File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use


  1. takatoriyama
    • member
    • 596 posts
    • 54 kudos
    Version 2.7.5 Released!

    - 50 Ways to Die at Nick's
    - Beyond the Borders
    - Northern Springs DLC
    - Eli's Sleeveless Outfits
    - Midwestern Power Armor
    - Submersible Power Armor Redux
    - F4NV Service Rifle
    - Videos of the Wasteland

    - Armor and Weapon Keywords 5.7
    - South of the Sea
    - Remote Explosives
    - Sim Settlements
    - Sim Settlements Industrial City

    - Mercenary - Pack: Armor icons are corrected and naming patterns updated
    - Loot Detector: Perk detection issues fixed
    - Synth Overhaul: Removed unneeded dependency
    - Armorsmith: Ammunition crafting restored to default mod functionality
    - Iguana Bits are now marked [Raw] instead of (Entree) as they cause rad damage, probably because they are not cooked Crispy like the Squirrel Bits
    - Made tag usage consistent across patches - Shipments, Nuka drinks, etc.

    - Journal of the Sole Survivor: Holotape renaming features are not compatible

    Also, the tag list on the description page is now up-to-date; please use this as a reference when making your own mod patches!
  2. takatoriyama
    • member
    • 596 posts
    • 54 kudos
    Status Update: October 12 - 3.0 update

    Apologies for going into radio silence the past few weeks - was away for work travel suddenly.

    Good news is: planned functionality for the 3.0 release is all working!

    Now I'm finishing up some final testing & interoperability for latest versions of VIS-G and AWKCR.
    Looks like I'll need about another two weeks to get the release out the door, please be patient!

    Again, apologies for the delays, and I'll get it out just as soon as possible.
  3. Niyu
    • member
    • 86 posts
    • 7 kudos
    You ok, Takatoriyama?
    1. Moksha8088
      • supporter
      • 6,402 posts
      • 48 kudos
      I've been wondering that too.
  4. jgnosis
    • member
    • 134 posts
    • 1 kudos
    Is there anything this big for vis-g on or off nexus?
  5. outlawwolf
    • member
    • 60 posts
    • 1 kudos
    I've been trying to use Loot to sort my load order and since downloading this mod, I've been getting this

    >Failed to sort plugins. Details: Cyclic interaction detected between "Radrose Usability Enhancements.esp" and "chem redux.esp". Back cycle: chem redux.esp, VIS-PatchChemRedux.esp, Radrose Usability Enhancements.esp

    I've done a round of unchecking the esps and even with every above esp unchecked, I'm getting that message in Loot. Just want to know if anyone else has run into this issue and if there is a fix for it.

    Edit: So I found this issue in the Bugs post, however even after unchecking Vis-PatchChemRedux.esp, I still get this message in Loot.
  6. pndragon65
    • member
    • 205 posts
    • 1 kudos
    Getting a missing masters warning: "radrose-valdacil patch - outcastsandremnants.esp depends on AA FusionCityRising.esp." The problem is that Outcasts and Remnants doesn't require Fusion City Rising.

    Any suggestion EXCEPT installing Fusion City?
  7. rahanne
    • member
    • 10 posts
    • 0 kudos
    Fist, good job for your mod.
    Just for information, I have noticed the Valdacil's Item Sorting VIS patch for Connected Containers has an ESP master file.
    My choice, for Connected Containers, was the ESL file so Wrye Bash or Xedit says the VIS patch has missing master file.
    May be you know a simple solution to use Connected Containers in ESL format with your patch without taking the Connected Container ESP file (because the last update is only for ESL format) ?
    I suppose this thing often arrives when there is an ancient patch for a mod (master file ESP) and the new updated version is an ESL format...
    Again, Good job and thx.
  8. parolebaby
    • supporter
    • 44 posts
    • 0 kudos
    So, safe to say Radrose is dead?
    1. Froderick
      • premium
      • 326 posts
      • 10 kudos
      Maybe it's just pining for the fjords...
  9. NewVegasJoker
    • member
    • 374 posts
    • 1 kudos
    VIS-G crashes my game when view perk chart or data tab when switching from inventory, be careful, needs lots of testing.
  10. sanjayraj8585
    • supporter
    • 62 posts
    • 0 kudos
    Any updates please
  11. adrian4ever
    • supporter
    • 2 posts
    • 0 kudos
    Really looking forward to the VIS-G compatibility version as, right now, i don't use this mod and i have some items not having the proper tag/icon/category:
    - Some of the junks missing the icon
    - Some food +radaway ?! not in category and no icons

    Wanted to ask:
    1. I already have some compatibility patches for the VIS-G (decay, campsites, chem redux etc.).
    Will i have to delete those before installing the future to be released vis-g version or will it be okay to apply it without removing/disabling what patches i already have installed?
    2. I have the unique npc - creatures and monsters mod for which i haven't found any compatibility patch with the VIS-G which more than probably generate some of my issues with missing icons from food/junk.
    Will it be possible to create a patch for this one as well or the changes you were planning to make will address these ?
    1. Moksha8088
      • supporter
      • 6,402 posts
      • 48 kudos
      Is the much anticipated Radrose update still happening?
  12. Marek357
    • supporter
    • 55 posts
    • 0 kudos
    Just learned something new that might help others doing a mod build using Vortex. Prior to RUE, Chem Redux goes in Texture Overhaul group, but after the overwrite RUE patch it has to go into the Dynamic Patches group along with RUE and the rest of the RUE patches, even though the file name stays the same. That eliminates the cyclic sorting error in Vortex.