This page was last updated on 01 June 2016, 6:53PM
Changelogs
Version 1.6.1
Added Nakano Residence world marker (Only usable one-way at the moment, unfortunately)
Fixed issue with world markers (FW<>CW) not enabling
Increased stability for realistic mode regarding settlement detection
Version 1.6.0
Fixed Institute/CIT ruins marker
Adjusted settlement detection, Fast Travel should now be available as soon as message pops, also should pop sooner.
Version 1.5.0
Changed behavior for detecting settlements, should better support custom settlements such as Conquest now
Changed behavior for detecting bounds of settlements. I'm looking at you, secretly tiny Longfellow's cabin.
Adjusted Radiant markers so that you can travel /from/ them as well
Added Radiant markers for Commonwealth-Far Harbor markers when settlements are connected on both sides
Version 1.4.3
Fix for Caravan porting not working after first time and potentially eating items. Yeah, fun.
Fix for Brahmin incorrectly giving Caravan options, other than being assigned to a provisioner, they don't have the necessary data available
Version 1.4.2
Fix for missing Travel Message menu item
Version 1.4.1
Fix for damage scaling not initializing
Version 1.4.0
Large list of changes -
JOURNEY Changes -
-Rewrote entire plugin from scratch (Full Uninstall/Reinstall of JOURNEY preferred)
-Made changes to support Far Harbor settlements
-Merged all versions into a single plugin which can be configured through new Holotape, default is Realistic
-Updated Easy to find markers dynamically, which means Automatron/Far Harbor support
-Added option to enable Home Plate, Prydwen, and Railroad HQ when nearby settlements are linked (See in-game ReadMe)
Caravan Changes -
-Automatron robots, Companions, and any other custom Provisioner should now provide Caravan options
-Added options to configure costs when using provisioner services
-Lowered default price for per item cost on transporting good
-In-line with lowered cost, corrected formula for calculating price, by default for a large amount of items, it will be more expensive
Probably more~
Version 1.3.0
Caravan Travel - Provisioners now provide the ability to haul equipment back to their home or destination settlements (All items are stored at the workbench by default and there is a cost for the service)
Realistic - Added Aid item to customize the mod, turning on and off messages, disable supply line requirements, or fully shut down/restart mod
Fixes for random pointless errors on both plugins
Version 1.2.0
Added ability to travel from your caravans when you come across them in the Commonwealth
Version 1.1.3a
Added functions to auto-repair vanilla markers if they've been wiped out by another mod while editing vanilla workshops
Version 1.1.3
Fully fixed Hangman's Alley
Added cleanup code for updating
Added messages to notify when fast travel is available/no longer available
Version 1.1.0
Added support for Automatron/The Mechanist's Lair and in theory all future DLCs
Added an Immersive version that restricts travel to between settlements with supply lines only
Removed Home Plate as an option in the Immersive version to stay in line with the new restrictions
Version 1.0.1
Somehow missed Abernathy Farm, added reference so that it can be traveled to now