Fallout 4

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  1. takatoriyama
    takatoriyama
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    Version 3.0 Released!

    The long radio silence and lack of updates stems to a disastrous attempt at migrating to Vortex, and a renewed interest now in 2021.

    Major changes:
    - Installer now works properly with Vortex.  However, I've not yet been able to test all scenarios.
    - VIS installation is no longer required: RUE now duplicates or enhances all VIS functionality and can function standalone.
    - AWCKR installation is no longer required: RUE includes basic "stub" functionality minus stencils, material and model swaps.

    Future updates:
    There is a large backlog of bug reports, and I've not yet decided what to do about all of them, especially older ones which relate to outdated mods.  Most likely I will address the obvious ones, and close out as unfixed those which aren't readily reproducible.
  2. takatoriyama
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    Version 3.0.2 Released!

    RUE is now standalone - original VIS mod no longer required, and now compatible with VIS-G

    New from 3.0:
    - RUE is now a full standalone sorting mod - original Valdacil and AWKCR mods supported but no longer required!
    - The RUE base is now an ESM resource to simplify load order and improve compatibility with mods which modify vanilla items
    - Incorporated all base game and DLC item fixes from the Unofficial Patch UFO4P
    - Added new tags to further distinguish item types especially junk and valuables
    - New Power Armor naming rules supporting Creation Club content and restoring natural-language naming style: no more {Mod}(Mod)[Mod]
    - All player perks now have icons in the Pip-Boy status screen
    - Adjusted valuables: cigs aren't money, tokens are, and even rare items may be scrappable
    - Moved Trash and Resources to bottom of inventory list as players are least likely to interact with these
    - Realistic and consistent item weights, vanilla base, balanced for realism, and applied to all mod patches
    - Fixed item weights: a Queen Mirelurk Steak should weight more than a Chicken Thigh
    - Consistent take/drop sounds: full and empty bottles sound different, and similar items make similar sounds
    - Consistent crafting sounds, including for items craftable only in mods
    - Added installer option for standalone Wasteland Workshop DLC for Vanilla players
    - Updated installer for compatibility with Vortex

    Added:
    - Sim Settlements 2
    - Sim Settlements 2: SimHomestead 2 - A SimSettlements 2 addon
    - Sim Settlements 2: Vault-Tec Tools - Sim Settlements 2 Addon Pack
    - Sim Settlements 2: Wasteland Venturers Sim Settlements 2 Addon Pack
    - AWKCR 8.6 compatibility
    - Barstool Games
    - Better Notes
    - Fallout 76 Ammo Crafting
    - TU3SD4Y'S Fallout 76 Survival Tent
    - The Commonwealth Responders - A Fallout 4 Quest Mod
    - Manufacturing Extended
    - True Grass + Grasslands - Healthy Merged Patch
    From 3.0:
    - Non-AWKCR standalone option. "Fake AWKCR" provides sorting tags only, yet is compatible with most VIS-AWKCR add-ons.
    - [Experimental] VIS-G Item Sorting 1.4 compatibility patch
    - Tag compatibility with Assorted Compatibility Patches 2.5a Standard
    - Sim Settlements AddonPack - Awsometown 1.0.2
    - Sim Settlements Add-On Pack Classic Shacks 1.2
    - Creations by COOTS 2.6.1
    - Nuka World Settlements 2.5
    - Damn Apocalypse 0.9 (use RUE instead of DA's VIS patch. Includes fix for Scrap_Rifle01.nif CTD bug)
    - Raiders Redone Gangs Enhanced 0.0.3
    - Molotovs Cause Fear 1.0
    - Project Valkyrie 1.0

    Updated:
    - Better Companions - All In One
    - Publick Occurrences Expanded
    - Scavenger_The search for Scrap
    - Wasteland Imports - Goodies from all across the Wasteland
    - We Are The Minutemen
    From 3.0:
    - Tag changes for VIS-G compatibility: Shroom?Fungi, Raw?Produce, Meat?Raw Meat, Prewar?Rad Food
    - Compatible with AWKCR 8.6 for All DLC or AWKCR 4.02a for Vanilla
    - Sim Settlements 3.5.2
    - Wasteland Venturers 3.0.0 including both All-in-One and standalone
    - Outcasts and Remnants: Improved sorting rules and custom naming for unique armor and compatibility patch for AWKCR 6.3
    - Immersive Scrapping 4.0 and Scrappable Power Armor 1.0: Now an ESP replacer and compatibility patch for AWKCR 6.3
    - Minutemen Overhaul, and two dozen more compatibility patches for AWKCR 6.3 changes
    - The Secret of Huntress Manor - A Far Harbor Story: Updated to latest version 1.5
    - Installer updated to break patch lists across pages--no more scrolling down the list, see all patches at once.

