AWKCR Addon v1.4 (Sept 10) ---------------------------------- - fixed UCO compatibility lost in previous version. This addon needs to be above UCO in load order in order to work properly
AWKCR Addon v1.3 (Sept. 9) ---------------------------------- - Added Ballistic Weave on all parts of Jake's leather armor (AWKCR Addon only)
Version 1.9a ( Sept 2) ----------------------- - Gary the King (The First Post) and Raymondo (The Old Familiar) are now Vendors before and after The Incredible Drunk quest --> They are, sometimes, selling a few bottles of The King's Molotov Cocktail - Added a How to start the Quests/Stories on the Holotape Guide - Spelling/grammar errors
Version 1.9 ( Sept. 1st) ------------------------ - New hilarious quest!!: Time to go for a Pub Crawl and the Golden Mile! New small location and boozing shenanigans. - Added the third group of 5 Vault 71 Bobbleheads - Added a Debug Tool on the holotape for players affected by by Jake's Power Armor Misc Quest still active
See the ReadMe tab for the entire update history
Thank you for downloading and commenting!
For any Spoiler questions, please used the Thread under the Forums Thread, I will be more than happy to provide help over there OR you can craft the <em><strong>Radioactive Stories Guide holotape</strong></em> at a chemistry station, it contains a full walkthrough and the locations of the collectibles.
PLEASE, READ THE DESCRIPTION!
Next major update will contain: - Dunno yet, new quest for sure. I'm thinking of adding some Bounties with smaller lore attached to them.
not with all, I had a big problem in the Beantown Brewery with an installed "Outcasts And Remnants", there where no quest markers. without the quest markers it is not possible to continue the quest The Golden Mile. I have installed some quest mods, I did some tests, the only mod I had to deinstall was Outcasts And Remnants. after that I startet the Golden Mile from the beginning and now I saw the markers in the brewery and was able to continue the quest.
Hello. I'm afraid, there is a conflict with Sim Settlement2 Chapter 2. They just replaced Mass Bay Medical Center for the sake of the new Nightingales fraction (group of wandering healers), removing all Jake's traces. Is it possible to proceed quest somehow? And, now are 2 Franks Davidsons in Vault-Tec hq (from both modes), but it's not causing problems. Quests about founding Jake Whitfield are really sad and charming, thanks.
Hi there, don't they have a tool in SS2 where you can swap to original Mass Bay Medical Center to allow you such things?
I know they did for some other locations, like the main base (Gunner's Plaza) or Fallon's in Concord as I used it last time I played the game, including SS2
I don't have creation kit installed, so I don't know the command codes that you could use to bypass and switch to the next steps
If the note doesn't spawn it's because you haven't read the previous one, That is the trigger to spawn that note. Make sure you read all entries in the logs in the terminal. Quest Objectve would change
"Head north where Jake may have spent the night" (sorry, I am not a native speaker). I read all entries, now returned and read again. In hideout near Fort Hagen when I returned respawned synths and partially loot, but not a cruiser.
Note should be there then straight on the workbench.
Are you using another mod that may have move the workbench somewhere else? Original workbench location is in the main barn. If not, try the command TCL to move through the workbench, around, maybe the note slipped.
Awesome! I remember playing a mod for a long time (forgot the name) that moved the workbench in the small shed and I agree, after so long, its easy to forget where it was originally :P
Not sure if this has been commented on but after finishing Jake Whitfield's story. I had some extra dialogue options with Trashcan Carla. Now, she tells me to f*ck off. Is that meant to happen?
Stuck at Vault 81. Searched the place but did not find any notes or clues. Any hints? :)
UPDATE: Ok the note was in Vault 81 for some reason. Even though I thought I linralriy followed all quest commands. Does the note trigger on Opening the safe in Starlight? (which I only found now after internet searches) I cant find the key to that and I already was in The Satellite Station
Unfortunately, this mod seems to conflict with BeanTown interiors. The building where I found one of the bubbleheads was flickering. Nothing game breaking but I don't know if I won't be able to progress with the quests later on :(
Hello, what are the possible conflicts? I have kinda big l;oad order, and learned that this great mod causes crashes when I get close to Diamond city :c
342 comments
----------------------------------
- fixed UCO compatibility lost in previous version. This addon needs to be above UCO in load order in order to work properly
AWKCR Addon v1.3 (Sept. 9)
----------------------------------
- Added Ballistic Weave on all parts of Jake's leather armor (AWKCR Addon only)
Version 1.9a ( Sept 2)
-----------------------
- Gary the King (The First Post) and Raymondo (The Old Familiar) are now Vendors before and after The Incredible Drunk quest
--> They are, sometimes, selling a few bottles of The King's Molotov Cocktail
- Added a How to start the Quests/Stories on the Holotape Guide
- Spelling/grammar errors
Version 1.9 ( Sept. 1st)
------------------------
- New hilarious quest!!: Time to go for a Pub Crawl and the Golden Mile! New small location and boozing shenanigans.
- Added the third group of 5 Vault 71 Bobbleheads
- Added a Debug Tool on the holotape for players affected by by Jake's Power Armor Misc Quest still active
See the ReadMe tab for the entire update history
Thank you for downloading and commenting!
For any Spoiler questions, please used the Thread under the Forums Thread, I will be more than happy to provide help over there OR you can craft the <em><strong>Radioactive Stories Guide holotape</strong></em> at a chemistry station, it contains a full walkthrough and the locations of the collectibles.
PLEASE, READ THE DESCRIPTION!
Next major update will contain:
- Dunno yet, new quest for sure. I'm thinking of adding some Bounties with smaller lore attached to them.
Been playing those with my mod as well forever!
I had a big problem in the Beantown Brewery with an installed "Outcasts And Remnants", there where no quest markers. without the quest markers it is not possible to continue the quest The Golden Mile.
I have installed some quest mods, I did some tests, the only mod I had to deinstall was Outcasts And Remnants. after that I startet the Golden Mile from the beginning and now I saw the markers in the brewery and was able to continue the quest.
And, now are 2 Franks Davidsons in Vault-Tec hq (from both modes), but it's not causing problems.
Quests about founding Jake Whitfield are really sad and charming, thanks.
I know they did for some other locations, like the main base (Gunner's Plaza) or Fallon's in Concord as I used it last time I played the game, including SS2
I don't have creation kit installed, so I don't know the command codes that you could use to bypass and switch to the next steps
Hope you enjoy the rest of the Quests! :)
Cheers,
Cliff
what does your current objective says?
Are you using another mod that may have move the workbench somewhere else?
Original workbench location is in the main barn. If not, try the command TCL to move through the workbench, around, maybe the note slipped.
My mod has been tested over an over and over.
Love this mod. God Bless.
However, im stuck at Sunshine Tidings. there is no note for me on the workbench. Could anyone help provide a command for the note?
Stuck at Vault 81.
Back on TrackSearched the place but did not find any notes or clues.
Any hints? :)
UPDATE: Ok the note was in Vault 81 for some reason.
Even though I thought I linralriy followed all quest commands.
Does the note trigger on Opening the safe in Starlight? (which I only found now after internet searches)
I cant find the key to that and I already was in The Satellite Station
I remember playing Beantown and I think that one ad two buildings at the same place due to my mod and Beantown..
And indeed, you may have a conflict with one the main quest (the Pub Crawl later) as you will need to enter that building