File information

Last updated

Original upload

Created by

LiquidBronze

Uploaded by

LiquidBronze

Virus scan

Safe to use

195 comments

  1. LiquidBronze
    LiquidBronze
    • premium
    • 68 kudos
    Locked
    Sticky
    Hi all,

    Thanks to everyone that has downloaded the mod thus far!! I consider this mod in a complete status, so anyone waiting, I would recommend downloading it now if you want to try it out. There wont be a ton of big changes real soon, but a smaller update to v1.7 was out (10/29/2016). v1.7 may be the last update for a while, unless someone finds any bugs or other issues.

    Re: Crowd sound: I have tried a couple different things now to get the sound to just play during the times I want it to, but it has not worked unfortunately.

    Thanks again,
    LB


    UPDATE (7.17.2022)

    After many moons, I decided to revisit DCP to finalize some things that where on my list to get done, check the change log.

    Would like to eventually fix the below 2 withstanding items, but would need help. If anyone knows how to, shoot me a PM!

    • Crowd sound still plays 24/7. 
    • Nav Mesh is not fully complete in outside areas either. I still have not figured out how to connect certain areas. 

    Changelog below as well:

    Changelog 2.0:

    • Added sleep schedules to numerous DCP NPC's outside, so they aren't always standing around/working.
    • The Cowhand NPC's have their own place to sleep now. I found an unused cellar in the files that had the correct orientation for what I needed, check it out!
    • Removed the "fake" fence/posts from the main stadium mesh. Took a different approach via Nifscope by hiding them, rather then deleting them to avoid mesh issues.
    • Removed weapon inventory from NPC's that did not look good if using Classic Holstered Weapons System (CHW) (https://www.nexusmods.com/fallout4/mods/46101)
    • Minor additions/fixes

    Changelog 2.1:

    • Small update to Navmesh in Cowhand Cellar, AmbMusic now continues to play in all DCP added buildings, misc.
  2. Bro0786596
    Bro0786596
    • member
    • 0 kudos
    Question. Is this mod compatible with PRP?
    1. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      I don't know what PRP is, let me know the full name or link so I can do a quick check.

      Thanks.
      LB
    2. achekery83
      achekery83
      • premium
      • 7 kudos
      Hello, most likely they were referring to Previsibines Repair Pack (PRP) Stable Branch.  Thanks

    3. ShwickTheRoach
      ShwickTheRoach
      • member
      • 0 kudos
      I would also like confirmation on this
    4. RZR3312
      RZR3312
      • member
      • 1 kudos
      No, the mod author to PRP replied earlier in the thread somewhere.

      would need a patch.

      it can still run though but it would need to be placed last in the load order. it would circumnavigate the benefit of PRP but wouldn't get flickering meshes.

      The other work around is to disable Precombines all together but this will kill your game on older hardware.
    5. badiser
      badiser
      • member
      • 35 kudos
      You forget the last and most simple solution, don't use any mods that breaks PRP - and don't use the PRP mod !

      Then get a hold on your loadorder, and your game is smoother than ever - promise :)
    6. KaVaKaZi
      KaVaKaZi
      • supporter
      • 9 kudos
      Absolute nonsense. PRP does a WHOLE LOT more than just what you said. It is a MUST in any load order. If you do not see why, thats on you.
    7. seagulls001
      seagulls001
      • supporter
      • 2 kudos
      How dare they suggest not using PRP! You must use PRP and you will patch every mod for PRP and you will be happy.

      I promise we are not a cult :D
    8. crazyape85
      crazyape85
      • supporter
      • 8 kudos
      To answer your question, no, it is not.  You will experience flickering in other places unless you make a patch.  It was great, but I switched to PRP and started noticing flickering in other places.
  3. cubbyman1
    cubbyman1
    • member
    • 29 kudos
    for an older mod, this is actually really good, i was fully expecting something that would destroy my fps, but no, this runs as well as the vanilla location, i'm pleasantly surprised how well this runs, it's a great mod, the only thing i would add for the other empty stands is some kind of farming kind of deal, like Dimond city for the size of it and as many residents there are, it would make sense that they would make use of more of their stands for farming stuff, just saying, it could just be an esthetic it doesn't need to be overwhelming to take down the fps. 
  4. BlazingWolf1941
    BlazingWolf1941
    • member
    • 1 kudos
    So, is this working with next-gen update and can it be added midsave?
    1. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      I no longer have FO4 installed, nor tried the next gen update. I presume it still works though, as no one has mentioned anything impacted since it has been out. In theory it should be OK to install mid-game as there are no scripts, but I never tried, I always set my load order at start of a new game and don't change it.
  5. LemniscateMike
    LemniscateMike
    • member
    • 0 kudos
    Anyone make JUST the sounds version yet or even a patch for Diamond City Expansion whereby the sound is all that's forwarded?

