TWIMC, I posted another mod that goes well with this one. It's also simple and light weight, like this one. Food Don't Heal: http://www.nexusmods.com/fallout4/mods/13118?
And now there's a newer bigger better one: Food Mod: http://www.nexusmods.com/fallout4/mods/26942?
So I love this mod and I was wondering if there was an alternative to radiation damage? Like I know radaway is nice and all, but in survival I have a small chunk of radiation after eating food and stepping into radiation zones and whatnot
But in this case, I was wondering if there was something similar to this mod? Like you can remove like 10 rads from an expired pill and have your suppress your immune system, but the higher and better alternative is crafting something like a rad absorb kit that removes like 100 rad after a radiation storm without suppressing your immunity. I get the point of radaway is if you suffer rads, your immune system is suppressed for more oncoming diseases and effects, but even then I would also like more stuff to counteract the effects of those diseases. If there's any mod I can find out there for both radiation and suppression, as well as dealing with diseases.
tl;dr is there a mod similar to this bandage mod where I can heal a small amount of radiation
anyone know how this interacts with Advanced Needs 76? I have both installed, right next to each other in my load order with 76 coming first and this overwriting. Unfortunately I noticed bandages don't do anything. I can collect them and they seem normal but then they don't actually restore any health. They do trigger an animation. It's odd. I'll keep troubleshooting and messing my my LO.
Ayo! For anyone curious, Advanced Needs 76 comes with its own bandages. You can set that to spawn less in its MCM but I'm pretty sure the bandages from WWC needs a patch for the proper keywords to stop bleeding like the AN76 bandages. There aren't any hard incompatibilities - just more bandage types that can get confusing. Pretty sure AN76 bandages (one type: sterilized) just stop bleeding (no HP boost) and without a patch, WWC bandages will just give HP (no bleed stopping). AN76 combat features can be toggled off and bandage spawn chances set to 100% (meaning it WON'T spawn) in the MCM to avoid confusion, if that's a concern.
hey there boss awesome mod, quick question before i start my 27th playthrough, do the healing items present increase thirst in survival mode like stimpack or would that be only the stim related items. i didnt see any mention of it yet though i may have been one page short of finding it
Love this mod! Is there some way to apply a bandage to an NPC? The bandages do a good job stopping MY bleeding (Wasteland Ballistics) but i have to throw 99 bandages on the ground and watch my NPCs bleed out because there is no mechanic that i know of like stimpaking Dogmeat when hes down for bleeding NPCs. A...suggestion perhaps?
I haven't looked at MAIM recently so I'm not sure, but probably this mod should work normally and be mostly compatible, except the WWC items won't stop the MAIM bleeding.
If I remember correctly MAIM and WWC both make changes to stimpaks, so you should load WWC before MAIM.
Is it possible to make a patch that shows you drinking whatever bottle you filled to create purified water? (Nuka Cola with Water, Bourbon with water, etc)
not only would that be incredibly complex (it would require a unique item for each water bottle type in your inventory as well as having a seperate model attached to each for the animation, basically if you want it so bad make it yourself) but also this isnt even the author of the animation mod in the first place, that would be the immersive animation framework mod by GloriousWarrior
Are there third person bandage animations? Also what is VIS an abbreviation for, I couldn't find information on that in the mod description or the mod requirements?
So I installed the mod but the crafting does not show up in the chemistry bench? Tried both versions of the main files and neither had them. Is there requirements I am just not seeing?
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Food Don't Heal:
http://www.nexusmods.com/fallout4/mods/13118?
And now there's a newer bigger better one:
Food Mod:
http://www.nexusmods.com/fallout4/mods/26942?
But in this case, I was wondering if there was something similar to this mod? Like you can remove like 10 rads from an expired pill and have your suppress your immune system, but the higher and better alternative is crafting something like a rad absorb kit that removes like 100 rad after a radiation storm without suppressing your immunity.
I get the point of radaway is if you suffer rads, your immune system is suppressed for more oncoming diseases and effects, but even then I would also like more stuff to counteract the effects of those diseases. If there's any mod I can find out there for both radiation and suppression, as well as dealing with diseases.
tl;dr is there a mod similar to this bandage mod where I can heal a small amount of radiation
Happy gaming, everyone!! <3
Some have some side FX - I kinda forget.
My best suggestion is:
Stimpak Friendly NPCS
But I don't know whether it works on WB's bleeding FX.
It also lets you repair robots.
I haven't looked at MAIM recently so I'm not sure, but probably this mod should work normally and be mostly compatible, except the WWC items won't stop the MAIM bleeding.
If I remember correctly MAIM and WWC both make changes to stimpaks, so you should load WWC before MAIM.
Edit: I installed VIS and it is appearing now.