    Removed:
    - Mo Betta Scrap: Made obsolete by Immersive Scrapping, and integrated into the base RUE patch
    - Armorsmith Extended 4.0: Latest version includes sorting tags, no patch needed

    Fixed:
    - Fusion City Rising and Outcasts and Remnants no longer mix tags and descriptions within item names
    - Minutemen Overhaul: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
    - We Are The Minutemen: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
    - Eli's Armour Compendium: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
    - NOTE: for Armorsmith users, these changes means a "missing ESP" error will be shown when first loading a save. Ignore it.
  3. TheFIshDoctor
    TheFIshDoctor
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    I'd love to see this mod made compatible with FallUI
    1. FMPhoenixHawk
      FMPhoenixHawk
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      • 1 kudos
      As would I.
  4. JPtheawsome
    JPtheawsome
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    Hello All,

    It's been a while since this mod was updated/last commented on but I'm desperately out of ideas and could use some help.

    I've spent the better part of a day trying to get this mod along with DEFUI to work and no matter what I do, what order I install, or set my load order none I'm still missing a ton of icons for vanilla weapons and apparel and most of my weapons and apparel arent' grouping into categories like my other item tabs. (Seemingly all weapons except explosives and multiple armored apparel). All other icons/categories seem to work for the most part.

    Initially I was installing this alongside Def_UI, Rescaled/Fixed Iconlibs, Hud Framework, and VIS-G w/ AWKCR. Then I tried using Valdacil's sorting, which had no effect. Then I tried using this standalone without AWKCR or any other sorting mod with no change.

    My latest attempt was to just use Def_UI and Radrose without the rescaled icons or Hud Framework installed and that didn't work either.

    Throughout all these different mod loads I've installed/reinstalled multiple times in different orders, loaded them in different orders with no change. I've also tried dropping the items in my existing inventory, finding new weapons, loading a different save, with no results either.

    None of the items missing their icons/tags are mod or dlc items they come from the Vanilla game so I cannot trace what's causing this issue.

    I'm including my load order below. If anyone has any suggestions or knows a fix, I'd welcome any help or advice. Thanks!


    Vortex Load Order:
    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    Unofficial Fallout 4 Patch.esp
    XDI.esm
    HUDFramework.esm
    IllumBillboardsAIO.esl
    TOP.esl
    PPF.esm
    Community Fixes Merged.esp
    TMR_GlitchfinderAIO.esm
    Ownership Fixes.esp
    CityAmbience.esl
    DiamondCityAmbience.esl
    BusStopLighting.esl
    RunningWithHandsAnim.esl
    REFramework.esm
    RadioactiveSignsAIO.esl
    RedRocketsGlareII.esl
    Enhanced Vanilla Armor and Clothing.esp
    Fixed Gobo Effects.esp
    DiamondCityBillboards.esp
    Wetness Shader Fix.esp
    FO4ParticlePatch.esp
    Simplified Sorting.esp
    BetterModDescriptions.esp
    WeaponModFixes-GOTY.esp
    BNS Trees.esp
    Wasteland Illumination.esp
    Stm_DiamondCityExpansion.esp
    DiamondCityExpansion-eXoPatch.esp
    DiamondNewVendors.esp
    Reverb and Ambiance Overhaul.esp
    R&AO Reduced Vault Reverb Patch.esp
    ImmersiveDrumlinDiner.esp
    Thrive Redone.esp
    GoodneighborView.esp
    TownSigns.esp
    RadioReverbFix.esp
    AmbientTunnels.esp
    no can activation sound.esp
    Ambient Wasteland.esp
    FastTravelFromQuestHubs.esp
    ImmersiveDrumlinDiner-eXoPatch.esp
    Faster Terminal Displays (20x).esp
    PD_LowerWeapon.esp
    BNS Landscape.esp
    YouAndWhatArmy.esp
    MinimalMinutemenRadiants.esp
    FastTravelFromVault81.esp
    HelpMePackItUp.esp
    TerrainUndersides.esp
    RemoveBlur.esp
    ScopeOverlayDOF.esp
    NF_Rocks_Fix.esp
    WAVE.esp
    Targeted Textures.esp
    Gloomy Glass.esp
    WhoIsTheGeneral.esp
    Keep Radiants In Commonwealth.esp
    WTG - KRIC Patch.esp
    Weapon Scrapping Redone.esp
    Clothing Scrapping Redone.esp
    DLC Timing.esp
    DLC Timing - UFO4P Patch.esp
    SimplePowerArmorReductionSystem.esp
    Bastion.esp
    Chemfluence AI Combat Dynamics.esp
    NPCs Use Items.esp
    BlockingOverhaul.esp
    Complex Vendors.esp
    Complex Vendors - UFO4P Patch.esp
    Grab and Eat.esp
    Less intrusive tutorial.esp
    OutlineWorkshopShader.esp
    Less Annoying Berry Mentats.esp
    RAW INPUT.esp
    PuddleReflectionFix.esp
    FAR.esp
    PA-Quick Animations.esp
    TownSigns-NukaWorld.esp
    PowerArmorIntercomVoice.esp
    WET.esp
    Lightweight Lighting.esp
    PRP.esp
    DiamondCity-PreVis.esp
    DiamondCity-PreVis-Ambience.esp
    Pip-Boy Flashlight.esp
  5. Linkbs
    Linkbs
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    Hello there,

