Fallout 4

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GreekRage

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greekrage

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101 comments

  1. PhoenixKnight13
    PhoenixKnight13
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    Awesome location, I especially love how it's been reworked into an island! I get a little giddy every time I go through each new location I install... it's like discovering a new area of Disneyland every time lol, look at allllll the new toys!
    10 out of 10!

    PS - Tested and confirmed working, thanks to the author of APC Transport it now has a patch to work with this mod and Greek's Murkwater Construction Site as well.
  2. Jamabarn
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    Nicely done mod.  However, i notice that the three original settlers 'float' as they farm.  Also, some of the original food resources, gourds, are floating invisibly as well.

    I have the latest version.

    Also, when I try to select the invisible floating gourds, in build mode, the game crashes.  Any suggestions?
    1. greekrage
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      ill have to have a look at it...
      It depends on previsits and saved game...
      Not many have this issue...
      See if you can disable the plants from console...not the workshop...(save before )
    2. Jamabarn
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      I''ll try that, and while I know how to get in the console, I don't use it a lot.  I thought disable only hides the target, and the gourds are already 'hid'.

      Or does it hide it from the NPCs as well?
    3. greekrage
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      the plants are sunk  even though the settlers are in the air.....Try using the tcl command (no clip to go under ground  and use disable there( if they are visible)
    4. Jamabarn
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      I'll give that a shot, and let you know what happens.

      Thanks!

    5. Jamabarn
      Jamabarn
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      Hey, did the TCL thing, and went underground, but the plants were not visible.
    6. greekrage
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      you will have to wait then...im really busy with a very complicated mod and dont want to get distracted...
    7. Jamabarn
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      No worries.  The mod is still great, and the way you set up the moat and bridge is very cool.

      Still using it, and loving it!  Thank you for your responses, and all your efforts!  
  3. GodBardock22
    GodBardock22
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    I downloaded it but when I loaded in and teleported to the place it was the same
    edit: nevermind it worked all I did is reinstall the mod
    2nd edit: theres some settlers floating and some items too
  4. CowboyBlues
    CowboyBlues
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    Great to see a settlement mod where I don't have to bloat my mod list with alot of small mods,love the island you created. 
  5. pechocho1
    pechocho1
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    hola descargue el mod y no tengo nada en el lugar solo esta intacto.
    1. greekrage
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      mod conflict or precombine conflict...
  6. bacardis
    bacardis
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    can't get the elevator to work press e nothing happens just makes a sound
    1. DeathMessenger6
      DeathMessenger6
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      Same, how exactly does the moat elevator work?
    2. greekrage
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      button in the center of the winch wheel next to you....
  7. Drivinghard
    Drivinghard
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    hyaz boss..
    I was just thinking.. in reality not too many fishing/marina type villages have cattle crammed into their corners... and they need range to wander.. big barnyards... and they're more popular throughout "Prairies" ... than on the coasts/shores..
    ie., like at Finch across the river.. you would never see 3 cows loitering in the middle of nowhere's like that they'd be heading fer Meadows... Grazing lands...

    So I'm going to disable all these ugly-pink things in my marina/pier/coast area mods... :)

    BIG FAN of this Nordhagen mod that's why I mentioned it... because I will better be able to ratify/debug the floating gardener without the mutant cow :)
    (no I haven't upgraded this mod yet.. going to try some things on my own first :) ie., perhaps a Greenhouse where the  Brahmin/floating carrot is?
    1. greekrage
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      UPGRADE IT...
      It has been cleared of invisible crops  and has new precombined data
  8. Squanchy666
    Squanchy666
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    This is an awesome mod! Thank you for your hard work!

    The only issue in my game is that the settlers are farming in mid-air and not on the ground. Not a big deal as I won't be spending a lot of time there. Any idea why that would be the case?

    Thanks! Endorsed.
    1. greekrage
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      that means that you have a dirty  save that has old  data in it...Maybe  even a conflict...
      Try moving the mod in the load order further down...
    2. Squanchy666
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      Nothing seemed to fix it. Load order adjustment, disabling other mods that affect the cell, reverting to old saves. It's fine, I'll definitely use this mod on my next playthrough!

      Currently I am using your "Spectacle Island Reborn" mod along with Skyline45's "Spectacle Island Compound" blueprint. Together they make an amazing Settlement that is my favorite place to be in all the Wasteland. I have spent days going over the build, tweaking and modifying it to my liking.

      Unfortunately, enabling this mod *seems* to adversely affect Spectacle Island - probably due to my very dirty save files. I have installed and uninstalled many, many mods mid-game despite all of the best advice against doing so. (I'm a glutton for punishment, I guess.)

      Anyway, your mods are great! Thanks for all your dedication and work on them! ;-)
    3. greekrage
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      Try  this...
      I had a similar issue in my  oberland mod  with one  save...
      When you see them farming midair... Go into workshop mode  and look around that npc  .
      If you see any Flora indications show up even if its invisible  scrap it...

      I found 12 tato plants like that in the above mentioned save  and as  soon  as  i  scrapped them  it never happened  again... (for the last one that hes farming try re-assigning the settler  to something else and go back  and  get  that one  too.
    4. greekrage
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      New version up...Should fix your issue
  9. Ashunka1
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    Really awesome mod, I really love it. But sadly it conflicts with Unique NPCs - Creatures and Monsters of the Commonwealth. The latter adds a new location just south of Nordhagen, which causes all sorts of wonky terrain.
    1. greekrage
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      well  anything  that edits  a  cell  used  by  another  mod...causes  terrain resets...  You  could  try  reversing  the load order..see  if  the  result  is  more  usable..
  10. meerkat97
    meerkat97
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    this is seriously awesome i have no idea where you got the bridge but man is that cool. the only problem is when i enabled your settlement some of the food plants were floating, but when i try to move them back to the ground the game crashes. any ideas?
    1. greekrage
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      some conflict is involved...thats resetting the terain