About this mod
A new overhauled version of an old location mod
- Requirements
- Permissions and credits
- Donations
Greetings !!!
Today my friends we Revisit one of my first mods that to many people was a favorite
due to its theme and that being a military facility.
Why did i upload it as a separate mod ?
Simple:
This mod was redone from scratch in its data part making it incompatible with the old version
to a point were old builds would probably ctd if updated to this version.
I did manage to get the performance up a bit but it still dips a bit depending on where you are looking and from where..
Another reason for this update/redo was a request from a supporter asking if i could remove all the static vehicles which on the technical side isnt that simple as previs had to be redone and one thing lead to another...(me getting carried away as usual).
Whats different :
a) as mentioned above all data was redone to fix many issues . LIke sandboxing,moving NPC's,supply routes etc.
b) about 80% of the location has new textures that give both a more military feel but also make it more aesthetically pleasing.
c) some things changed and some added including lighting,furniture,buildings etc.
d) also redid the domestic animal's AI packages because they were default and didnt respond as intended.
e) precombined geometry and visibility was all redone as well to account for the many changes.
f) big bunker with the helipad is now a functioning landing pad ( btw there are landing lights that you can switch on as you climb the stairs to your left )
Also changes to the bunker making it more useful .
g) to go with the theme of the location i also added a few new objects to the workshop .
These are :
1) 2 beds with camouflage sheets (one bunk one single)
2) 2 bunkers fully navmeshed and ready to go. These also have matching doors that snap and the 2 different shutters that also snap.(found in concrete/prefabs)
3) 10 hanging camouflage nets ( 5 static and 5 animated) that are meant to be placed in front of balconies or under them)
I had to do some trickery with these because they dont have collision so i had to "fake collision" in order to be able to interact with them. ( in some cases once placed you may have to use either a placing mod or console command to remove them) found in deco/wall/misc
4) 3 street lamps retextured to a rusty green to fit in with the theme. ( these are NOT the same as the lights placed in the location as those lights dont have their own light sources)
These lights need to be connected to power like the workshop versions.
5) a camo beacon also in the workshop.
6) for laughs i also made a camouflaged pickup truck found in deco/misc
Things of importance:
All street lights can be toggled on/off via a switch located at the base of the tower.
Workshop is in the guard bunker next to the entrance.
Next to the generator there is a connector that provides wireless power for lights and gadgets
In the farm area there is a water and food gen to get you started ( connect this before placing beacon to avoid low happiness).
Some jobs already to be assigned:
a) several guard positions marked by a ammo box
b) cash registers in mess hall and bar that are jobs
c) nurse/doctor marker in the clinic in the form of a floor mat
d) another floor mat marker for assigning someone to the clothing store.
e) crops in the farm
If you see any NPC's just standing around simply give them a job...
f)the antenna is functional (visually)and controlled by terminal in the tower.
Also note: power for a beacon on the antenna base.
All aspects of the location were fully tested with saves either straight out of the vault or mid game.
Warnings:
DO NOT try to update an older version of this location . If you do at least save away from it prior to updating(i cant say that it will work though because of save data conflicts)
As always... PLACE THIS MOD AS LAST AS POSSIBLE TO AVOID ISSUES WITH CONFLICTS FROM MODS THAT EDIT THE GAME GLOBALLY.
Also as required by ALL location mods... save far away from the location before installing the mod...
Credits and honorable mentions:
Pepperman35 for his display cases his profile here
Pra for his laptop terminal .his profile here
Siamatti for his revamped cash register mesh his profile here
Again...
If you enjoy this mod please endorse.
and if you want to help this old fart keep the power on...you may also donate.
Ive also added a new option to donate for those that dont want to use Paypal and that is through "buy me a coffee" linked through Stripe.Buy me a Coffee
Now go and rediscover FORT HOPE !!!
Today my friends we Revisit one of my first mods that to many people was a favorite
due to its theme and that being a military facility.
Why did i upload it as a separate mod ?
Simple:
This mod was redone from scratch in its data part making it incompatible with the old version
to a point were old builds would probably ctd if updated to this version.
I did manage to get the performance up a bit but it still dips a bit depending on where you are looking and from where..
Another reason for this update/redo was a request from a supporter asking if i could remove all the static vehicles which on the technical side isnt that simple as previs had to be redone and one thing lead to another...(me getting carried away as usual).
Whats different :
a) as mentioned above all data was redone to fix many issues . LIke sandboxing,moving NPC's,supply routes etc.
b) about 80% of the location has new textures that give both a more military feel but also make it more aesthetically pleasing.
c) some things changed and some added including lighting,furniture,buildings etc.
d) also redid the domestic animal's AI packages because they were default and didnt respond as intended.
e) precombined geometry and visibility was all redone as well to account for the many changes.
f) big bunker with the helipad is now a functioning landing pad ( btw there are landing lights that you can switch on as you climb the stairs to your left )
Also changes to the bunker making it more useful .
g) to go with the theme of the location i also added a few new objects to the workshop .
These are :
1) 2 beds with camouflage sheets (one bunk one single)
2) 2 bunkers fully navmeshed and ready to go. These also have matching doors that snap and the 2 different shutters that also snap.(found in concrete/prefabs)
3) 10 hanging camouflage nets ( 5 static and 5 animated) that are meant to be placed in front of balconies or under them)
I had to do some trickery with these because they dont have collision so i had to "fake collision" in order to be able to interact with them. ( in some cases once placed you may have to use either a placing mod or console command to remove them) found in deco/wall/misc
4) 3 street lamps retextured to a rusty green to fit in with the theme. ( these are NOT the same as the lights placed in the location as those lights dont have their own light sources)
These lights need to be connected to power like the workshop versions.
5) a camo beacon also in the workshop.
6) for laughs i also made a camouflaged pickup truck found in deco/misc
Things of importance:
All street lights can be toggled on/off via a switch located at the base of the tower.
Workshop is in the guard bunker next to the entrance.
Next to the generator there is a connector that provides wireless power for lights and gadgets
In the farm area there is a water and food gen to get you started ( connect this before placing beacon to avoid low happiness).
Some jobs already to be assigned:
a) several guard positions marked by a ammo box
b) cash registers in mess hall and bar that are jobs
c) nurse/doctor marker in the clinic in the form of a floor mat
d) another floor mat marker for assigning someone to the clothing store.
e) crops in the farm
If you see any NPC's just standing around simply give them a job...
f)the antenna is functional (visually)and controlled by terminal in the tower.
Also note: power for a beacon on the antenna base.
All aspects of the location were fully tested with saves either straight out of the vault or mid game.
Warnings:
DO NOT try to update an older version of this location . If you do at least save away from it prior to updating(i cant say that it will work though because of save data conflicts)
As always... PLACE THIS MOD AS LAST AS POSSIBLE TO AVOID ISSUES WITH CONFLICTS FROM MODS THAT EDIT THE GAME GLOBALLY.
Also as required by ALL location mods... save far away from the location before installing the mod...
Credits and honorable mentions:
Pepperman35 for his display cases his profile here
Pra for his laptop terminal .his profile here
Siamatti for his revamped cash register mesh his profile here
Again...
If you enjoy this mod please endorse.
and if you want to help this old fart keep the power on...you may also donate.
Ive also added a new option to donate for those that dont want to use Paypal and that is through "buy me a coffee" linked through Stripe.Buy me a Coffee
Now go and rediscover FORT HOPE !!!