File information

Last updated

Original upload

Created by

Guerlot

Uploaded by

Guerlot

Virus scan

Safe to use

342 comments

  1. Guerlot
    Guerlot
    • premium
    • 23 kudos
    Locked
    Sticky
    AWKCR Addon v1.4 (Sept 10)
    ----------------------------------
    - fixed UCO compatibility lost in previous version. This addon needs to be above UCO in load order in order to work properly

    AWKCR Addon v1.3 (Sept. 9)
    ----------------------------------
    - Added Ballistic Weave on all parts of Jake's leather armor (AWKCR Addon only)

    Version 1.9a ( Sept 2)
    -----------------------
    - Gary the King (The First Post) and Raymondo (The Old Familiar) are now Vendors before and after The Incredible Drunk quest
    --> They are, sometimes, selling a few bottles of The King's Molotov Cocktail
    - Added a How to start the Quests/Stories on the Holotape Guide
    - Spelling/grammar errors

    Version 1.9 ( Sept. 1st)
    ------------------------
    - New hilarious quest!!: Time to go for a Pub Crawl and the Golden Mile! New small location and boozing shenanigans.
    - Added the third group of 5 Vault 71 Bobbleheads
    - Added a Debug Tool on the holotape for players affected by by Jake's Power Armor Misc Quest still active

    See the ReadMe tab for the entire update history

    Thank you for downloading and commenting!

    For any Spoiler questions, please used the Thread under the Forums Thread, I will be more than happy to provide help over there OR you can craft the <em><strong>Radioactive Stories Guide holotape</strong></em> at a chemistry station, it contains a full walkthrough and the locations of the collectibles.

    PLEASE, READ THE DESCRIPTION!

    Next major update will contain:
    - Dunno yet, new quest for sure. I'm thinking of adding some Bounties with smaller lore attached to them.
  2. Guerlot
    Guerlot
    • premium
    • 23 kudos
    Sticky
    There are some cool and useful Spoiler threads in the forum section (Updated August 21):
     
    1. Map Screenshots of the Clues and Keys for The Hunt of the Red November
       
    2. Olympus' Map
       
    3. All Pop Culture References and Tie-ins to the Vanilla Lore
  3. ChrismCN
    ChrismCN
    • member
    • 0 kudos
    Are these quests compatible with Thuggysmurf mods (Depravity, Project Valkyrie, Fusion City, etc)?
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Yup!

      Been playing those with my mod as well forever!
    2. DeanKuck
      DeanKuck
      • member
      • 0 kudos
      not with all,
      I had a big problem in the Beantown Brewery with an installed "Outcasts And Remnants", there where no quest markers. without the quest markers it is not possible to continue the quest The Golden Mile.
      I have installed some quest mods, I did some tests, the only mod I had to deinstall was Outcasts And Remnants. after that I startet the Golden Mile from the beginning and now I saw the markers in the brewery and was able to continue the quest.
  4. Unyo
    Unyo
    • member
    • 0 kudos
    Hello. I'm afraid, there is a conflict with Sim Settlement2 Chapter 2. They just replaced Mass Bay Medical Center for the sake of the new Nightingales fraction (group of wandering healers), removing all Jake's traces.  Is it possible to proceed quest somehow?
    And, now are 2 Franks Davidsons in Vault-Tec hq (from both modes), but it's not causing problems.
    Quests about founding Jake Whitfield are really sad and charming, thanks. 
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Hi there, don't they have a tool in SS2 where you can swap to original Mass Bay Medical Center to allow you such things?

      I know they did for some other locations, like the main base (Gunner's Plaza) or Fallon's in Concord as I used it last time I played the game, including SS2

      I don't have creation kit installed, so I don't  know the command codes that you could use to bypass and switch to the next steps
    2. Unyo
      Unyo
      • member
      • 0 kudos
      Yes! You are correct, I checked their site and updated version. Sorry for disturbing you! 
    3. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Oh no worries! Glad I could help in any way!

      Hope you enjoy the rest of the Quests! :)
    4. adamscd123
      adamscd123
      • premium
      • 1 kudos
      Sorry for the necro, but what are you supposed to do in order to use the tool mentioned?

