This page was last updated on 21 July 2022, 2:18PM
Changelogs
Version 2.2
Tweaked AI packages
Final pass with xedit auto clean
Version 2.1
Small update to Navmesh in Cowhand Cellar, AmbMusic now continues to play in all DCP added buildings, misc.
Version 2.0
Added sleep schedules to numerous DCP NPC's outside, so they aren't always standing around/working.
The Cowhand NPC's have their own place to sleep now. I found an unused cellar in the files that had the correct orientation for what I needed, check it out!
Removed the "fake" fence/posts from the main stadium mesh. Took a different approach via Nifscope by hiding them, rather then deleting them to avoid mesh issues.
Removed weapon inventory from NPC's that did not look good if using Classic Holstered Weapons System (CHW) (https://www.nexusmods.com/fallout4/mods/46101)
Minor additions/fixes
Version 1.7
DiamondCityPlus v1.7
+Fixed a few clipping issues
+Fixed a ragdoll issue in secret room
+Added a number of new objects around for immersion (i.e. behind the Game Room, and some other locations, see screen shot)
+Added stadium chairs to barren section of outfield stands above the brahmin pit (see screen shot)
+Added a number of the actual modeled "stadium fake chairs" to the main stadium section with no shacks so it doesn't seem as barren ) see screen shot
Version 1.5
DiamondCityPlus v1.5
+Adds 2 children to the playground, both have AI packages to sandbox during the day and then sleep at night
+Adds 2 new interiors, see if you can find the secret :)
+Updates the vanilla patrol on the wall to also go up on to the laundry deck.
+Added a few door frames to doors without them