Just a bit of warning for users of PRP (like me) : this mod don't have any regenerated precombines and the old farm will apear above the new one. It isn't a bug.
I've start a new game with most of your vanilla overhaul settlement. Your overhaul work are quite beautiful. I've encounter no problem so far. It just some of it like this and Sanctuary live again have Mirelurk King lurking in the water. My level 1 SS got beat up hard when I first visit Abernathy Farm and Sanctuary. Are the Mirelurk King part of this mod? Anyway thank you for making this.
This is the move workshop marker mod that works. The original on the front page is now broken. Move Workshop Markers by SKK https://www.nexusmods.com/fallout4/mods/38738?tab=files&file_id=238852
I use Abernathy Spring the older version, not the updated one. And Sunshine Tidings Co Op from Jenna Cave. The bridge has been flickering on and off for years, so I just don't go over there. The whole world space on that side seems to just disappear and it's too weird to play that. I love both farm mods, so I'm keeping them anyway no matter what. But I was wondering if I do this Abernathy Spring update, will my bridge come back? I don't know anything about how to fix broken precombines. And I'm running about 500 mods. Thanks, Staci
Hi! I met a problem. "Abernathy Spring-21283-1-3.7z" have been tested individually. No other modules. If I did not go through Abernathy before installation, the crops will be in the mod position. OK! https://staticdelivery.nexusmods.com/images/1151/539741-1640755378.jpg
If I go through Abernathy before installation, the crops will be in the vanilla position. NO~ https://staticdelivery.nexusmods.com/images/1151/539741-1640755499.jpg
This a game/save issue?
Is there a solution? I don't want to restart the game. thanks.
learn to use console and disable unwanted objects.... In this case yes previsits may bring back stuff like flora because those like the workbench have a "persistent value..
Beautiful settlement. Although, holy cow, a Legendary King Mirelurk killed me a half-dozen times (Survival mode, I was only level 11) before I got lucky.
FYI, I noticed a few minor things if you're interested.
The Legendary King Mirelurk had trouble rising out of the spawn point. He was clipping into the steps. Didn't stop him from killing me when he got out... :)
Between the entrance to the main building (beneath the pylon) and the large central tree, you can find several Tato plants in the pavement. And where the central tree is located. NPCs clip waist deep when farming these.
Some of these are placed below the pavement near the chain link gate. Tried to move one and got a CTD (repeatable). Not sure how many more might be below the pavement, at least three.
The tractor is parked on top of the Melons next to the barn (west of the pylon).
Blake was on the ground farming the pavement... I was facing the barn, which is due West. The back (?) double door is visible and Blake was farming on the corner before the barn ramp.
Later I found Connie waist deep inside the barn tending some of the presumably buried crops.
The water pump at this barn is facing the wrong direction. When using it the player is teleported inside the barn while pumping.
The house in the NE corner still (?) has invisible/missing lower floor walls and foundation.
aside from the missing walls...all the rest are caused by old data/reset bringing back old objects that have been removed and some placed in their vanilla positions... Its obvious from the pics that what you found shouldnt be in the location or not where you found them...
Well I did start a new game and play to level 11 before installing this mod. So your mod had to overwrite the old data. Oops. IIRC I was wondering and hoping installing late would be OK since I didn't want to build the settlement from scratch.
If it isnt your save then we start to look for conflicts... Even mods like spring cleaning for example cause resets... Or anything that edits the same cells and even mods that edit precombines/previs . That location is quite close to other locations that may also cause issues...(if they are modded)
The mod is what you see in the pics so anything found in the area that shouldnt be there is being brought back by something other than my mod...
Also try moving this mod as far down as possible in the load order...
I am using Vortex. I see weird trees poking through the ground at abernathy and they can't be scrapped. I don't ha ve any scrap mods.
I have tried using Vortex to force the esp to be after anything else which might affect abernathy but vortex is awkward - everyone says to just make the mod lower, and as far as i can see nmm was easy that way but vortex requires you to try to make a rule for everything.
I don't know how to patch it or even if that stuff can be patched.
I tried clicking on the trees in the console but it acts like they aren't there. So I can't use the "disable" command" either.
Can anyone suggest what I should do? I don't really want to disable all the mods I've installed and try one by one. :'(
I installed "scrap everything" with the two ini changes and the trees disappeared, so everything now appears correctly.
