Mod articles
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*** SETTLEMODS: MASS REALTY ***
ABOUT THESE MODS
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Mass Realty sees a new round of testing & general improvements made to
each settlement that was featured in the previous "Settlemods Collection"
and will soon include several new additions.
At this time, there is no merged "all in one" mod, however you can still
download the slightly older "Settlemods Collection All In One" from the
Old Files section on Nexus. It still holds up today, has been enjoyed by
many but is currently defunct.
Most players will probably find one or two settlements compliment their
run/provisioner network, making the older "All In One" somewhat overkill.
Regardless, if your load order can handle it then... -
The following changes have been made to these mods recently:
01 Natick Power Plant
- Removed "No pre vis" setting
- Added Mass Realty deed on workbench
- Removed floating wall piece near East pond
- Improved East pond terrain + updated navmesh
- Improved West pond terrain + updated navmesh
- Extended West edge of boundary to scrap cars
- Decreased North and South edges slightly
02 Fiddlers Green
- Removed "No pre vis" setting
- Added Mass Realty deed on workbench
- Fixed Fast Travel mat issue
- Decreased build area size slightly
03 Evans Way
- Put back some rubble near door & updated navmesh
- Removed "No pre vis" setting
- Added Mass Realty deed on workbench
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Settlement tutorial (text) for Creation Kit
THIS IS THE ORIGINAL SETTLEMENT TUTORIAL BY BLAHDEBLAHBLAH
FOR REFERENCE & ARCHIVE ONLY - I DO NOT PROVIDE TECHNICAL SUPPORT
BUT THIS IS THE WALKTHROUGH I USE FOR MY SETTLEMENTS
THERE MAY BE NEWER/MORE EFFICIENT WAYS TO DO IT, THIS WAS WRITTEN IN 2015
THERE ARE SOME ADDITIONAL TIPS AT THE BOTTOM
PLACED OBJECTS IN WORLDSPACE (you're putting these in your intended settlement, and note that other then the OutOfSight marker, everything else is best placed within a single cell to cut down on issues):
DefaultEmptyTrigger- Drag from the object window into your cell and right-click>edit
· LinkedRef tab > Ref = WorkshopWorkbench - keyword = Workshoplinkedprimitive
· Make it as bi...