Fallout 4

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Thirdstorm I Paints by MadMAX713 I JetPack by Jerros

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About this mod

Personally I hate the look, just a quick edit of the *.nif's removing it and a modification pointing to it.
At the Request of a Few people I've figured out how to add constructable BASE linings to be a constructable option.

Permissions and credits
Nukaworld Raider Overboss Power Armor - No Chainmesh

OK Folks asked for it... and it took more time then I want to admit, but I've figured out how to make the BASE LINING constructable as an option!!!!

It required a number of new Keywords, added to both the base lining, the base armor etc.
To prevent 
Overboss Colter from Spawning with No-ChainMesh as default (Cannot figure out why it was happening) I added temp rules as well.

As a Bonus I've added a Jetpack for the Power Armor as well, making sure the clipping was at a minimum and lined up the best I could. 

Simple, clean, better... unless you like tetanus I guess.

You can have this....

Rather than this hot mess

Before you ask...

Paints are modded and ported over from Raider Overhaul WIP by MadMAX713...
Patches for that are available if you use my Raider Overhaul Patches linked below 

Have Two Craftabe  2LM version of the Overboss Power Armor up

Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support 

My Other Mods:
PPA - Powerful Power Armor Expanded by Thirdstorm
Salvaged Assaultron Head - Upgraded and Effective
Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support 
BioCommMesh for Power Armor - MPAM Compatible
More Power Armor Mods (MPAM) Expanded I Continuing support for new Power Armor
Recruitable Wounded Dog Follower
Better Settlers - Leveled Settlers
Raider Overhaul I Super Mutant Redux Patches by MadMAX713 and Thirdstorm 

Jetpack is in Beta
She is Live!