Fallout 4

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[b]Version 3.0.2 Released![/b]

[size=4]RUE is now standalone - original VIS mod no longer required, and now compatible with VIS-G[/size]

New from 3.0:
- RUE is now a full standalone sorting mod - original Valdacil and AWKCR mods supported but no longer required!
- The RUE base is now an ESM resource to simplify load order and improve compatibility with mods which modify vanilla items
- Incorporated all base game and DLC item fixes from the Unofficial Patch UFO4P
- Added new tags to further distinguish item types especially junk and valuables
- New Power Armor naming rules supporting Creation Club content and restoring natural-language naming style: no more {Mod}(Mod)[Mod]
- All player perks now have icons in the Pip-Boy status screen
- Adjusted valuables: cigs aren't money, tokens are, and even rare items may be scrappable
- Moved Trash and Resources to bottom of inventory list as players are least likely to interact with these
- Realistic and consistent item weights, vanilla base, balanced for realism, and applied to all mod patches
- Fixed item weights: a Queen Mirelurk Steak should weight more than a Chicken Thigh
- Consistent take/drop sounds: full and empty bottles sound different, and similar items make similar sounds
- Consistent crafting sounds, including for items craftable only in mods
- Added installer option for standalone Wasteland Workshop DLC for Vanilla players
- Updated installer for compatibility with Vortex

Added:
- Sim Settlements 2
- Sim Settlements 2: SimHomestead 2 - A SimSettlements 2 addon
- Sim Settlements 2: Vault-Tec Tools - Sim Settlements 2 Addon Pack
- Sim Settlements 2: Wasteland Venturers Sim Settlements 2 Addon Pack
- AWKCR 8.6 compatibility
- Barstool Games
- Better Notes
- Fallout 76 Ammo Crafting
- TU3SD4Y'S Fallout 76 Survival Tent
- The Commonwealth Responders - A Fallout 4 Quest Mod
- Manufacturing Extended
- True Grass + Grasslands - Healthy Merged Patch
From 3.0:
- Non-AWKCR standalone option. "Fake AWKCR" provides sorting tags only, yet is compatible with most VIS-AWKCR add-ons.
- [Experimental] VIS-G Item Sorting 1.4 compatibility patch
- Tag compatibility with Assorted Compatibility Patches 2.5a Standard
- Sim Settlements AddonPack - Awsometown 1.0.2
- Sim Settlements Add-On Pack Classic Shacks 1.2
- Creations by COOTS 2.6.1
- Nuka World Settlements 2.5
- Damn Apocalypse 0.9 (use RUE instead of DA's VIS patch. Includes fix for Scrap_Rifle01.nif CTD bug)
- Raiders Redone Gangs Enhanced 0.0.3
- Molotovs Cause Fear 1.0
- Project Valkyrie 1.0

Updated:
- Better Companions - All In One
- Publick Occurrences Expanded
- Scavenger_The search for Scrap
- Wasteland Imports - Goodies from all across the Wasteland
- We Are The Minutemen
From 3.0:
- Tag changes for VIS-G compatibility: Shroom→Fungi, Raw→Produce, Meat→Raw Meat, Prewar→Rad Food
- Compatible with AWKCR 8.6 for All DLC or AWKCR 4.02a for Vanilla
- Sim Settlements 3.5.2
- Wasteland Venturers 3.0.0 including both All-in-One and standalone
- Outcasts and Remnants: Improved sorting rules and custom naming for unique armor and compatibility patch for AWKCR 6.3
- Immersive Scrapping 4.0 and Scrappable Power Armor 1.0: Now an ESP replacer and compatibility patch for AWKCR 6.3
- Minutemen Overhaul, and two dozen more compatibility patches for AWKCR 6.3 changes
- The Secret of Huntress Manor - A Far Harbor Story: Updated to latest version 1.5
- Installer updated to break patch lists across pages--no more scrolling down the list, see all patches at once.

Removed:
- Mo Betta Scrap: Made obsolete by Immersive Scrapping, and integrated into the base RUE patch
- Armorsmith Extended 4.0: Latest version includes sorting tags, no patch needed

Fixed:
- Fusion City Rising and Outcasts and Remnants no longer mix tags and descriptions within item names
- Minutemen Overhaul: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
- We Are The Minutemen: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
- Eli's Armour Compendium: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict
- NOTE: for Armorsmith users, these changes means a "missing ESP" error will be shown when first loading a save. Ignore it.