A message to everyone. If you have any mod you want added to this list, please let me know possibly with the addon node name and number. And if any of these mods update their nodes please let me know of the changes to better help other modders resolve any conflicts before they can be public. Thank you :)
!!!!UPDATED 10/1/2016!!!!! ----Now with all base game addon nodes, including DLC
For my upcoming Union Power Armor mod the AddonNode values are:1739 Union_FX.nif 1740 Union_FX_Blue.nif 1741 Union_FX_Bright.nif 1742 Union_FX_Purple.nif 1743 Union_FX_Red.nif 1744 Union_FX_Vault.nif **I'll Try to remember to update this comment if I add more or it Changes.
i made a power armor mod that uses some add-on nodes for headlamps https://www.nexusmods.com/fallout4/mods/75321 Node Index Editor ID 23144 SKI_HEPA_PA_Mire_HeadlampBlue 23127 SKI_HEPA_PA_MIRE_HeadlampRedTactical 23128 SKI_HEPA_PA_MIRE_HeadlampVaultBoy 23129 SKI_HEPA_PA_Mire_HeadlampCrosshairs 23130 SKI_HEPA_PA_MIRE_HeadlampBright 23107 SKI_HEPA_PA_MIRE_Headlamp
I wanted to change the AddonNodes for one of conflicting power armours that I'm using, and I wanted to make sure that the new number wouldn't conflict, so I put the data into a spreadsheet to make it easier to check.
The spreadsheet is up-to-date with all of the data in this thread as of this post.
It's curious how modders tend to use such low numbers, considering that the range goes all the way up to 65536. Anyway, I've been working on a mod for headlamps (demo), and at the moment I'm using 56100-56144. I wouldn't be surprised if that bleeds over to the 562xx range depending on how many mods I have to add support for. Which, I suppose, shouldn't be a problem given that the next closest index listed here is in the four-digit range.
In case anyone is curious, it seems that some of the new Creation Club content conflicts with some of the other mods, like the Captain Cosmos PA conflicts with the Submersible PA, from what I can tell. Here's a list:
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!!!!UPDATED 10/1/2016!!!!!
----Now with all base game addon nodes, including DLC
1. Synth Helmet Light
Editor IDAddon Node
an_PAT45Headlamp 500
an_PAT45HeadlampRedTactical501
an_PAT45HeadlampBlue 502
an_PAT45HeadlampPurple 503
an_PAT45HeadlampGreen 504
an_PAT45HeadlampBright 505
an_Headlamp02 510
an_Headlamp02Red 511
an_Headlamp02Blue 512
an_Headlamp02Purple 513
an_Headlamp02Green 514
an_Headlamp02Bright 515
2. Enclave Remnant Helmet Light
addn_HelmetLight_Default 6016
addn_HelmetLight_Red6017
addn_HelmetLight_Blue 6018
addn_HelmetLight_Purple 6019
addn_HelmetLight_Green 6020
addn_HelmetLight_Bright 6021
addn_HelmetLight_Orange 6022
3. Ranger Helmet Enhanced
addn_HelmetLight_Yellow 8253
addn_HelmetLight_DefaultRed 8254
addn_HelmetLight_Blue 8255
addn_HelmetLight_Purple 8256
addn_HelmetLight_Green 8257
addn_HelmetLight_Bright 8258
addn_HelmetLight_Orange 8259
addn_FlashLight_Red 8260
addn_FlashLight_Blue 8261
addn_FlashLight_Purple 8262
addn_FlashLight_Green 8263
addn_FlashLight_Bright 8264
addn_FlashLight_Orange 8265
addn_FlashLight_Yellow 8266
4. Ranger Armor Enhanced
addn_RangerVisorLightGT_RedDefault 28300
addn_RangerVisorLightGT_Blue 28301
addn_RangerVisorLightGT_Green 28302
addn_RangerVisorLightGT_Orange28303
addn_RangerVisorLightGT_Purple 28304
addn_RangerVisorLightGT_White 28305
addn_RiotVisorLightGT_RedDefault 28306
addn_RiotVisorLightGT_Blue 28307
addn_RiotVisorLightGT_Green 28308
addn_RiotVisorLightGT_Orange 28309
addn_RiotVisorLightGT_Purple 28310
addn_RiotVisorLightGT_White 28311
1739 Union_FX.nif
*I'll Try to remember to update this comment if I add more or it Changes.1740 Union_FX_Blue.nif
1741 Union_FX_Bright.nif
1742 Union_FX_Purple.nif
1743 Union_FX_Red.nif
1744 Union_FX_Vault.nif
*
- 6657
LBT_ADDN_BlahHeartSound00
- 6658
LBT_ADDN_BlahHeartSparks00
- 6659
LBT_ADDN_BlahHeartSparks01
- 8860
LBT_AddOn_Lobotomite_Helmet_LightRed
- 8861
LBT_AddOn_Lobotomite_Helmet_LightGreen
- 8862
LBT_AddOn_Lobotomite_Helmet_LightBlue
- 8863
LBT_AddOn_Lobotomite_Helmet_LightCyan
- 8864
LBT_AddOn_Lobotomite_Helmet_LightOrange
- 8865
LBT_AddOn_Lobotomite_Helmet_LightPink
- 8866
LBT_AddOn_Lobotomite_Helmet_LightPurple
- 8867
LBT_AddOn_Lobotomite_Helmet_LightWhite
- 8868
LBT_AddOn_Lobotomite_Helmet_LightYellowNode Index Editor ID
23144 SKI_HEPA_PA_Mire_HeadlampBlue
23127 SKI_HEPA_PA_MIRE_HeadlampRedTactical
23128 SKI_HEPA_PA_MIRE_HeadlampVaultBoy
23129 SKI_HEPA_PA_Mire_HeadlampCrosshairs
23130 SKI_HEPA_PA_MIRE_HeadlampBright
23107 SKI_HEPA_PA_MIRE_Headlamp
The spreadsheet is up-to-date with all of the data in this thread as of this post.