    Using this mod as a must have for some times, thanks to all involved, I am wondering if an update is in the pipe for Point Lookout !

    Would be awesome !
    I know the mod is freshly released and probably need some times to have this compatible, but knowing it woud come would be fantastic !
  6. TenPenny
    TenPenny
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    Would this be compatible with Ruddy88's Simple Sorter? I decided to use this simply because it doesn't need the bloatware AWKCR/AE which is needed by VIS & VIS-G. Any recommendations on the load order if I use Simple Sorter??

    Also, I am planning to use Equipment and Crafting Overhaul (ECO) instead of VIS-G Legendary Modifications. ECO is newer, with an update in March 2022, and has all features of VIS-G LM, with better stability. Any thoughts on compatibility with ECO?

    Thanks!
  7. Shaun0057
    Shaun0057
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    • 16 kudos
    My all time GO TO mod i love it 
  8. OneMoreForTheRoadBaby
    OneMoreForTheRoadBaby
    • member
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    Okay bro, but what options should I choose in instalation of both VIS and DEF_UI?
    1. OneMoreForTheRoadBaby
      OneMoreForTheRoadBaby
      • member
      • 4 kudos
      and where can i get "Valdacil Patch"? i only have ur usability enchantments plugin, should i really load it before vis and defui?
    2. OneMoreForTheRoadBaby
      OneMoreForTheRoadBaby
      • member
      • 4 kudos
      pardon my r-word

      Now how should i go about mergin this mod's plugins? all with prefix "vis" in 1 and all without to 2 - excluding the main esp?
  9. OneMoreForTheRoadBaby
    OneMoreForTheRoadBaby
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    Good load order homie? (use ctrl + F to search for plugins)