I asked around and someone said something like "you should regenerate your previs" but I didn't understand it and I'm not sure the jargon is right. But at least it is working properly.
I don't know if I have bad files and need to reinstall the whole game, but it is good enough for me, and I hope if someone else has the same problem, they can try that fix and maybe we can see if it worked for them as well.
The location doesnt have previs at all... Its an old mod...we didnt always regenerate precombines and previs back then... All my newer mods have the data though...
Ill have to do it sometime soon for older mods...(ive done a few already)
I noticed a couple mentions of the last house on the left having invisible walls... Had the same issue myself, but figured out the cause in my case... The mod, The Bleachers - A Diamond City Story, does not play well with Abernathy Spring. I tried using both by changing the load order, but would always end up with the invisible walls of the house at Abernathy's. Disabled the DC mod and the walls/house are fine. The other mod can go. Your mod stays! I really enjoy your mods. Thanks!
This works! Even sandwiched between Sanctuary Everglades, Lakeside and Lakeview Terrace. Just a little tweak at load order and got invi walls at the last house to appear and fixed the heavy laser reverting to vanilla needing power. My Abernathy farm is already a thriving settlement with 30 settlers before I stripped it down to install your beautiful mod. It's really a sight to see a properly navmeshed area where they can walk to their destinations properly. To the workout area, game room , their beds, perfect! So surprised with the Abernathy's being the great hosts that they are assigned themselves to their beds last. Just picked up their matresses the ff morning to snap to their bed frames waiting in their original house location.
Next up is Lakeside Chapel. I have Lakeview Terrace (https://www.nexusmods.com/fallout4/mods/25375?tab=posts&BH=2) there but judging by the map location, your Chapel is on the other end of the lake. Hope it works *fingerscrossed
153 comments
Several fixes including redo of precombined and previs from scratch.
This mod seems nice though.
The problem is that PRP conflicts with it...
So this mod should always load AFTER PRP......
Move Workshop Markers by SKK
https://www.nexusmods.com/fallout4/mods/38738?tab=files&file_id=238852
Works without issues.
I met a problem.
"Abernathy Spring-21283-1-3.7z" have been tested individually. No other modules.
If I did not go through Abernathy before installation, the crops will be in the mod position. OK!
https://staticdelivery.nexusmods.com/images/1151/539741-1640755378.jpg
If I go through Abernathy before installation, the crops will be in the vanilla position. NO~
https://staticdelivery.nexusmods.com/images/1151/539741-1640755499.jpg
This a game/save issue?
Is there a solution?
I don't want to restart the game.
thanks.
In this case yes previsits may bring back stuff like flora because those like the workbench have a "persistent value..
also note : MOD doesnt mean module MOD= modification
FYI, I noticed a few minor things if you're interested.
Now about that mirelurk... ;)
Even mods like spring cleaning for example cause resets...
Or anything that edits the same cells and even mods that edit precombines/previs .
That location is quite close to other locations that may also cause issues...(if they are modded)
The mod is what you see in the pics so anything found in the area that shouldnt be there is being brought back by something other than my mod...
Also try moving this mod as far down as possible in the load order...
I have tried using Vortex to force the esp to be after anything else which might affect abernathy but vortex is awkward - everyone says to just make the mod lower, and as far as i can see nmm was easy that way but vortex requires you to try to make a rule for everything.
I don't know how to patch it or even if that stuff can be patched.
I tried clicking on the trees in the console but it acts like they aren't there. So I can't use the "disable" command" either.
Can anyone suggest what I should do? I don't really want to disable all the mods I've installed and try one by one. :'(
Everything i use is part of the vanilla game... Console should see them...
I asked around and someone said something like "you should regenerate your previs" but I didn't understand it and I'm not sure the jargon is right. But at least it is working properly.
I don't know if I have bad files and need to reinstall the whole game, but it is good enough for me, and I hope if someone else has the same problem, they can try that fix and maybe we can see if it worked for them as well.
Its an old mod...we didnt always regenerate precombines and previs back then...
All my newer mods have the data though...
Ill have to do it sometime soon for older mods...(ive done a few already)
Next up is Lakeside Chapel. I have Lakeview Terrace (https://www.nexusmods.com/fallout4/mods/25375?tab=posts&BH=2) there but judging by the map location, your Chapel is on the other end of the lake. Hope it works *fingerscrossed