TNConq_CoAX1HeadlampAO: 2380
TNConq_CoAX1HeadlampAtomsGreenAO: 2381
TNConq_CoAX1HeadlampBright: 2382
TNConq_CoAX1HeadlampBAO: 2383
TNConq_CoAX1HeadlampBOrangeAO: 2384
TNConq_CoAX1HeadlampBBright: 2385
Anyway, I've been working on a mod for headlamps (demo), and at the moment I'm using 56100-56144. I wouldn't be surprised if that bleeds over to the 562xx range depending on how many mods I have to add support for. Which, I suppose, shouldn't be a problem given that the next closest index listed here is in the four-digit range.
I have a successor to my Laser Bolt FX mod nearing release and I have staked out a portion of addon node real estate.
The nodes are as follows:
EFW_MPSPlasmaSparks_Blue - 1010
EFW_MPSPlasmaTrail_Blue - 1011
EFW_MPSPlasmaWaveImpact_Blue - 1012
EFW_MPSHeavyImpactSparks_Blue - 1013
EFW_MPSMetalImpactSparks_Blue - 1014
EFW_MPSPlasmaSparks_DeepBlue - 1015
EFW_MPSPlasmaTrail_DeepBlue - 1016
EFW_MPSPlasmaWaveImpact_DeepBlue - 1017
EFW_MPSHeavyImpactSparks_DeepBlue - 1018
EFW_MPSMetalImpactSparks_DeepBlue - 1019
EFW_MPSPlasmaSparks_Green - 1021
EFW_MPSPlasmaTrail_Green - 1022
EFW_MPSPlasmaWaveImpact_Green - 1023
EFW_MPSHeavyImpactSparks_Green - 1024
EFW_MPSMetalImpactSparks_Green - 1025
EFW_MPSPlasmaSparks_Orange - 1026
EFW_MPSPlasmaTrail_Orange - 1027
EFW_MPSPlasmaWaveImpact_Orange - 1028
EFW_MPSHeavyImpactSparks_Orange - 1029
EFW_MPSMetalImpactSparks_Orange - 1030
EFW_MPSPlasmaSparks_Pink - 1031
EFW_MPSPlasmaTrail_Pink - 1032
EFW_MPSPlasmaWaveImpact_Pink - 1033
EFW_MPSHeavyImpactSparks_Pink - 1034
EFW_MPSMetalImpactSparks_Pink - 1035
EFW_MPSPlasmaSparks_Purple - 1036
EFW_MPSPlasmaTrail_Purple - 1037
EFW_MPSPlasmaWaveImpact_Purple - 1038
EFW_MPSHeavyImpactSparks_Purple - 1039
EFW_MPSMetalImpactSparks_Purple - 1040
EFW_MPSPlasmaSparks_Red - 1041
EFW_MPSPlasmaTrail_Red - 1042
EFW_MPSPlasmaWaveImpact_Red - 1043
EFW_MPSHeavyImpactSparks_Red - 1044
EFW_MPSMetalImpactSparks_Red - 1045
EFW_MPSPlasmaSparks_Yellow - 1046
EFW_MPSPlasmaTrail_Yellow - 1047
EFW_MPSPlasmaWaveImpact_Yellow - 1048
EFW_MPSHeavyImpactSparks_Yellow - 1049
EFW_MPSMetalImpactSparks_Yellow - 1050
Here's a list:
ccswkfo4001-astronautpowerarmor.esm
ccSWKFO4001_PACC1Headlamp - 410
ccSWKFO4001_PACC1HeadlampBlue - 411
ccSWKFO4001_PACC1HeadlampVaultBoy - 415
ccSWKFO4001_PACC1HeadlampRedTactical - 414
ccSWKFO4001_PACC1HeadlampPurple - 413
ccSWKFO4001_PACC1HeadlampBright - 412
ccbgsfo4044-hellfirepowerarmor.esl
ccbgsFO4044Headlamp - 394
ccbgsFO4044HeadlampBlue - 395
ccbgsFO4044HeadlampBright - 396
ccbgsFO4044HeadlampPurple - 397
ccbgsFO4044HeadlampRedTactical - 398
ccbgsFO4044HeadlampVaultBoy - 399
Hopefully this information is helpful!