    Spoiler:  
    Show
       0  0     Fallout4.esm
      1  1     DLCRobot.esm
      2  2     DLCworkshop01.esm
      3  3     DLCCoast.esm
      4  4     DLCworkshop02.esm
      5  5     DLCworkshop03.esm
      6  6     DLCNukaWorld.esm
    254 FE   0 ccbgsfo4001-pipboy(black).esl
    254 FE   1 ccbgsfo4003-pipboy(camo01).esl
    254 FE   2 ccbgsfo4004-pipboy(camo02).esl
    254 FE   3 ccbgsfo4006-pipboy(chrome).esl
    254 FE   4 ccbgsfo4016-prey.esl
    254 FE   5 ccbgsfo4018-gaussrifleprototype.esl
    254 FE   6 ccbgsfo4019-chinesestealtharmor.esl
    254 FE   7 ccbgsfo4020-powerarmorskin(black).esl
    254 FE   8 ccbgsfo4022-powerarmorskin(camo01).esl
    254 FE   9 ccbgsfo4023-powerarmorskin(camo02).esl
    254 FE   a ccbgsfo4025-powerarmorskin(chrome).esl
    254 FE   b ccbgsfo4038-horsearmor.esl
    254 FE   c ccbgsfo4041-doommarinearmor.esl
    254 FE   d ccbgsfo4042-bfg.esl
    254 FE   e ccbgsfo4044-hellfirepowerarmor.esl
    254 FE   f ccfsvfo4001-modularmilitarybackpack.esl
    254 FE  10 ccfsvfo4002-midcenturymodern.esl
    254 FE  11 ccfrsfo4001-handmadeshotgun.esl
    254 FE  12 cceejfo4001-decorationpack.esl
    254 FE  13 ccgcafo4005-factionws05hrpink.esl
    254 FE  14 ccgcafo4006-factionws06hrshark.esl
    254 FE  15 ccgcafo4007-factionws07hrflames.esl
      7  7     Unofficial Fallout 4 Patch.esp
      8  8     ArmorKeywords.esm
      9  9     WorkshopFramework.esm
     10  a     Radrose Usability Enhancements.esm
    254 FE  16 Skb-MinigunsRebirth.esl
     11  b     AAF.esm
     12  c     ACS Master.esm
     13  d     Homemaker.esm
    254 FE  17 SavrenX HD Vanilla Armor.esp
    254 FE  18 SavrenXWeaponHD.esp
     14  e     def_inv_scrap_en.esp
     15  f     ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
     16 10     ValdacilsItemSorting-Junk+DEF_INV.esp
     17 11     ValdacilsItemSorting-MiscWeightless.esp
     18 12     Radrose Usability - Workbench Perk Requirements.esp
     19 13     Orange White.esp
     20 14     console.esp
     21 15     Armorsmith Extended.esp
     22 16     UltraInteriorLighting.esp
     23 17     WestTekTacticalOptics.esp
     24 18     VIS - West Tek Tactical Optics.esp
     25 19     PiperCaitCurieDialogueOverhaul.esp
     26 1a     Unique NPCs.esp
     27 1b     Unofficial Fallout 4 FDI Patch.esp
     28 1c     3DNPC_FO4.esp
     29 1d     SuperMutantRedux.esp
     30 1e     Armor_Mods_Expanded_v1b2.esp
     31 1f     Consistent Power Armor Overhaul.esp
     32 20     CF_AtomicWarlord.esp
     33 21     mr Loot Logic and Reduction.esp
     34 22     Crossbow.esp
     35 23     Some Assembly Required.esp
     36 24     Synth Overhaul.esp
     37 25     Weapons of Fate.esp
     38 26     Fallout 4 Plus 1.1.esp
     39 27     VIS UFO4P Patch Vanilla Weight.esp
     40 28     Immersive Pickup Sounds F04.esp
     41 29     ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
     42 2a     Radrose Usability - Empty Bottles.esp
     43 2b     Radrose - Valdacil Patch - 3DNPC_FO4.esp
     44 2c     Radrose - Valdacil Patch - ArmorKeywords.esp
     45 2d     ValdacilsItemSorting-NotJunk.esp
     46 2e     Radrose - Valdacil Patch - Crossbow.esp
     47 2f     Radrose - Valdacil Patch - Synth Overhaul.esp
     48 30     Radrose - Valdacil Patch - WestTekTacticalOptics.esp
     49 31     VIS - Tales From the Commonweath.esp
     50 32     Reverb and Ambiance Overhaul.esp
     51 33     Vivid Weathers - FO4.esp
     52 34     Vivid Weathers - FO4 - Quest.esp
     53 35     3DNPC_FO4_DLC.esp
     54 36     UltraInteriorLighting_DarkerAmbience.esp
     55 37     Raider Children.esp
     56 38     ConceptCentaur.esp
     57 39     50pc.esp
     58 3a     Eli_Armour Stands.esp
     59 3b     Brotherhood Power Armor Overhaul.esp
     60 3c     VIS - Brotherhood Power Armor Overhaul V2.esp
     61 3d     VIS - Brotherhood Power Armor Overhaul.esp
     62 3e     PAMAP.esp
    254 FE  19 Armor_clipping_overhaul.esp
     63 3f     Atom Cats CPAO Patch.esp
     64 40     ABP Paintings.esp
     65 41     ACS Master.esp
     66 42     ACS Paintings.esp
     67 43     Atomic Lust.esp
    254 FE  1a BarefootFootstepExtended.esp
     68 44     Backpacks of the Commonwealth.esp
     69 45     VIS - Backpacks of the Commonwealth.esp
    254 FE  1b Better Weapon Scrap - Ultimate Edition_ESL.esp
     70 46     BetterJunkFences.esp
     71 47     CROSS_Cybernetics.esp
     72 48     VIS - CROSS Pre-war Cybernetics.esp
     73 49     CBBE.esp
     74 4a     Campsite.esp
     75 4b     Radrose - Valdacil Patch - Campsite.esp
     76 4c     CharismaSuits ArmorSmithExtended.esp
     77 4d     CompanionBugfix.esp
     78 4e     Crimsomrider's Accessories.esp
     79 4f     CharismaSuits.esp
     80 50     DarkerNights.esp
     81 51     DarkerNightsDetection.esp
     82 52     MWHitFx.esp
