Fallout 4
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theguywithpants

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theguywithpants

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17 comments

  1. AinMosni
    AinMosni
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    1st it was no weapon degradation fix
    2nd it was no power armor degradation mod
    3rd we got save and fasttravel in survivor mode anywhere
    then we got no-ghouls mod
    now we get stimpack+radaway in one

    could you please make "press-x-2-win" mod and over with it
    1. AinMosni
      AinMosni
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      mods suppose to increase variety not reduce it
    2. theguywithpants
      theguywithpants
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      The reason for this mods creation was not to make the game easier but to fix a personal issue, where I didn't like the radiation system. I found it took away from the experience, so I remedied that with this mod. Rather than a tedious obtrusive radiation system, this mod is created to make the game have a more classic and fun feel.
    3. AinMosni
      AinMosni
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      Ok anyway nexus is free to post stuff
    4. Godmezenger
      Godmezenger
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      • 14 kudos
      Please ignore this troll theguywithpants
      Your mod is incredible. Thank you
    5. vvk78
      vvk78
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      I know this comment is 7 years too late, but it deserves to be said.

      Why must this game give the player radiation damage, causing rapid decrease in health (with no cure even by eating foods or water, etc, because the foods and water themselves are radiation poisoned), due to some low-level creature attacking the player, even when the player is wearing a hazmat suit (modded to 1000 armor)? And if those deliberately debilitating in-game-world radiation mechanics apply to player, why did they not apply to all NPCs and creatures? How are they even alive? Every single combat, every single bite of food they eat, every single drop of water should radiation poison them too, right?

      So if radiation merely mutates NPCs and creatures, and in fact, can even prolongs their life (as in the case of some ghouls etc.) or makes them superstrong (e.g., supermutants, behemoths, deathclaws, etc.), then is it wrong for players to expect and seek similar permanent solutions to cure or avoid radiation poisoning? If a RadAway medicine can cure radiation poisoning, why can't its curative properties be leveraged medico-scientifically to be used to enhance stimpak medicine, so all future stimpaks cure rads and heal HP too? That's how medicines are evolved in scientific field!

      In fact, this mod (Stimpaks Heal Radiation) and the RadPak mod (Radpak - Combined Stimpak and Radaway) do precisely that - provide a single medicine that cures rads and heals HP!

      This game is not a survival game. This game is Sole Survivor game, where the player seems to be the only one struggling against constant risk of radiation. Everyone else is enjoying the radiation, methinks, LOL.
  2. ZxAsriel
    ZxAsriel
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    I have an mod request to tweak Radaway in a similar way. 
     
    https://forums.nexusmods.com/index.php?/topic/10820348-request-radaway-heals-like-a-stimpak-and-radiation-healing-is-tweaked-to-24-ingame-hours/ 
  3. hawfops
    hawfops
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    • 1 kudos
    it's working fine thank you very much
  4. zshathlep
    zshathlep
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    • 0 kudos
    nevermind
  5. Sprayy
    Sprayy
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    • 3 kudos
    thanks yous :)
  6. herobrinewarns
    herobrinewarns
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    • 0 kudos
    Only 87 endorsements? This is one of the best mods for Fallout 4.
  7. sirchet
    sirchet
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    • 10 kudos
    Thanks for making this and letting us use it.
  8. noopersdog
    noopersdog
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    Thanks, i have been looking for something like this, works great.
  9. deleted7103646
    deleted7103646
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    weird thing is, my stimpacks already heal rads by default in vanilla game, without medic perk or any of that stuff..
  10. nissansilviaclubk
    nissansilviaclubk
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    How about stimpaks that restores health, radiation, and AP? I'd like to see that.