Fallout 4

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JesterDoobie

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JesterDoobie

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About this mod

Adds a custom version of the hydroponics setup seen in Far Harbour. Two versions, Single-sided and double, they supply food, water, and many other settlement resources. See Full description.

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Ever since Far Harbour came out and I saw those vertical Hydroponics shelves/Racks they had I WANTED THEM. Since Bethesda didn't make them useful or even craftable ingame, I had to. Took me a LONG time, but I usually get 'er done.  This mod Adds a custom-ed version of the hydroponics racks seen in Far Harbour, with a custom-ed PerkMagDisplayScript just to make them prettier and actually useful.  You can add Corns, Tatos, Mutfruits OR Hubflowers (or Wild/Fresh Varietals) to these racks and then kick back on the couch with a brew and watch your food grow and script-O-magically get harvested and silently delivered.
Dynamically allocates food/water/safety/power resources to/from it's current settlement, with no need to assign anyone. 

<V4 UPDATE INFO:>
ANOTHER MAJOR UPDATE!!! V4 Adds a lot of stuff (DOUBLE-SIDED RACKS, anyone?) and resolves all existing issues (afaik, please, FILE A BUG REPORT IF SOMETHING  TURNS UP. ) It's easiest to experience it now than have me describe it, so I'm not gonna try, except to say each Rack still counts for 50 power. Most major issues in previous versions should be resolved, afaik it's VERY VERY rock-solid.

KNOWN ISSUES:

Having ANYTHING showing  all > 2 resources at once doesn't seem possible. Sometimes power+whatever would show up, sometimes its just a Rack or has only Water/Food when I highlight it in Build mode. Likely something to do with it's values being "dynamic," but they just don't DISPLAY properly, if you check settlement or object values in build mode they APPLY just fine.

If you get "orphaned plants" there is an EASY, VERY SIMPLE FIX: just open and close the rack. Most non-repeatable bugs/glitches i ran across in testing this mod seemed to be prevented super-easily by slowing down a bit and just WORKING ON ONE RACK AT A TIMEfolks. You can have as many as you want at each settlement, just give each Rack a second or three between doing stuff to them to let the scripts work their magic, and you should be gtg. 

I HAVE NOT TESTED THESE RACKS AT CUSTOM SETTLEMENTS. (NOT PLAYER HOMES LIKE Elianora's Wonderful works, THEY WORKED FINE in my testing.) They are VERY likely to further break anything that doesn't work quite right, but anything setup properly ( IE with a functional "workshop bench" (in vanilla it's the big red thing you must activate to take ownership of a place, custom settlements can use different models) and properly linked workbenches/resources, can assign settlers, ect.,) SHOULD work just fine. 

I also wish to thank kinggath for his hard work. While this mod does not use any of his assets, picking apart his Workshop Framework over the last week or two has been VERY fun. <tophat>

Install using MO2 or other mod manager, or manual if desired, life has many choices.  I currently use MO2 and highly recommend it.  I am unable to provide support for issues related to or caused by mod management software, but a politely worded PM-request for assistance in installing mine work might get a response from me.

NB: V4 is located under "Power==>Misc"