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greekrage

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greekrage

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  1. greekrage
    greekrage
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    Version 2.0 Uploaded...
    Sorry to say i found the performance issue and it cant be fixed  without  destroying half of the location.
    Turns out its the buildings that where made in a test space  and moved to this location but some of them or parts of them retained references  from their original locations. (example: i grabbed a partial building from  Cambridge and  edited /rebuilt it in the  test space but when i  used it on this mod it  still links to  cambridge..)
    This is the cause  for the  Sanctuary Lives issues  as well...

    Oh well  whats  done is  done...

    This version also  has  some  fixes  to  ..
    a) npc spawner  (npc's now belong to  this location and  wont  wander off )..
    b)animals have been domesticated  and  wont  attack
    c) minor  terrain fixes  to  give  it  priority of  a cell outside of the main gate in case of resets  caused  by  Sanctuary  (just in case )
    d) water  was missing  from  the  top  of the  waterfall
    e) fixed the cat that  was idle
    F)Changed textures of the  tower steel  works  to all  rusty instead of  that  lame  blue...

    Added:
    100 power Gen in the main garage
    Water purifier (50 water)in the  generals farm that  draws from a small spring  and also  has  a gen next  to  it
    Guard markers  in the form of a ammo box that  sits  next  to  guards feet...
    Added some  street lights  again (no fog or shadows)  since the lights  werent  the  cause  of  the  lag  as we  first  thought.

     Also uploaded a patch for  "is this sanctuary"  and fort hope if run together...
    If simply running Fort hope AFTER sanctuary in the load order doesnt work try this  and load it LAST
    I cant test this because i didnt have  any issues  with  both  mods  at  all...
  2. TheGrimWonB82
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    I really like this location.  It’s up there with Strong, Sampson and Boston State-prison. I used kitcat81‘s Settlement Activity Markers so I can have Minutemen sprint down that obstacle course. I had a bright idea to put the paintball turrets there but it was a bust since they break after each use (thanks a lot Bethesda!!!)
    1. greekrage
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      there is a newer version of this mod.... Its much better and slightly better performance wise...
      its here .

      I would recommend saving away ,uninstalling the old and then installing the new.
      before trying it
    2. TheGrimWonB82
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      I’m using them as Enclave themed mods to play along side America Rising II 😂. Getting my bad guy on. The Minutemen stationed there are all wearing XOF or Shadow Company kit. 
  3. tigertank909
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    how required is the required mods
    1. greekrage
      greekrage
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      there isnt any required... Only one mod that requires this mod...
      Also i suggest using the new version of this mod...
      https://www.nexusmods.com/fallout4/mods/66415
    2. tigertank909
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      i said mods because the required mods requires 50 other mods

      also with this mod and other mods you made work fine without it
    3. greekrage
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      you are confusing this mod with a blueprint....
      This is ONE mod as you see it...
    4. tigertank909
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      i dont know its in required mods (not the dlc)
  4. FreyjavonAsgard
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    Great mod! but unfortunately incompatible with Luxor's Summer Pine Trees Edition, can't use it now. Tear up the ground and the trees float in the air. Next time...
    1. greekrage
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      tell luxor he might make a patch .... Hes a good friend ...
  5. Baileywizerd
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    Any chance of this being ported to Xbox?
  6. Anthippos
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    Your Sanctuary and Fort Hope are not working with Vanilla Fallout.

    Everything is flickering and objects pop in and out of sight. Sometimes even the vanilla houses in sanctuary are flickering through your buildings.


    Fort Hope looks Awesome but doesn´t work for me unfortunately.

    Maybe your mods are not compatible with latest fallout version?
    1. greekrage
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      no....
      Mods are done using the latest game version a creation kit version....

      Its you that has the issue with precombines/previs...

      Mods like these should always load after mods that fix/patch previs
  7. RockstarRo87
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    could you place a version without the fake vertibirds?  and maybe without the tanks and without the american flag?

    i would like to use it with real modded ones, and right now half of the big base is unusable

    it does look great though,   spend about 20 hours now with ocdecorator for the other 3 shops and replacing all bar bottles with ocd ones,

    cant wait to move in :)
    1. greekrage
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      use console commands to disable what you dont want...
  8. Nietkopf
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    Damn, I had a copy of this mod sitting on an external hard drive along with the rest of my mods folder from 2018ish when I stopped playing fallout 4 last, the nexus didn't have any record of me having downloaded it, and I was drinking a lot back then and also modding a lot while drunk, so I at some point renamed nearly everything that could be used to identify what this mod was called to obscenities while trying to figure out what was causing my framerate dips, so it took me forever to find this again, I'm sad to see that you figured out what it was and couldn't fix it either, but I'm delighted to see that your repertoire of locations has expanded since then, and I've got even more places to build military bases on. Keep up the good work, and I hope your situation has improved since you put those things in the descriptions of some of your mods in 2016.
    ps: is your handle a reference to the first word of the Iliad?
    1. greekrage
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      my nickname...simply comes from the fact that im greek and im a spartan as well...  :P
    2. Nietkopf
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      I thought it was a play on μ?νιν or M?nis or whatever it is, which is the first word of the Iliad and I think it might have been the original title as well, although my memory is fuzzy. https://wikiless.org/wiki/Iliad?lang=en#M%C4%93nis
  9. travelmedic
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    Has anyone else noticed what seems like a navmesh bug with followers when entering the General's house?

    I can enter the house but followers just run around the outside.  If I put them in Command mode when they are outside and try to command them into the house, they'll walk up to the door and then complain that there's something in the way.  If I teleport them into the house they will walk around a little bit.

    I suspect there's a navmesh break by the door threshold.

    Edited to add:  I'm going to file a bug report on this just so it doesn't get lost in the comments.
  10. anthony8659
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    HI, endorsed!  I must be lucky cause I'm using this mod at normal/automatic load order and it works!  Even sandwiched between Sanctuary, New Hope, Sanctuary Everglades, Lakeside down to Lakeview no conflicts.  My Commonwealth grass just became greener all around.  No complaints though.  Didn't want to wait another 200 years for that to happen.  Just some minor things I'd like to ask assistance with maybe you can help.  I can't scrap both vertibirds regardless the load order oh and one duffel bag at the far corner of one of the bunkers (SE Ult and even toggling extra item with PE).  Even with console as if they're not there.  I tried glitching another vertibird but it's so hard to allign so I gave up :P
  11. SSchmidt
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    Someone make a Patch for CRP ?
    1. greekrage
      greekrage
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      too many mods to remember or even know what CRP is...
    2. SSchmidt
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      Commonwealth Reclamation Project