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  1. takatoriyama
    • member
    • 598 posts
    • 57 kudos
    Version 2.7.5 Released!

    - 50 Ways to Die at Nick's
    - Beyond the Borders
    - Northern Springs DLC
    - Eli's Sleeveless Outfits
    - Midwestern Power Armor
    - Submersible Power Armor Redux
    - F4NV Service Rifle
    - Videos of the Wasteland

    - Armor and Weapon Keywords 5.7
    - South of the Sea
    - Remote Explosives
    - Sim Settlements
    - Sim Settlements Industrial City

    - Mercenary - Pack: Armor icons are corrected and naming patterns updated
    - Loot Detector: Perk detection issues fixed
    - Synth Overhaul: Removed unneeded dependency
    - Armorsmith: Ammunition crafting restored to default mod functionality
    - Iguana Bits are now marked [Raw] instead of (Entree) as they cause rad damage, probably because they are not cooked Crispy like the Squirrel Bits
    - Made tag usage consistent across patches - Shipments, Nuka drinks, etc.

    - Journal of the Sole Survivor: Holotape renaming features are not compatible

    Also, the tag list on the description page is now up-to-date; please use this as a reference when making your own mod patches!
  2. takatoriyama
    • member
    • 598 posts
    • 57 kudos
    Status Update: October 12 - 3.0 update

    Apologies for going into radio silence the past few weeks - was away for work travel suddenly.

    Good news is: planned functionality for the 3.0 release is all working!

    Now I'm finishing up some final testing & interoperability for latest versions of VIS-G and AWKCR.
    Looks like I'll need about another two weeks to get the release out the door, please be patient!

    Again, apologies for the delays, and I'll get it out just as soon as possible.
  3. abumusab
    • member
    • 26 posts
    • 0 kudos
    Hey, even though i got we are the minutemen installed its not recognizing it when i install your mod.
    1. Keleigh3000
      • premium
      • 3,128 posts
      • 112 kudos
      WATM changed the name of the ESP after the last time this mod was updated.
  4. PortalGunner02
    • supporter
    • 24 posts
    • 0 kudos
    Hi! Just wondering if you were still planning to release that 3.0 update. Has something come up?
    Whether you release an update or not though, thank you for making this. It has been invaluable for my playthroughs.
    1. JDaremo
      • supporter
      • 2,303 posts
      • 15 kudos
      I was kinda wondering that myself, except it would have to be a Vis-G update since that is the new VIS.
    2. PortalGunner02
      • supporter
      • 24 posts
      • 0 kudos
      One of the pinned posts mentions that 3.0 plans to be usable with VIS-G and the new AWKCR, so hopefully that's the case.
  5. haljit00
    • member
    • 3 posts
    • 0 kudos
    I really liked this mod, but somehow it made me CTD whenever I inspect any items... I never know why since already installed 200+ mods, anyway the problem solved after disable this mod...
  6. ginosalieri
    • member
    • 727 posts
    • 7 kudos
    Endorse this mod god work
  7. Soujirou
    • member
    • 4 posts
    • 0 kudos
    I wish I could run this mod. Vortex gives me a cyclic interaction with Chem Redux that I've literally CODED it not to, and it still appears and ruins my game. Sorry, A for effort, D for execution. It even showed this interaction, mind you, with Chem Redux like, removed from my Vortex, and Radrose installed with NONE selected for Chem Redux. So I believe your mod has screwed my Vortex. :( I've since reinstalled Chem Redux and uninstalled this. Sorry.
  8. sanjayraj8585
    • supporter
    • 67 posts
    • 0 kudos
    Hope you are well takatoriyama
  9. Niyu
    • member
    • 92 posts
    • 7 kudos
    You ok, Takatoriyama?
    1. Moksha8088
      • supporter
      • 6,721 posts
      • 58 kudos
      I've been wondering that too.
  10. jgnosis
    • member
    • 148 posts
    • 1 kudos
    Is there anything this big for vis-g on or off nexus?
  11. outlawwolf
    • member
    • 60 posts
    • 1 kudos
    I've been trying to use Loot to sort my load order and since downloading this mod, I've been getting this

    >Failed to sort plugins. Details: Cyclic interaction detected between "Radrose Usability Enhancements.esp" and "chem redux.esp". Back cycle: chem redux.esp, VIS-PatchChemRedux.esp, Radrose Usability Enhancements.esp

    I've done a round of unchecking the esps and even with every above esp unchecked, I'm getting that message in Loot. Just want to know if anyone else has run into this issue and if there is a fix for it.

    Edit: So I found this issue in the Bugs post, however even after unchecking Vis-PatchChemRedux.esp, I still get this message in Loot.
  12. pndragon65
    • member
    • 272 posts
    • 1 kudos
    Getting a missing masters warning: "radrose-valdacil patch - outcastsandremnants.esp depends on AA FusionCityRising.esp." The problem is that Outcasts and Remnants doesn't require Fusion City Rising.

    Any suggestion EXCEPT installing Fusion City?