  6. Yaddok
    Yaddok
    • member
    • 7 kudos
    simple and good mod, a question is compatible with ''CGT Better Diamond'' https://www.nexusmods.com/fallout4/mods/38940?tab=description
    and with this''Lush But Not Green - Diamond City Edition'' https://www.nexusmods.com/fallout4/mods/65120?tab=posts  
    I would like to use all three because they are simple but necessary edits.
    1. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      I took a look at the mod pages. Going by the pics, there may be clipping and or missing sections with either or them or both installed. I do not have FO4 installed at the moment, so cannot check myself for sure. Go ahead and download them and see if the conflict, if they do just disable.
    2. Yaddok
      Yaddok
      • member
      • 7 kudos
      Doesn't a question break precombinations? That's why sometimes I don't install this type of mods because of that detail, I don't know how to solve it yet, but well, I installed the three mods and it seems to work without problems. The loading order was as follows: "CGT Better Diamond, then the second CGT Better Diamond and finally Lush But Not Green - Diamond City Edition a very good and light combination, it looks very good to try it, at first it had flickers but using that loading order I solved it, first your mod then the others!! I will inform you of any problems and if I have them I would leave yours because I like the ambient sound and the added NPCs I use the audio volume low and perfect!!
      Thank you !!
  7. 1PrimeBrass
    1PrimeBrass
    • premium
    • 2 kudos
    is ther a way to install just teh sound aspect of this dimaond city mod?? 
    1. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      
      No, you would have to create it in the CK to do so.
  8. mateusmarcone
    mateusmarcone
    • member
    • 6 kudos
    Hi Liquid, great work on this mod. I specially like how it fleshes out the space without adding bloat or breaking anything, which is a delicate balance for DC. Would you allow me to port your mod to xbox with all the credits and pleasantries? If so, would you please update your permissions tab for the mod as well to allow uploads to bethnet?

    Thanks!
    1. Fishinguy93
      Fishinguy93
      • member
      • 0 kudos
      I saw it on Xbox for awhile but it seems it was removed. Great mod too, hope it comes back. 
    2. mateusmarcone
      mateusmarcone
      • member
      • 6 kudos
      Yeah, that was me, published it by mistake with other 2 DC mods that are open perms. Removed it as soon as I saw it. I take permissions very seriously so Im currently sitting on tons of mods for xbox that have been tested to work, but just need the OMA's thumbs up.
    3. 363rdChemicalCompany
      363rdChemicalCompany
      • premium
      • 28 kudos
      Isn't there a certain timeframe if no one answers  you can upload it without breach of etiquette just take it down when someone complains?
      Thats how the Etiquette is on Loverslab.
    4. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      I don't believe there is a timeframe, you must get the creators consent in some form. Sorry for the late reply, you may upload it and then PM me the link so I can verify.

      Thanks,
      LB
    5. mateusmarcone
      mateusmarcone
      • member
      • 6 kudos
      Thanks, I pm'ed you the link!
  9. bsowdns
    bsowdns
    • member
    • 0 kudos
    Thank you. works well
  10. 1PrimeBrass
    1PrimeBrass
    • premium
    • 2 kudos
    I was going through all of my Diamond City mods trying to figure out which one added voices that make the main area sound busy of conversation etc like an actual city and it was your mod. Thanks so much for that! you would be surprised how many diamond city mods do not have that feature to make the city sound like a busy city full of voices and chatter, in fact your mod is the only one ive used so far that adds that. Gone are the days of the creapy and eerie silence of the city with everyone walking around not saying anything. the market acually sounds like a market now, Thanks so much. the amount of quietness was driving me crazy
    1. LiquidBronze
      LiquidBronze
      • premium
      • 68 kudos
      You are welcome, I am glad people are still enjoying it!
  11. Deathjester90
    Deathjester90
    • member
    • 1 kudos
    The mod works, it's very lite compared to the other diamond city mods, but like i said it works, a lot of the other diamond city mods seem to have a lot of bugs and problems.

    So i recommend this if you're unsure what to do with diamond city regarding mods.