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JesterDoobie

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JesterDoobie

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69 comments

  1. nzn5
    nzn5
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    interesting concept. in the description are you saying that instead of using power they generate 50?
  2. c1056
    c1056
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    • 6 kudos
    Hello, 
    would you be willing to allow this to be ported to Xbox with proper credit given to you?
  3. FNVPlayer85
    FNVPlayer85
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    With "Working Aquariums" mod this can be an aquaponics system. One question: is there a mod in Fallout that adds a white plastic cube tank for water?

    In general, it’s strange that there are practically no mods of this kind; another mod for growing cannabis comes to mind. But this is a world after total contamination of planet with radiation, man-made disasters and other things, where the main thing is to find clean water and healthy food, but game doesn't have proper immersion in this. Growing an outdoor garden doesn't seem like the best idea, indoor greenhouses seem to be the better fit here, with a complete and self-sufficient biosystem inside, similar to principle what NASA wants to do on Mars, but just can't.

    UPD "PWR - Passive Water Resources vol. 1" for water tanks seems good.
  4. mrsnivvel
    mrsnivvel
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    • 1 kudos
    Would love to see a version of this that works with "Cannabis Commonwealth" https://www.nexusmods.com/fallout4/mods/11840

    (Posting this patch that removes the need for the AWKCR, AE, and SKE dependencies, making the Cannabis Commonwealth mod usable with a modern day modlist: https://www.nexusmods.com/fallout4/mods/63977)
  5. Kaipaktaa
    Kaipaktaa
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    Everything works, but tatos are invisible.

    10/10 awesomeness overdrive though
    1. Bichoo4000
      Bichoo4000
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      true tatos are invisible... if you could tell me what to do i could try to fix it
  6. r74nna1
    r74nna1
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    Is this mod still working? I added it but it does nothing, can't connect power to it or interact with it. Also doesn't show up as a resource. Just curious as it really looks awesome! :)
  7. seganweld
    seganweld
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    Hey I'm a bit late I know but I can't find the racks in the workshop, in which section are they ?
    1. masternetra
      masternetra
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      It's literally in the description at the bottom.
  8. Takiktos
    Takiktos
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    So, these hydroponics farms generate food every second or more? ... * I really like this concept but I would think a little ... OP? when it comes to food production
    1. masternetra
      masternetra
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      Produces daily.
  9. rlee1222
    rlee1222
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    This is a really kewl idea, have been looking for farm alternatives. So, I read the explanation twice and think I get what you're saying. Place one hydro rig, put your food types in it, power it. THEN, place another, even snap to the first one? Or are you saying JUST one hydro rig at a time, ever. I'd like to try it out, but don't want to bug my settlements since I'm loving them so much, lol.
    1. JesterDoobie
      JesterDoobie
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      • 22 kudos
      Work on one at a time, you should be able to have 20+ per settlement if wanted. Power first, fill it with X, then you can snap them to each other, both sides have a custom attachpoint. Won't snap to walls or anything, not really planning to add such, but might be persuaded if there's enough requests to do so.
    2. Robcorp
      Robcorp
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      I hear you but I can't put any thing in it I try some one need to have a video on it thank
    3. jamstraz
      jamstraz
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      • 4 kudos
      Mine...don't seem to snap
    4. dave255
      dave255
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      same here
  10. jamstraz
    jamstraz
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    My only complaint is they don't snap together side by side but nothing some place anywhere can't fix