When I'm looking to batch build in Bodyslide, the "Elegant Hardware" slider group/slider set doesn't show up. I made sure to re-save-as my preset to include the Elegant Hardware group; in the past if something shows up, doing that corrects it but it hasn't this time around. I've used Bodyslide a lot over the years, but only for the basics - defining my character shape the batch-building outfits, so my knowledge on things more in-depth than that is pretty limited, so any help would be appreciated. Thank you
I can't seem to see the jewelry I made on my character, im playing as a male SS and tried to equip a necklace but its not showing up, I really don't have many mods that f*#@ with the body so i'm not sure why I cant see it
Trying to get the smaller helix and earlobe piercings but the Armor Workbench keeps giving me a single Earlobe hoop whenever I choose my material. There's no way to choose the Helix ones. I also saw this on ModDrop uploaded by someone else with screenshots of the helix piercings and with a more recent upload (March 2019). Is that one more up to date?
What am I doing wrong? I can get the gemstone ones, i can get the other bauble ones but nothing outside of those. The Material only gives me a single hoop.
Really like this mod, but the male earrings will fit my female characters ears fine, I have tried to move the ears and make the female ones fit but its a no go. The problem is the male earrings can't have the gems attached to them. Does anyone know what I need to change in FO4Edit to make it so I can put the diamonds and other gems on the male earrings.
Disregard: Was trying to adjust earlobe instead of Ear Full part in Looksmenu.
Hello, I'm using AWKCR, Armorsmith Extended, VIS-G Item Sorting and FallUI When I craft the items they have [Necklace] , [Ring] and [Earing] tags in front of them where as the mods I'm using, uses different tags such as [5a Necklace] etc so they have their unique icons and sub categories in the inventory.
I was wondering if anybody knows any patches for this mod for VIS-G and AE, so perhaps I can also use the Armorsmith workbench instead of chem bench.
I may try to create my own but when I open the ESP in Fo4edit, there are a lot of inputs. I saw the "Instance Naming Rules" form for 3 categories, would it be enough to just rename the tags from there?
Also would it be enough, just to change workbench keyword from WorkbenchChemlab [KYWD:00102158] to AEC_ck_ArmorsmithCraftingKey [KYWD:07000851] and add the AEC_cm_CA_Earrings_Recipe, AEC_cm_CA_Necklaces_Recipe, AEC_cm_CA_BodyPiercings_Recipe, HANDS - RINGS, keywords for FNAM categories to only the following six object under "Constructible Objects";
Can you add a nuka cola quantum bottle to the choker, saw one in the photos for commonwealth haircuts and thought it was cute but can't find them anywhere.
I would really like some help. I have installed the mod through Nexus and can't build the belly button rings, elegant hardware option dosnt show up. So I uninstalled and did it manually, followed every step and still no good. Any help appreciated!!!
Love this mod, but I have an issue. I can't SEE the ring on the necklace when I build the 'keepsake' attachment. I can see the chain just fine, but the ring isn't there. Am I doing something wrong?
hey i had the same issue and the way i fixed it was by going into body slide and rebuilding according to the body type i was using. idk if i explained it well but basically i just selected the necklaces and hit "build"
138 comments
Would be awesome if someone with skill and knowledge can make a conversion for males, including chokers, collars and navel piercings, the whole set.
What am I doing wrong? I can get the gemstone ones, i can get the other bauble ones but nothing outside of those. The Material only gives me a single hoop.
Disregard: Was trying to adjust earlobe instead of Ear Full part in Looksmenu.
I'm using AWKCR, Armorsmith Extended, VIS-G Item Sorting and FallUI
When I craft the items they have [Necklace] , [Ring] and [Earing] tags in front of them where as the mods I'm using, uses different tags such as [5a Necklace] etc so they have their unique icons and sub categories in the inventory.
I was wondering if anybody knows any patches for this mod for VIS-G and AE, so perhaps I can also use the Armorsmith workbench instead of chem bench.
I may try to create my own but when I open the ESP in Fo4edit, there are a lot of inputs. I saw the "Instance Naming Rules" form for 3 categories, would it be enough to just rename the tags from there?
Also would it be enough, just to change workbench keyword from WorkbenchChemlab [KYWD:00102158] to AEC_ck_ArmorsmithCraftingKey [KYWD:07000851] and add the AEC_cm_CA_Earrings_Recipe, AEC_cm_CA_Necklaces_Recipe, AEC_cm_CA_BodyPiercings_Recipe, HANDS - RINGS, keywords for FNAM categories to only the following six object under "Constructible Objects";
PK_CO_Earrings, PK_CO_Earrings_male, PK_CO_BellyRing, PK_CO_Necklace, PK_CO_Choker, PK_CO_Collar
I'm a bit overwhelmed and could really use an already made patch or at least some help