Fallout 4

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Guerlot

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Guerlot

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Versions History:

Version 1.9b ( Sept 9)
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- Few bug fixes including the stalking postwoman in Goodneighbor

Version 1.9a ( Sept xx)
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- Gary the King (The First Post) and Raymondo (The Old Familiar) are now Vendors before and after The Incredible Drunk quest
--> They are, sometimes, selling a few bottles of The King's Molotov Cocktail
- Added a How to start the Quests/Stories on the Holotape Guide
- Spelling/grammar errors


Version 1.9 ( Sept. 1st)
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- New hilarious quest: Time to go for a Pub Crawl and the Golden Mile! New small location and boozing shenanigans.
- Added the third group of 5 Vault 71 Bobbleheads
- Added a Debug Tool on the holotape for players affected by by Jake's Power Armor Misc Quest still active

Update 1.8 (August 12)
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- New location: Vault 71 and its weird secret
- Two new quests. Starting at Level 50 and requires access to Vault 81 (friendly too)
- New Ambiance music for the new location
- New group of 5 Vault 71 Bobbleheads

Update 1.8c - August 14
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- Added much more "things" to improve immersion in Vault 71's Olympus.
--> If you have done Olympus already or currently doing it. I'd recommend to start a save before entering Olympus. It's totally worth it IMO
- Fixed an issue when in rare occurences, the Case File would not spawn (but the marker would be there)
- Added topics in the Holotape Guide
- Fixed an hostile NPC not always attacking
- Bugs/Glitches fixes and minor tweaks here and there

Update 1.8d - August 17
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- Fixed the Red November quest when trying to turn in the treasure
- Other very minor tweaks

Update 1.8e - August 21
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- Fixed the occurence where a Gunner could jump into Jake's T51x Armor and stop us from being able to complete the Misc Objective to get the Power Armor
- Added a few pieces of Extra Lore here and there.
- Increased difficulty of the bosses on the Red November
- Few bug glitches and tweaks

Update 1.7 (August 3)
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- Increased the Overall difficulty of the Fighting in this mod
--> Added a few mobs here and there to increment the difficulty of the quests as the player progress with them.
--> Highly Increased difficulties of some final quests bosses
--> Difficulty increases a lot as quests are progressing, especially if you start a new character.
- Placed a few new custom poster/extra lore
- Minor bugs/glitches fixes

Update 1.7b (August 4)
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- Some minor textures improvements
- Bug Fixes



Update 1.6 (July 31)
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- The Pen of Doom is now a kicka** melee weapon moddable with 4 levels of poison damage
..> (Can be crafted if Quest "Downtown, Everything [...]" is already completed)
--> If not well, do the quest :P
- Added a couple of loading screens
- Placed an extra lore after completing Red November, can you find it? :P
- Fixed issue where most idle Vanilla NPCs Greetings would always be the same line after getting the Red November quest
- Few minor bugs/glitches


Update 1.5 (July 28)
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- Brand new treasure hunt quest: The Hunt of Red November
- Spoof/Hommage to Tom Clancy's great novel
- Underwater exploration to make better use of my Lung Expander
- New Location: The Red November
- Added a full set of Leather armor owned by Jake Whitfield
- Same textures but slightly better than regular with poison resistance
- Legs have Stealth enchantments
- Added five new bobbleheads (with no bonus). Getting all five gives a reward
- Modified Jake's hat to be moddable
- Added a few pieces of dialogue to a Vanilla NPC involved with Jake
- Added a few lore pieces here and there for Jake's story. See Forums for details
- Some Spelling/Grammar errors corrected

Update 1.5c
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- There were corrupted Textures for Maps and Bobbleheads on the Nexus version somehow
- Uploaded .ba2 files instead of loose files.
- Old version MUST be deleted to ensure the old texture files are gone from your PC

Update 1.5b
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- Corrected an error where the Red November quest would end as soon as receiving it if the Positive Answer was selected (Sarcastic was fine.)


1.4 (July 18)
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- Added The Final Quest of Jake Whitfield's Story which adds 2 new magazines (with perks), a full T51x Power armor and a cool Reusable Portable Shield Generator!
- Added Misc Quest to go open a certain safe (requires new start)
- The magazine(comic) already present has the same bonus but is now a perk (requires new start to see in Perk tab)
- Removed the Respawn feature on some Killable NPCs
- Removed PA Workbench at the Drive-In
- Some Spelling/Grammar errors corrected

Alpha 1.3 (May 31, 2017):
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- Quest #4 for The Fate of Jake Whitfield added
- New chem added: Lung Expander. Find the recipe, craft it!
- Some Spelling/Grammar errors corrected
- Once the quest "School's Out Forever" has started, DO NOT complete the vanilla quest Nuclear Option while School's Out is still running, this will break the mod's quest line. Although, Nuclear Option can be completed before starting "School's Out". Please ask me questions if in doubt.

Alpha 1.2b (May 25, 2017):
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- Uploaded the correct version as 1.2 was invalid
- UNFORTUNATELY, any saves that were done with Alpha1.2 will most likely be invalid,
even with the update. Two options are available for you:
1-Go back to a previous save before yesterday's update OR
2-Uninstall the mod. Load your save. Make a new save. Install 1.2b and start the quests over.
They are short so hopefully, this wouldn't be too much of an inconvenient.
I apologize for this, I mad a rookie mistake by uploading the wrong file.
Note that both the PC and Xbox versions on Bethesda are correct.

Alpha 1.2 (May 24, 2017):
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- Added the 3rd quest for Jake Whitfield's Story, including an NPC with non-voiced dialogues, make sure to enable subtitles
- Corrected a few spelling errors

Alpha 1.1 (May 21, 2017):
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- Corrected a quest note having the wrong text for the 2nd quest
- Added the Walkthrough holotape, craftable at your local chemistry lab
- Corrected a few spelling errors

Alpha 1.0:
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- Initial Release;
- Two quests available for The Fate of Jake Whitfield Story
- Two custom Legendary wepons, one custom hat