There should be no more major delay when activating fast travel, once the message pops you should be good to go. Detection should be more accurate (Hopefully 100% now for settlements/radiants/etc?)
My only concern is Spectacle Island, it's so big that not all the necessary references load at once no matter where you pop in. I've put countermeasures in place to address this, but if you have issues with JOURNEY not enabling/disabling fast travel when entering/leaving the borders there, please let me know!
As templar mentioned, have a Settler asigned to it as well, i would put mine in Minutemen outfit and rename him etc, this would make this the very best fast travel!
I actually wanted to do something similar to this, however I'm horrible with modeling and all that so can't make the station myself and could never get a volunteer.
Could you add an option to allow Home Plate in Realistic mode? I understand the reasoning behind it's removal, however I think that sort of decision should be left to the user, as while it's not technically a settlement in the gameplay sense of supply lines, you could counter argue this saying it feeds off the "supply lines" of Diamond City itself. Lot's of lore and gameplay reasons can be used to justify this location for "Realistic" fast travel IMO.
Either way for me personally I'd like the ability to fast travel to Home Plate without feeling filthy and lowering from Realistic to Restrictive.
Otherwise an incredible mod, thank you! Only difficulty I'm having is I can't figure out how to use the "Pay to ride along with Caravans" function.
This sound stupid but i don't know what does the 'no supply line required' does. I still need to assign my settler to a specific settlement in order to travel,can anyone explain to me? Thanks in advance
I'm not sure what mod is causing an issue with this one but when ever I have Journey installed so many things break. For example bullet time hotkey doesn't work, opening workshop with holding the v button doesn't work, survival items don't do anything including hunger thirst and sleeping, disabling traps doesn't remove the world object, drinking and filling bottles from a well pump doesn't work. I really wish I could get this mod working because I'd like to be able to fast travel without having to enabling all with survival options.
These are some of the larger mods that I currently have installed: Sim Settlements 2 & chapter 2 Survival Options Bullet Time Def_ui 1.5.1 DEF_WIDGETS_CORE Full Dialogue Interface HUDFramework 1.0f HUDFramework - 01. DEF_UI Compatibility Patch Loot Detector Mod Configuration Menu 1.39 NewCalibers
There are a ton more (weapons, companion mods, settlement mods, and other QoL) but I don't even know what might cause a conflict with this mod.
Can confirm that this is still a problem. Couldn't assign settlers to stuff, couldn't use workbenches, keys stopped working like Bullet Time hotkey and even just sprinting. Shame. Have to 86 this mod until a fix is found.
EXACT same problem. Completely ruined my save and have to restart. Bullet time gets broken, sleep, eating, drinking gets frozen and cannot be re-enabled. DO NOT USE THIS MOD.
Im not clear on what 'Radiant Marker Activation' does. Can someone explain? in the read me it says county crossing - railroad hq hangmans alley - home plate prydwen - boston airport.
Can you fast travel to those places if you have the nearby settlement unlocked, or what does it do?
If you're in survival there's no fast travel. On realistic on this mod you can go up to your caravans and pay to travel with them. I love it. Not complete fast travel , but the occasional bonus off my trip.
Sweet mod, I install this on every playthrough, and set it up so that you can only travel/send items with the caravans for that sweet immersion and feeling of accomplishment when you set up good trade routes.
I only wish it was updated to use MCM, instead of a stupid holotape.
There is such an addon, but you still gonna get those holotapes everytime. You can keep the holotape from reappearing by opening the Journey esp in FO4edit, then going to the "Quest" section and removing the line/record (or whatever it is called) related to the holotape. Just tested it and it doesn't seem to break anything, the holotape and fast travels work just fine.
I guess it will prevent the holotape from appearing when you load the mod for the first time, but you can easily get it manually via console commands!
Is there a way to get this to work in non survival? I'm using advanced needs 76. Really like this mod to work with it but I think it's more so a conflict with working in non survival and less with compatibility with advanced needs 76. I don't know tho
538 comments
There should be no more major delay when activating fast travel, once the message pops you should be good to go. Detection should be more accurate (Hopefully 100% now for settlements/radiants/etc?)
My only concern is Spectacle Island, it's so big that not all the necessary references load at once no matter where you pop in. I've put countermeasures in place to address this, but if you have issues with JOURNEY not enabling/disabling fast travel when entering/leaving the borders there, please let me know!
Either way for me personally I'd like the ability to fast travel to Home Plate without feeling filthy and lowering from Realistic to Restrictive.
Otherwise an incredible mod, thank you! Only difficulty I'm having is I can't figure out how to use the "Pay to ride along with Caravans" function.
Thanks in advance
These are some of the larger mods that I currently have installed:
Sim Settlements 2 & chapter 2
Survival Options
Bullet Time
Def_ui 1.5.1
DEF_WIDGETS_CORE
Full Dialogue Interface
HUDFramework 1.0f
HUDFramework - 01. DEF_UI Compatibility Patch
Loot Detector
Mod Configuration Menu 1.39
NewCalibers
There are a ton more (weapons, companion mods, settlement mods, and other QoL) but I don't even know what might cause a conflict with this mod.
in the read me it says
county crossing - railroad hq
hangmans alley - home plate
prydwen - boston airport.
Can you fast travel to those places if you have the nearby settlement unlocked, or what does it do?
I only wish it was updated to use MCM, instead of a stupid holotape.
I guess it will prevent the holotape from appearing when you load the mod for the first time, but you can easily get it manually via console commands!
use this https://www.nexusmods.com/fallout4/mods/58708?tab=posts
Can't even revert it with console commands