About this mod
Prevents the few brawls that are in Fallout 4 from breaking because of MagicEffects. Just like they did in Skyrim.
- Requirements
- Permissions and credits
- Mirrors
The few brawls that are in Fallout 4 generally work fine until a MagicEffect is applied on any of the fighters. The original scripts have a check for that and stop the brawl. This... breaks things, as you can see in the screenshot. He's dead.
This doesn't usually happen in an unmodded game, but once you have a mod that, for example, uses a MagicEffect to spread a script, things stop working as intended.
If you have played Skyrim, you might remember that happening with brawls there as well. It's actually the same problem.
How does it work?
The fix replaces 4 scripts. It removes the MagicEffect check. This causes the brawls to work perfectly fine,
I'm allowing chems in brawls because:
- it's easier that way and pretty much guarantees that it'll work,
- nobody said you can't use them,
- it's not really worth the time and effort when the brawls in Fallout 4 are so rare.
The following scripts are replaced:
- GenericBrawlAlliesScript
- GenericBrawlOpponentAliasScript
- GenericBrawlPlayerScript
- MS13IntroBrawlAliasScript
Load order
I suggest using the loose version because it's going to save you a plugin slot. But if you prefer your mods in nicely packaged archives, the load order doesn't really matter, the only mods changing these scripts would be probably ones that are fixing the bug themselves.
Mod authors
Feel free to include the scripts in your own mods. A credit would be appreciated.