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Abbalovesyou

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Abbalovesyou

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58 comments

  1. Latexification
    Latexification
    • member
    • 0 kudos
    A complete essential for Clarisa enjoyers. Works great for me!
  2. ThisIsMe84
    ThisIsMe84
    • member
    • 6 kudos
    This mod needs to be updated to be used on FO4 v1109840 (pre-NG and NG).

    The plugin currently lacks 1 + 1 = 2 entries, which the game engine might not like (even if their ObjectID seems innocuous at first glance).

    The ESP could also be flagged as ESL thanks to this xEDIT script, to save a load order slot.

    Thank you for creating this mod, extremely useful to anyone who enjoys mods like Orphans of the CommonWealth.
  3. bongodoctor
    bongodoctor
    • supporter
    • 13 kudos
    Still works fine for me - keeps the children small when using equipment such as desks, workstations and other stuff...
  4. EmperorPHNX
    EmperorPHNX
    • supporter
    • 9 kudos
    Is this still works and needed? Or we have better alternative for it?
  5. itsbiggiecheese
    itsbiggiecheese
    • premium
    • 2 kudos
    PERFECT THX now i can make my gf in game
  6. VATWoosh
    VATWoosh
    • premium
    • 0 kudos
    I'm not sure what I did wrong. All of the children are the size of adults after instillation. Please advise. ty.
    1. LunarF4ng
      LunarF4ng
      • member
      • 2 kudos
      All children are adult-sized before and after installation for me. I installed this mod thinking it would fix the scaling, but it does not. :/
    2. vvk78
      vvk78
      • member
      • 92 kudos
  7. the1holy
    the1holy
    • member
    • 23 kudos
    is this mod still recommended? are there better versions of it?
  8. ComZiz
    ComZiz
    • member
    • 2 kudos
    Could this mod be the cause of my npcs falling through the floor when assigned to a station?
    I'm using Northland diggers resource stations. My settler is falling through the my vault floor all the way to the default terrain when he starts the animation at his station.
    Otherwise he can walk just fine on the built floor.
    1. MJS814
      MJS814
      • premium
      • 28 kudos
      I think ludvig mentioned it was a problem with ND and he recommended picking up and moving the resource station.  That would fix it at least for awhile.  I had that issue long before I discovered this mod.
    2. ComZiz
      ComZiz
      • member
      • 2 kudos
      I tried multiple times, moving the station. I also covered the floor with carpets etc. I also tried stacking foundations beneath the station but unfortunately npc still falls through as soon as locked in the station animation.
      Such a shame this is the situation. I installed this for the Orphans mod. I'll try disabling it and see if my children grow in school desks...
      UPDATE:
      Hmm I disabled the mod but the npc still falls through.
    3. Drivinghard
      Drivinghard
      • member
      • 10 kudos
      Few buildings or prefabs can fix this  it is in the Animations...
      it is the same for me with BARBER chairs and that EYEXAM chair... the stationis have to be EITHER flat on the ground or an inch OVER it so make sure to PLAN your building to clip the floor where they will stand so that it is an inch over the actual ground :)

      I never tried the original Diggers... but the just released Nothland Diggers LITE mod in his newest version 1.3 appears to alleviate some of this, although in v 1.1 it was extremely prominent... ie., the tax man... you will not SEE his chair until AFTER that stationed has been assigned... at that momentm if the chaiir you see is clipping DOWN into the foundations or through the floor  either you have to lower the foundation or building or find another place
  9. BlazeStryker
    BlazeStryker
    • premium
    • 55 kudos
    Universal Actor Scale Remover is just crucial. Allow me to channel James for purposes of discussing Bethesda's programming team; "What were they thinking?" (Personally I suspect that they were testing then left the thing in by mistake and shipped anyway!)

    Until the fix becomes a part of the Unofficial Patch, I'll just say that this is absolutely brilliant to fix into an esl file. Unless you want a size-shifting Austin Engil that is!
    1. Abbalovesyou
      Abbalovesyou
      • premium
      • 512 kudos
      Its not really a "bug" so UOP wont touch it.
    2. Moksha8088
      Moksha8088
      • supporter
      • 122 kudos
      How could an alternating-sized child be considered a bug?
    3. vlaka
      vlaka
      • premium
      • 62 kudos
      youd think it would :/
    4. BandyRFC
      BandyRFC
      • supporter
      • 3 kudos
      Thank you for mod effort.
      No expert or even vet modder here, but AFAIK, if this mod is only editing the single ObjectID line, then no reason for it to be .ESP and in fact xEDIT  says it is suitable for ESL flagging, though note, the xEDIT check is not infallible.  See How to convert ESPs into ESLs using xEdit for a step-by-step guide, very simple.
    5. xyloritus
      xyloritus
      • supporter
      • 122 kudos
      NPC scaling is there for a reason (probably to save time of making custom animations for every NPC). With this mod you can see a lot of clipping through chairs, tables, counters, etc.
  10. ShawnAdam8276
    ShawnAdam8276
    • premium
    • 30 kudos