninstalling the mod. In my case, I had to also disable AWKCR for the workbenches and recipe changes to be completely removed. I would advise against installing this mod if you have other mods that depend on AWKCR and aren't 100% sure you want to keep this mod.
At the ammunition workbench I can only craft primers...I don't know what this means or what to do. How do I craft ammo normally? All of the ammo benches are like this.
2023 BETHESDA NEVER REMOVED THOSE BENCHS(ONLY THE CRAFTING AMMO) ALL CRAFTS NEED CERTAIN PERK LEVEL SO THIS MOD IS USELESS AS THE EXISTENCE OF THE CREATOR OF THIS MOD 😎😒
Does this mod allow you to change the ammo type of a weapon, such as changing a sniper rifle from .308 to 5mm? If not, can anyone recommend a good AWKCR based crafting mod (not an ECO one)
I cannot get the ammunition workbench to craft ammo besides primers and gunpowders while using this mod. I can craft weapons and armor but the ammo option is seemingly availible.
i cant craft some of the mod armours i have installed and when i deleted this mod (and re installed f4) it still is somehow in my game and the vanilla chemistry workbench has lost one of the utility options so i cant make any mod armours on the chemistry workbench
Hey drdanzel, what an excellent mod you've got there. I used your recipes as a reference for the new multi-functional workbench in my mod Crafting Framework. I linked your mod in the credits. Cheers.
1443 comments
-- READ THIS FIRST --
I am no longer active as a modder, and this mod is no longer maintained! Instead, I recommend LXYDuckboy's excellent mod Crafting Mastery, a continuation of this mod which is still up to date. Don't forget to endorse it!
Please read this before reporting bugs, as these questions get asked a couple of times per day:
Q: Why can't I add armors of different tiers/variants? Only the first ones are available! I want to craft Sturdy/Heavy versions too!
A: You can, but it's slightly random at the moment. For some reason, Bethesda has tied every tier of an item to the same FormID (the one you write when using the player.additem command). This means that you can't decided which tier to get when you spawn the item. The same limitation exists when crafting the item. It may take a couple of tries before you actually get the tier you want. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Until this can be fixed I suggest you use this mod to change the tier into the one you want: Craftable Armor Size
Q: Only one type of pipe gun/laser gun/plasma gun/institute rifle is available to craft. Why not both pistols and rifles?
A: You can craft both, but for the same reasons as with the armors this is slightly random. What type a gun is (pistol, rifle, bolt-action, revolver) isn't determined by it's ID, they're all tied to the same one. Just like the armor tiers. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Q: The weapon I crafted had random mods attatched to it! I don't want that, that's cheating!
A: Same issue as with the armor tiers. Mods are sometimes added randomly with the weapons you craft based on your characters level, just like how they drop from enemies in the game. I'm afraid not much can be done about this until the GECK is released and scripting is possible.
Q: I can't/couldn't leave one of the menus!
A: This seems to be because of a bug in the game rather than something that's caused by the mod. In the base game it is possible to get stuck in the menus for the cooking menu and chemistry station (which the crafting workbenches are basically remodeled versions of), without being able to go back or save and forcing you to reload.
Here's two examples of people who have reported this bug:
https://www.reddit.com/r/fo4/comments/3tmisz/bug_getting_stuck_in_the_cooking_crafting_station/
https://steamcommunity.com/app/377160/discussions/0/496881136901728072/
Q: This mod conflicts with the workshop menus for another mod!
A: This almost is almost certainly happening because you've reached the keyword limit in your game. It happens when you use to many mods that add new keywords to the game. See this thread for more in-depth information and suggestions on how to solve it: Crafting Mods, Game Limitations, and You
What do I do?
It worked well in this time, so I would say yes it is functional.
also thanks for makin this mod, its a bloody 'must have' for me.
Also I 2nd the notion that this mod is one of my "must haves". Thank you for the excellent work.