1st it was no weapon degradation fix 2nd it was no power armor degradation mod 3rd we got save and fasttravel in survivor mode anywhere then we got no-ghouls mod now we get stimpack+radaway in one
could you please make "press-x-2-win" mod and over with it
The reason for this mods creation was not to make the game easier but to fix a personal issue, where I didn't like the radiation system. I found it took away from the experience, so I remedied that with this mod. Rather than a tedious obtrusive radiation system, this mod is created to make the game have a more classic and fun feel.
I know this comment is 7 years too late, but it deserves to be said.
Why must this game give the player radiation damage, causing rapid decrease in health (with no cure even by eating foods or water, etc, because the foods and water themselves are radiation poisoned), due to some low-level creature attacking the player, even when the player is wearing a hazmat suit (modded to 1000 armor)? And if those deliberately debilitating in-game-world radiation mechanics apply to player, why did they not apply to all NPCs and creatures? How are they even alive? Every single combat, every single bite of food they eat, every single drop of water should radiation poison them too, right?
So if radiation merely mutates NPCs and creatures, and in fact, can even prolongs their life (as in the case of some ghouls etc.) or makes them superstrong (e.g., supermutants, behemoths, deathclaws, etc.), then is it wrong for players to expect and seek similar permanent solutions to cure or avoid radiation poisoning? If a RadAway medicine can cure radiation poisoning, why can't its curative properties be leveraged medico-scientifically to be used to enhance stimpak medicine, so all future stimpaks cure rads and heal HP too? That's how medicines are evolved in scientific field!
This game is not a survival game. This game is Sole Survivor game, where the player seems to be the only one struggling against constant risk of radiation. Everyone else is enjoying the radiation, methinks, LOL.
17 comments
2nd it was no power armor degradation mod
3rd we got save and fasttravel in survivor mode anywhere
then we got no-ghouls mod
now we get stimpack+radaway in one
could you please make "press-x-2-win" mod and over with it
Your mod is incredible. Thank you
Why must this game give the player radiation damage, causing rapid decrease in health (with no cure even by eating foods or water, etc, because the foods and water themselves are radiation poisoned), due to some low-level creature attacking the player, even when the player is wearing a hazmat suit (modded to 1000 armor)? And if those deliberately debilitating in-game-world radiation mechanics apply to player, why did they not apply to all NPCs and creatures? How are they even alive? Every single combat, every single bite of food they eat, every single drop of water should radiation poison them too, right?
So if radiation merely mutates NPCs and creatures, and in fact, can even prolongs their life (as in the case of some ghouls etc.) or makes them superstrong (e.g., supermutants, behemoths, deathclaws, etc.), then is it wrong for players to expect and seek similar permanent solutions to cure or avoid radiation poisoning? If a RadAway medicine can cure radiation poisoning, why can't its curative properties be leveraged medico-scientifically to be used to enhance stimpak medicine, so all future stimpaks cure rads and heal HP too? That's how medicines are evolved in scientific field!
In fact, this mod (Stimpaks Heal Radiation) and the RadPak mod (Radpak - Combined Stimpak and Radaway) do precisely that - provide a single medicine that cures rads and heals HP!
This game is not a survival game. This game is Sole Survivor game, where the player seems to be the only one struggling against constant risk of radiation. Everyone else is enjoying the radiation, methinks, LOL.
https://forums.nexusmods.com/index.php?/topic/10820348-request-radaway-heals-like-a-stimpak-and-radiation-healing-is-tweaked-to-24-ingame-hours/