Fallout 4

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Guerlot

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Guerlot

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  1. Guerlot
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    AWKCR Addon v1.4 (Sept 10)
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    - fixed UCO compatibility lost in previous version. This addon needs to be above UCO in load order in order to work properly

    AWKCR Addon v1.3 (Sept. 9)
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    - Added Ballistic Weave on all parts of Jake's leather armor (AWKCR Addon only)

    Version 1.9a ( Sept 2)
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    - Gary the King (The First Post) and Raymondo (The Old Familiar) are now Vendors before and after The Incredible Drunk quest
    --> They are, sometimes, selling a few bottles of The King's Molotov Cocktail
    - Added a How to start the Quests/Stories on the Holotape Guide
    - Spelling/grammar errors

    Version 1.9 ( Sept. 1st)
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    - New hilarious quest!!: Time to go for a Pub Crawl and the Golden Mile! New small location and boozing shenanigans.
    - Added the third group of 5 Vault 71 Bobbleheads
    - Added a Debug Tool on the holotape for players affected by by Jake's Power Armor Misc Quest still active

    See the ReadMe tab for the entire update history

    Thank you for downloading and commenting!

    For any Spoiler questions, please used the Thread under the Forums Thread, I will be more than happy to provide help over there OR you can craft the <em><strong>Radioactive Stories Guide holotape</strong></em> at a chemistry station, it contains a full walkthrough and the locations of the collectibles.

    PLEASE, READ THE DESCRIPTION!

    Next major update will contain:
    - Dunno yet, new quest for sure. I'm thinking of adding some Bounties with smaller lore attached to them.
  2. Guerlot
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    There are some cool and useful Spoiler threads in the forum section (Updated August 21):
     
    1. Map Screenshots of the Clues and Keys for The Hunt of the Red November
       
    2. Olympus' Map
       
    3. All Pop Culture References and Tie-ins to the Vanilla Lore
  3. LpoolGaz
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    Nice Mod !

    Good that it requires no DLC.
    The seamless workaround for whether you had Xploded the CIT or not.

    Did you consider the Prost Bar ?  Too Small ?

    Just started the Red October ;)  bit :D
    1. Guerlot
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      Glad you enjoy it so far!

      Prost Bar: When I was writing that quest, I was also playing a lot and yes I thought of it but I also had at least 2 mods with quests in there (been a while but I believe Tales of the COmmonwealth was one of them), So I decided to skip that one. But the real story is that I was originally planning to create the same first few Pubs as in the World's End movie (which influenced me a lot), but creating a single bar took me so long I just decided to go with the first two in the movie, which are identical, lol

      And on a side note: from your picturse you submitted, you are only the 2nd person to actually comment or mention Jake & Carla's picture under the counter and the Radiated Snake on a Vertibird Poster! So Kudos to you!

      You will find a couple of those too in Red November ;) (Warning: RADS!!!! lots of RADS! :P)
  4. nm5005
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    This mod really  is excellent, perfectly put together with each story having its own feel. A lot of fun and no bugs that I could find
    1. Guerlot
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      Thanks for the comments! Each stories having their own feel was exactly what I was aiming for back when I did the mod :)

      Happy to see people still enjoying it today!
  5. Dragonskin777
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    Jake's story failed to trigger properly this playthrough - no Sammy at Starlight, no safe at Olivia. - so no Mathilda :( 
    I used console command to get Jake's safe key, but no Mathilda inside - his hat was there though.
    Is there a setstage console command to get the story back on track - pun intended.
    1. Guerlot
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      Sounds like you skipped some crucial steps early in the quest

      Sammy will spawn once you read a specific log entry in the Sanctuary Basement's terminal.
      The Olivia Safe spawns once you read The note you loot from Sammy
      Mathilda would spawn once you read a specific log entry on the holotape found inside the Olivia's safe

       I haven't installed CK in a while and can't provide the proper SetSages to try to clean that up, I'd recommend to uninstall my mod, save, re-0install it ans start the quest over. You're still early in it

      The key in that quest is to trigger a new quest objective before moving on
      Example:
      Once out of the Vault, you read the Note just outside (inside the the control cabin with the Vault button), That starts the quest telling you to go in Sanctuary. Then you go in the bastementm read the terminal giving you hint of JAke going to the theater with his Dad, triggering the next objective (hence spawning Sammy); Then Sammy's note hints at a station up North (hence triggering the Safe inside Olivia), etc...
    2. Dragonskin777
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      Sometimes we get so focused on modding, we forget the simplest solution.
      a reinstall sorted the problem - Doh!
  6. hohenhaim
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    Unfortunately, this mod seems to conflict with BeanTown interiors. The building  where I found one of the bubbleheads was flickering. Nothing game breaking but I don't know if I won't be able to progress with the quests later on :(
    1. Guerlot
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      Is that the first Bar I created in Concord by any chances (Bobblehead on the balcony)?

      I remember playing Beantown and I think that one ad two buildings at the same place due to my mod and Beantown..

      And indeed, you may have a conflict with one the main quest (the Pub Crawl later) as you will need to enter that building
  7. Unyo
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    Hello. I'm afraid, there is a conflict with Sim Settlement2 Chapter 2. They just replaced Mass Bay Medical Center for the sake of the new Nightingales fraction (group of wandering healers), removing all Jake's traces.  Is it possible to proceed quest somehow?
    And, now are 2 Franks Davidsons in Vault-Tec hq (from both modes), but it's not causing problems.
    Quests about founding Jake Whitfield are really sad and charming, thanks. 
    1. Guerlot
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      Hi there, don't they have a tool in SS2 where you can swap to original Mass Bay Medical Center to allow you such things?

      I know they did for some other locations, like the main base (Gunner's Plaza) or Fallon's in Concord as I used it last time I played the game, including SS2

      I don't have creation kit installed, so I don't  know the command codes that you could use to bypass and switch to the next steps
    2. Unyo
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      Yes! You are correct, I checked their site and updated version. Sorry for disturbing you! 
    3. Guerlot
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      Oh no worries! Glad I could help in any way!

      Hope you enjoy the rest of the Quests! :)
  8. Bougival
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    Tracking Jake Whitfield storyline across Commonwealth was brilliant adventure. Definitely recommended this mod!
  9. POLE7645
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    For some reason, the game crashes every time I enter that room (for the maze) in Vault 71, no matter what I do. I have no idea what might trigger it.
    1. Guerlot
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      That is strange indeed. Only crash report I got (once) was in the station before entering the Vault Door, but that was due to too much mobs fighting and it a system issue for the player.

      But the MAze (Olympus) is not too heavy in mobs. There's custom music / ambiance. Not sure what to say as I never heard of it since I created Vault 71. And its been like 6 years.

      HAve you tried dropping graphic settings just temporarily and see what happens?
  10. mikezorz13
    mikezorz13
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    It would be great if it was possible to have seperate files for each quest (or a fomod) in order to chose which ones we want. Personally, the bar one & the red november are conflicting with other mods i have & i don't mind not having them.

    Amazing job though
  11. schroeder90
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    Well, I just finished Jakes story and man its good. Well done I'm excited to get into the others.
  12. BobOfTheA
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    Just finished Olympus Has Risen. 

    My God, you weren't kidding about 'bring your best guns.'

    Ran that quest at level 60 and it was still a steep challenge- great quest though! Music/ambience was great, and the lore fit right in with vanilla Fallout.