      Cheers,

      Cliff
    5. Guerlot
      Guerlot
      • premium
      • 23 kudos
      In their tool (not mine) you should have an option to switch the Medical Center to Vanilla, that's what you need.
  5. Unyo
    Unyo
    • member
    • 0 kudos
    The same story. Nothing in Sunshine Tidings.
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      If the note doesn't spawn it's because you haven't read the previous one, That is the trigger to spawn that note. Make sure you read all entries in the logs in the terminal. Quest Objectve would change

      what does your current objective says?
    2. Unyo
      Unyo
      • member
      • 0 kudos
      "Head north where Jake may have spent the night" (sorry, I am not a native speaker). I read all entries, now returned and read again. In hideout near Fort Hagen when I returned respawned synths and partially loot, but not a cruiser.
    3. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Note should be there then straight on the workbench.

      Are you using another mod that may have move the workbench somewhere else?
      Original workbench location is in the main barn. If not, try the command TCL to move through the workbench, around, maybe the note slipped.

      My mod has been tested over an over and over.
    4. Unyo
      Unyo
      • member
      • 0 kudos
      Are you using another mod that may have move the workbench somewhere else?
      Yes! I have found it! Thanks, I would never have remembered that the workbench was not originally in a small shed.

    5. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Awesome! I remember playing a mod for a long time (forgot the name) that moved the workbench in the small shed and I agree, after so long, its easy to forget where it was originally :P
  6. nurseratchet4444
    nurseratchet4444
    • member
    • 0 kudos
    Hi Guerlot, 

    Love this mod. God Bless.

    However, im stuck at Sunshine Tidings. there is no note for me on the workbench. Could anyone help provide a command for the note?
  7. krilton
    krilton
    • member
    • 0 kudos
    Not sure if this has been commented on but after finishing Jake Whitfield's story. I had some extra dialogue options with Trashcan Carla. Now, she tells me to  f*ck off. Is that meant to happen?
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Yup. First time she tells you to let it go, if you pursue it, she does tell you to F^^ off
  8. 363rdChemicalCompany
    363rdChemicalCompany
    • premium
    • 28 kudos
    Stuck at Vault 81.
    Searched the place but did not find any notes or clues.
    Any hints? :)

    UPDATE: Ok the note was in Vault 81 for some reason.
    Even though I thought I linralriy followed all quest commands.
    Does the note trigger on Opening the safe in Starlight? (which I only found now after internet searches)
    I cant find the key to that and I already was in The Satellite Station

    Back on Track
  9. hohenhaim
    hohenhaim
    • supporter
    • 0 kudos
    Unfortunately, this mod seems to conflict with BeanTown interiors. The building  where I found one of the bubbleheads was flickering. Nothing game breaking but I don't know if I won't be able to progress with the quests later on :(
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      Is that the first Bar I created in Concord by any chances (Bobblehead on the balcony)?

      I remember playing Beantown and I think that one ad two buildings at the same place due to my mod and Beantown..

      And indeed, you may have a conflict with one the main quest (the Pub Crawl later) as you will need to enter that building
    2. SummersetBanjo12
      SummersetBanjo12
      • member
      • 2 kudos
      do you if it would be possible to make a patch for beantown or at least it's true interiors version? As I'd like to use your mod along with that one.
    3. TheRaddical
      TheRaddical
      • supporter
      • 5 kudos
      I'm using it with https://www.nexusmods.com/fallout4/mods/63975 no issues so far
  10. ForeverDantes
    ForeverDantes
    • member
    • 0 kudos
    Hello, what are the possible conflicts? I have kinda big l;oad order, and learned that this great mod causes crashes when I get close to Diamond city :c
    1. Guerlot
      Guerlot
      • premium
      • 23 kudos
      can't be me. i change nothing near Diamond City
  11. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    thanks for uploading
  12. Herrenv0lk
    Herrenv0lk
    • member
    • 0 kudos
    More! More! EVEN MORE! Give us more content of those quality! GJ man!