     83 53     DD_Wasteland_Children_done_right.esp
     84 54     Dynamic Music Overhaul.esp
    254 FE  1c DiscreteFemaleSkeleton.esp
     85 55     dD-Enhanced Blood Basic.esp
     86 56     DiamondCityAmbience.esp
     87 57     zzzzzzenhcancedblood.esp
     88 58     FO4Hotkeys.esp
     89 59     Radrose - Valdacil Patch - FO4Hotkeys.esp
    254 FE  1d FAR.esp
     90 5a     Far West Minutemen.esp
     91 5b     VIS - Far West Minutemen.esp
     92 5c     Faster Terminal Displays (2x).esp
     93 5d     Fireflies.esp
     94 5e     Fixed Alpha Map.esp
     95 5f     FrenchMaidFO4-CBBE.esp
     96 60     FrisbeeMineR.esp
     97 61     Campsite-Full-Sleep.esp
     98 62     Glowing Animals Emit Light.esp
     99 63     GlowingSeaEnhanced.esp
    100 64     GrafsSecurityFencesNoMenu.esp
    101 65     HeavyAmbientOcclusion.esp
    102 66     WorkshopsConnectedR.esp
    254 FE  1e WET.esp
    103 67     Vivid Waters.esp
    104 68     LR_Motorcycle.esp
    105 69     LR_LoneWandererFarHarbour.esp
    106 6a     LR_LoneWandererNukaWorld.esp
    254 FE  1f WorkshopsConnectedR-DLC04FizztopGrille.esp
    107 6b     Eli_Sanctuary Bunker.esp
    108 6c     F4NVServiceRifleRedux.esp
    109 6d     Radrose - Valdacil Patch - F4NVServiceRifleRedux.esp
    110 6e     Rangergearnew.esp
    111 6f     VIS - NCR Ranger Gear.esp
    112 70     LString_Bow.esp
    113 71     AzarHolsteredWeapons.esp
    114 72     VIS - Holstered Weapons.esp
    115 73     M1Garand.esp
    254 FE  20 CROSS_BreakActionLaser.esp
    116 74     VIS - CROSS Break Action Laser.esp
    117 75     DiamondCityAutoClose.esp
    118 76     SalvageBeacons.esp
    119 77     VIS - Salvage Beacons.esp
    120 78     Radrose - Valdacil Patch - SalvageBeacons.esp
    121 79     Homemaker - Streetlights Use Passive Power.esp
    122 7a     ImmersiveLoversEmbraceRemastered.esp
    123 7b     ImmersiveLoversEmbraceMagnolia.esp
    124 7c     IcebreakerCDO-Settlements.esp
    125 7d     ImmersiveAnimationFramework.esp
    254 FE  21 OMEGA - IAF CoA Overhaul Patch.esp
    126 7e     Interview.esp
    254 FE  22 IAF - Far Harbor & Nuka World.esp
    127 7f     Lacy Underwear.esp
    128 80     Linked Storage Containers.esp
    129 81     LooksMenu.esp
    130 82     LongerPowerLinesInf.esp
    131 83     LooksMirror.esp
    132 84     M1Garand - AWKCR-VIS.esp
    133 85     More Where That Came From Diamond City.esp
    134 86     More Where That Came From - Classic.esp
    135 87     Immersive Fallout - Movement (DLC).esp
    136 88     RAW INPUT.esp
    254 FE  23 fnOutfitManager.esp
    137 89     NightOfTheCreeps.esp
    138 8a     No Aggro Impact Landing.esp
    139 8b     NoCraftingExperienceAutomatron.esp
    140 8c     OutfitSwitcher.esp
    141 8d     Radrose - Valdacil Patch - OutfitSwitcher.esp
    142 8e     ValdacilsItemSorting-ArmorBySlot.esp
    143 8f     PAMAP_Full-VIS_BySlot_Patch.esp
    144 90     PhotoMode.esp
    145 91     AzarPonytailHairstyles.esp
    146 92     Quieter Settlements - Contraptions.esp
    147 93     Quieter Settlements - Vanilla.esp
    148 94     Quieter Settlements - Wasteland Workshop.esp
    149 95     GZ__ReverbAmbienceOverhaul__MWTCFClassic.esp
    254 FE  24 Tom Sprint.esp
    150 96     R&AO Reduced Vault Reverb Patch.esp
    151 97     Realistic_conversations.esp
    152 98     realistic fall damage.esp
    153 99     GZ__ReverbAmbienceOverhaul__MWTCFDiamondCity.esp
    154 9a     3dscopes-replacer-crossbow.esp
    155 9b     3dscopes-replacer-servicerifle.esp
    156 9c     3dscopes-replacer.esp
    157 9d     Sidelias Convienent Food and Drink QOL.esp
    158 9e     SkjAlert_All_DLC.esp
    254 FE  25 jdmCouchSleep.esp
    159 9f     SuperMutantRedux VIS Patch.esp
    160 a0     SuperMutantRedux_ArmorSmithExtended.esp
    161 a1     SurvivalOptions.esp
    162 a2     Synth Overhaul - VIS Patch.esp
    163 a3     3pMeleeTweak.esp
    164 a4     Third Person Movement Speed Fix.esp
    165 a5     ShellThrow.esp
    166 a6     Unique NPCs FarHarbor.esp
    167 a7     Unique_NPCs_SuperMutantRedux.esp
    168 a8     ValdacilsItemSorting-CosmeticsByType.esp
    169 a9     BPAO - ValdacilsItemSorting - DLCAutomatron.esp
    170 aa     WCB - ViS Sorting Patch.esp
    171 ab     Vivid Weathers - FO4 - Far Harbor.esp
    172 ac     Vivid Weathers - Nuka World.esp
    173 ad     waterLODfix.esp
    174 ae     Watcher Crows.esp
    254 FE  26 Wetness Shader Fix.esp
    175 af     WorkshopPlus.esp
    176 b0     X01Light.esp
    177 b1     Z51_MDroid_XPLevelingLinearized.esp
    178 b2     Live Dismemberment - RegularNoHeadshots.esp
    179 b3     PRP.esp
    254 FE  27 PRP-Compat-UIL.esp
    254 FE  28 PRP-Compat-UIL-Darker.esp
    254 FE  29 PRP-Compat-DCA.esp
    180 b4     Eli_Faction Housing Overhaul - AiO.esp
    181 b5     Eli_FactionHousingOverhaul_FarHarbor_Previs.esp 

