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Wasteland Wound Care
by PaddyGarcia
(paddyxgarcia at gmail dot com)
v.2.3.2

Wasteland Wound Care adds standalone, usable, craftable bandages and other first aid items to Fallout 4.

These items are intended to be less powerful and slower working than stimpaks or food, suitable as an unobtrusive alternative to food-based healing for survival-style gameplay. All four levels of Medic perk give bonuses, so the items should still be useful at higher levels.

Speaking of food based healing, you might want to check out 'Food Don't Heal' also by Yours Truly.
http://www.nexusmods.com/fallout4/mods/13118?

New in Version 2.3.2:
Now compatible with Wasteland Ballistics v.3.0 (and previous versions): Bandages and some other items will stop bleeding.

New items:
*Dirty Rag Bandage = Restores 5 HP in 200 sec. (17 HP at Medic level 4.) 4 Rads. Disease Risk High.
*Clean Rag Bandage = Restores 9 HP in 200 sec. (27 HP at Medic level 4.) Disease Risk Moderate.
*Sterile Bandage = Restores 15 HP in 200 sec. (45 HP at Medic level 4.) Crafting requires Medic-1.
*Medicated Bandage (Pre-War, Sealed) = Restores 24 HP in 200 sec. (56 HP at Medic level 4.) Antimicrobial effects.
*M1a1 Advanced Trauma Dressing = Restores 36 HP in 60 sec. (84 HP at Medic level 4.)
*Raider Rad-Out = Restores 120 Rads in 20 sec. +25 Rad Resist, minor HP damage, -3 PCP, bad breath.
*Wasteland Wound Balm = Restores 45 HP in 100 sec. (100 HP at Medic level 4.) Restores limbs +10%. 5 Rads.
*Scavver Medkit = Restores 20 HP in 200 sec. (100 HP at Medic level 4.) With Medic-1, restores limbs +1%.
*Scavver Surgery Kit = Restores 18 HP in 300 sec. (180 HP at Medic level 4.) With Medic-2, restores limbs +50%.
*Ace Bandage = Restores limbs only (not head or torso) +10%. (25% with Medic-1).
*Stimcrak = 100% as effective as Stimpaks, but highly addictive, plus Disease Risk.
*Expired Stimpak = About 80% as effective as Stimpaks.
*Bloodleaf Bandage = Restores HP.
*Diluted Stimpak = About 40% as effective as Stimpaks.
*Diluted Expired Stimpak = About 20% as effective as Stimpaks.
*Super-Stimpak = About Twice as effective as Stimpaks. -1 STR for 240 sec.

Modified items:
Stimpak (vanilla) now slower (takes 4x longer), and heals less locational damage (50% instead of 100%). Medic Perk increases healing by 10% per level (instead of vanilla 20%).

All the items have been added to various leveled lists, so some can be found in containers and on deceased persons, and some can be purchased from vendors. Some of them are rare. Most can be crafted at the Chemistry Station, under the Healing tab. (The pre-war items cannot be crafted.)

German translation:
http://www.nexusmods.com/fallout4/mods/29591

Future Plans:
Next version might increase effectiveness of Bloodleaf Bandages, and make Expired Stimpaks cause more thirst.
And scripted leveled list integration, some day, maybe.
Constructive feedback is very welcome!

Compatibility:
This mod does not alter any resources. (Except Stimpaks.) It does not use scripts or make changes in Worldspace or Cells. It should be extremely compatible. AFAIK it can't possibly hurt anything.

Other mods that modify certain leveled lists may conflict gently with this mod, such that not all the items appear as loot when they should. Using FO4Edit to make a Merged Patch will fix that problem completely. If you don't use a Merged Patch (and why not??), then I recommend loading Wasteland Wound Care early in your load order, letting other mods overwrite it. You might lose out on some looted bandages and find a few more Stimpaks than this mod would ordinarily give you, oh well, but there should be no other problems.

Installation / Uninstallation:
Install / uninstall the usual way. It's just one .esp file. (You can install it, remove it, upgrade it - no problem - it won't affect saved games.)

Updating to 2.3:
1. Replace the old .esp with the new .esp.
2. Prosper.

Prayers for Relief:
1) How can I make Stimpak animations work right with new items? Why don't items get removed from inventory?
B) The models and textures used are vanilla resources. They're... okay. Mostly. I don't have modeling and texturing skilz. Perhaps my fairy godmother will come along and grant my custom texture wishes.

Change Log:
1.0 Adds healing items to FO4.
1.1 Adds Medic perk bonus to healing items. Tweaks stats, names.
1.2 Removes ObjectTypeChem keyword from most items, because bandages don't make you thirsty.
1.3 Adds low-level limb restoration effects to several items.
1.4 Restores missing world and display models. Tweaks stats, names, weights, drop rates.
1.5 Adds item (Ace bandage). Tweaks stats, weights, crafting, drop rates. Reduces Stimpak drop rates.
1.6 Slows healing rates, tweaks leveled lists, item names, item effects, crafting.
1.7 Adds items (Stimcrak, Expired Stimpak). Lots of improvements, fixes and tweaks.
1.8 Updated VIS version. Possibly other small changes.
1.9 Modifies vanilla Stimpaks (heal slower, heal limbs 60% instead of 100%, adds "ouch" effect). Stimcrak and Expired Stimpak now heal slower, and heal more limb damage. "Ouch" effect now does 0.00 damage instead of 0.01. TweaksStimcrak recipe. Stimcrak now slightly less addictive.
2.0 Removes broken animations from Expired Stimpaks and Stimcrak. Adds three new items: Diluted Stimpak, Diluted Expired Stimpak, Super-Stimpak. Increases Stimcrak Effectiveness. Adds Disease Risk to Expired Stimpaks. ESL version available. Tweaks distribution.
2.1 Fixes crafting bugs for stimpak/stimcrak items. Tweaks crafting perk requirements.
2.2 Fixes Medic Perk bugs for Stimpak/Stimcrak items. Tweaks Stimpak/Stimcrak healing rates. Tweaks crafting ingredients. Makes Stimcrak cool, man.
2.3 Actually fixes Medic Perk bugs for Stimpak/Stimcrak items. Tweaks Stimpak/Stimcrak healing rates.
2.3.1 Now compatible with Wasteland Ballistics: Bandages and some other items will stop bleeding.
2.3.2 Now compatible with Wasteland Ballistics v.3.0 (and previous versions): Bandages and some other items will stop bleeding.

Permissions & Disclaimers:
Do as thou wilt, just please give due credit to PaddyGarcia.
I doubt I will upload this to Bethesda.net since I don't use that site. If someone else wants to do it - feel free. I'd prefer that you please don't change the name of the mod, and please include the ReadMe, and please mention me as the original author, and please provide a link back to the original mod here on Nexus.
I promise the mod is harmless, but I take no responsibility if it blows you up anyway.

Credits:
Elminster, for FO4Edit.
Bethesda, for the modding platform (FO4).
James Hatz and Longpig420, for vernal ova.
Blaspherion, Hopelessdecoy, King187, 4NewVegasFun, Sylvaans, EAGnR, FollkenSama, Yosharian, lonewanderer345, Pappino9, BloodyWarden, Mattesp89 and SpaceMonk37 for suggestions, reminders and bug reports.
All the modders, for all the mods.