  10. trendy72
    trendy72
    • member
    • 0 kudos
    welcome back! we are BEGGING for a mutant menagerie patch :) :) :)
  11. Gavdaman
    Gavdaman
    • premium
    • 105 kudos
    Thanks for your renewed efforts.

    When using the fomod installer, I found it greyed out boxes of mods I have, and wouldn't let me select them.
    Nora Spouse Companion (looks like I have the esm version)
    Loot Detector (looks like I have the esl version)
    We are the Minutemen

    Should I just grab the esp patch files for these manually to add to my merged patch?
    1. Gavdaman
      Gavdaman
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      I also noted that the Workshop Rearranged mod will mess up/omit the tags (overwriting the full name), its DEFUI+VIS patch doesn't match some of your new categories = no icons for them.
      I gather since this is an esm I can't get it to load after workshop rearranged (esp) so will likely need a patch
    2. darkhymn1
      darkhymn1
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      Looking at the installer, it appears to be looking for very old versions of some mods. The plugin for We Are The Minutemen, for example, is named W.A.T.Minutemen.esp these days, but the installer is looking for "My_Minutemen" and not finding it. Since the file was last modified two years prior to the latest version of WATM, I'm going to guess that the patch isn't compatible. It should work together well enough, but items added or modified by we are the minutemen may or may not be properly tagged and sorted. I suspect that esm and esl versions aren't being detected in the case of the other mods. Those patches are both quite old as well, however I've not looked to see when the mods were last updated.
  12. glocksawankersgunson
    glocksawankersgunson
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    best style of item sorting there is for this game, i appreciate the work put in this. however i have an issue with one of the patches (i merged all of them) editing radaway. it yields an error in fo4edit (under EFID-Base Effect[04010C7B] < Error: Could not be resolved >) which breaks the item and i dont know if they werent supposed to be merged or what. i hope thats not the case because thats 20 plugin slots for tiny patches. any ideas as to how i can go about resolving this?

    :it's the mojave imports patch